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-rw-r--r--graphics/scaler/aspect.h63
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
+
+#ifndef GRAPHICS_SCALER_ASPECT_H
+#define GRAPHICS_SCALER_ASPECT_H
+
+#include "common/scummsys.h"
+
+/**
+ * TODO: explain
+ */
+FORCEINLINE int real2Aspect(int y) {
+ return y + (y + 1) / 5;
+}
+
+/**
+ * TODO: explain
+ */
+FORCEINLINE int aspect2Real(int y) {
+ return (y * 5 + 4) / 6;
+}
+
+/**
+ * TODO: explain
+ */
+void makeRectStretchable(int &x, int &y, int &w, int &h);
+
+/**
+ * TODO: explain
+ */
+int stretch200To240(uint8 *buf,
+ uint32 pitch,
+ int width,
+ int height,
+ int srcX,
+ int srcY,
+ int origSrcY);
+
+// TODO: Move Normal2xAspect & PocketPCLandscapeAspect here;
+// also rename the latter to Normal1xAspect
+
+#endif