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-rw-r--r--graphics/VectorRenderer.cpp1312
-rw-r--r--graphics/VectorRenderer.h513
-rw-r--r--graphics/VectorRendererSpec.cpp1605
-rw-r--r--graphics/VectorRendererSpec.h310
-rw-r--r--graphics/module.mk3
5 files changed, 1920 insertions, 1823 deletions
diff --git a/graphics/VectorRenderer.cpp b/graphics/VectorRenderer.cpp
index 655602ef20..ae72ce0ce1 100644
--- a/graphics/VectorRenderer.cpp
+++ b/graphics/VectorRenderer.cpp
@@ -37,19 +37,6 @@
namespace Graphics {
-VectorRenderer *createRenderer(int mode) {
- switch (mode) {
- case GUI::ThemeRenderer::kGfxStandard16bit:
- return new VectorRendererSpec<uint16, ColorMasks<565> >;
-
- case GUI::ThemeRenderer::kGfxAntialias16bit:
- return new VectorRendererAA<uint16, ColorMasks<565> >;
-
- default:
- return 0;
- }
-}
-
const VectorRenderer::ConvolutionDataSet VectorRenderer::_convolutionData[VectorRenderer::kConvolutionMAX] = {
{ {{1, 1, 1}, {1, 8, 1}, {1, 1, 1}}, 16, 0 }, // soft blur matrix
{ {{2, 2, 2}, {2, 2, 2}, {2, 2, 2}}, 18, 0 }, // hard blur matrix
@@ -169,1303 +156,4 @@ void VectorRenderer::stepGetPositions(const DrawStep &step, const Common::Rect &
}
}
-/********************************************************************
- * MISCELANEOUS functions
- ********************************************************************/
-template <typename PixelType, typename PixelFormat>
-void VectorRendererSpec<PixelType, PixelFormat>::
-areaConvolution(const Common::Rect &area, const int filter[3][3], int filterDiv, int offset) {
- PixelType *ptr = 0;
- int newR, newG, newB;
- uint8 r, g, b;
- int yVal;
-
- for (int y = area.top; y < area.bottom; ++y) {
- for (int x = area.left; x < area.right; ++x) {
- newR = newG = newB = 0;
-
- for (int j = 0; j < 3; ++j) {
- yVal = MIN(MAX(y - 1 + j, 0), area.bottom - 1);
-
- for (int i = 0; i < 3; ++i) {
- ptr = (PixelType *)Base::_activeSurface->getBasePtr(MIN(MAX(x - 1 + j, 0), area.right - 1), yVal);
- colorToRGB<PixelFormat>((uint32)*ptr, r, g, b);
-
- newR += r * filter[j][i];
- newG += g * filter[j][i];
- newB += b * filter[j][i];
- }
- }
-
- newR = (newR / filterDiv) + offset;
- newG = (newG / filterDiv) + offset;
- newB = (newB / filterDiv) + offset;
-
- ptr = (PixelType *)Base::_activeSurface->getBasePtr(x, y);
- *ptr = RGBToColor<PixelFormat>(CLIP(newR, 0, 255), CLIP(newG, 0, 255), CLIP(newB, 0, 255));
- }
- }
-}
-
-/** Fixed point SQUARE ROOT **/
-inline uint32 fp_sqroot(uint32 x) {
- register uint32 root, remHI, remLO, testDIV, count;
-
- root = 0;
- remHI = 0;
- remLO = x;
- count = 23;
-
- do {
- remHI = (remHI << 2) | (remLO >> 30);
- remLO <<= 2;
- root <<= 1;
- testDIV = (root << 1) + 1;
-
- if (remHI >= testDIV) {
- remHI -= testDIV;
- root++;
- }
- } while (count--);
-
- return root;
-}
-
-/** HELPER MACROS for BESENHALM's circle drawing algorithm **/
-#define __BE_ALGORITHM() { \
- if (f >= 0) { \
- y--; \
- ddF_y += 2; \
- f += ddF_y; \
- py -= pitch; \
- } \
- px += pitch; \
- ddF_x += 2; \
- f += ddF_x + 1; \
-}
-
-#define __BE_DRAWCIRCLE(ptr1,ptr2,ptr3,ptr4,x,y,px,py) { \
- *(ptr1 + (y) - (px)) = color; \
- *(ptr1 + (x) - (py)) = color; \
- *(ptr2 - (x) - (py)) = color; \
- *(ptr2 - (y) - (px)) = color; \
- *(ptr3 - (y) + (px)) = color; \
- *(ptr3 - (x) + (py)) = color; \
- *(ptr4 + (x) + (py)) = color; \
- *(ptr4 + (y) + (px)) = color; \
-}
-
-#define __BE_DRAWCIRCLE_XCOLOR(ptr1,ptr2,ptr3,ptr4,x,y,px,py) { \
- *(ptr1 + (y) - (px)) = color1; \
- *(ptr1 + (x) - (py)) = color2; \
- *(ptr2 - (x) - (py)) = color2; \
- *(ptr2 - (y) - (px)) = color1; \
- *(ptr3 - (y) + (px)) = color3; \
- *(ptr3 - (x) + (py)) = color4; \
- *(ptr4 + (x) + (py)) = color4; \
- *(ptr4 + (y) + (px)) = color3; \
-}
-
-#define __BE_RESET() { \
- f = 1 - r; \
- ddF_x = 0; ddF_y = -2 * r; \
- x = 0; y = r; px = 0; py = pitch * r; \
-}
-
-/** HELPER MACROS for WU's circle drawing algorithm **/
-#define __WU_DRAWCIRCLE(ptr1,ptr2,ptr3,ptr4,x,y,px,py,a) { \
- blendPixelPtr(ptr1 + (y) - (px), color, a); \
- blendPixelPtr(ptr1 + (x) - (py), color, a); \
- blendPixelPtr(ptr2 - (x) - (py), color, a); \
- blendPixelPtr(ptr2 - (y) - (px), color, a); \
- blendPixelPtr(ptr3 - (y) + (px), color, a); \
- blendPixelPtr(ptr3 - (x) + (py), color, a); \
- blendPixelPtr(ptr4 + (x) + (py), color, a); \
- blendPixelPtr(ptr4 + (y) + (px), color, a); \
-}
-
-#define __WU_ALGORITHM() { \
- oldT = T; \
- T = fp_sqroot(rsq - ((y * y) << 16)) ^ 0xFFFF; \
- py += p; \
- if (T < oldT) { \
- x--; px -= p; \
- } \
- a2 = (T >> 8); \
- a1 = ~a2; \
-}
-
-#define __TRIANGLE_MAINX() \
- if (error_term >= 0) { \
- ptr_right += pitch; \
- ptr_left += pitch; \
- error_term += dysub; \
- } else { \
- error_term += ddy; \
- } \
- ptr_right++; \
- ptr_left--;
-
-#define __TRIANGLE_MAINY() \
- if (error_term >= 0) { \
- ptr_right++; \
- ptr_left--; \
- error_term += dxsub; \
- } else { \
- error_term += ddx; \
- } \
- ptr_right += pitch; \
- ptr_left += pitch;
-
-/********************************************************************
- * Primitive shapes drawing - Public API calls - VectorRendererSpec
- ********************************************************************/
-template <typename PixelType, typename PixelFormat>
-void VectorRendererSpec<PixelType, PixelFormat>::
-drawString(const Graphics::Font *font, const Common::String &text, const Common::Rect &area,
- GUI::Theme::TextAlign alignH, GUI::Theme::TextAlignVertical alignV, int deltax, bool ellipsis) {
-
- int offset = area.top;
-
- if (font->getFontHeight() < area.height()) {
- switch (alignV) {
- case GUI::Theme::kTextAlignVCenter:
- offset = area.top + ((area.height() - font->getFontHeight()) >> 1);
- break;
- case GUI::Theme::kTextAlignVBottom:
- offset = area.bottom - font->getFontHeight();
- break;
- default:
- break;
- }
- }
-
- font->drawString(_activeSurface, text, area.left, offset, area.width(), _fgColor, (Graphics::TextAlignment)alignH, deltax, ellipsis);
-}
-
-/** LINES **/
-template<typename PixelType, typename PixelFormat>
-void VectorRendererSpec<PixelType, PixelFormat>::
-drawLine(int x1, int y1, int x2, int y2) {
- x1 = CLIP(x1, 0, (int)Base::_activeSurface->w);
- x2 = CLIP(x2, 0, (int)Base::_activeSurface->w);
- y1 = CLIP(y1, 0, (int)Base::_activeSurface->h);
- y2 = CLIP(y2, 0, (int)Base::_activeSurface->h);
-
- // we draw from top to bottom
- if (y2 < y1) {
- SWAP(x1, x2);
- SWAP(y1, y2);
- }
-
- int dx = ABS(x2 - x1);
- int dy = ABS(y2 - y1);
-
- // this is a point, not a line. stoopid.
- if (dy == 0 && dx == 0)
- return;
-
- if (Base::_strokeWidth == 0)
- return;
-
- PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1);
- int pitch = Base::surfacePitch();
- int st = Base::_strokeWidth >> 1;
-
- if (dy == 0) { // horizontal lines
- // these can be filled really fast with a single memset.
- colorFill(ptr, ptr + dx + 1, (PixelType)_fgColor);
-
- for (int i = 0, p = pitch; i < st; ++i, p += pitch) {
- colorFill(ptr + p, ptr + dx + 1 + p, (PixelType)_fgColor);
- colorFill(ptr - p, ptr + dx + 1 - p, (PixelType)_fgColor);
- }
-
- } else if (dx == 0) { // vertical lines
- // these ones use a static pitch increase.
- while (y1++ <= y2) {
- colorFill(ptr - st, ptr + st, (PixelType)_fgColor);
- ptr += pitch;
- }
-
- } else if (ABS(dx) == ABS(dy)) { // diagonal lines
- // these ones also use a fixed pitch increase
- pitch += (x2 > x1) ? 1 : -1;
-
- while (dy--) {
- colorFill(ptr - st, ptr + st, (PixelType)_fgColor);
- ptr += pitch;
- }
-
- } else { // generic lines, use the standard algorithm...
- drawLineAlg(x1, y1, x2, y2, dx, dy, (PixelType)_fgColor);
- }
-}
-
-/** CIRCLES **/
-template<typename PixelType, typename PixelFormat>
-void VectorRendererSpec<PixelType, PixelFormat>::
-drawCircle(int x, int y, int r) {
- if (x + r > Base::_activeSurface->w || y + r > Base::_activeSurface->h ||
- x - r < 0 || y - r < 0 || x == 0 || y == 0 || r <= 0)
- return;
-
- if (Base::_fillMode != kFillDisabled && Base::_shadowOffset
- && x + r + Base::_shadowOffset < Base::_activeSurface->w
- && y + r + Base::_shadowOffset < Base::_activeSurface->h) {
- drawCircleAlg(x + Base::_shadowOffset + 1, y + Base::_shadowOffset + 1, r, 0, kFillForeground);
- }
-
- switch (Base::_fillMode) {
- case kFillDisabled:
- if (Base::_strokeWidth)
- drawCircleAlg(x, y, r, _fgColor, kFillDisabled);
- break;
-
- case kFillForeground:
- drawCircleAlg(x, y, r, _fgColor, kFillForeground);
- break;
-
- case kFillBackground:
- if (Base::_strokeWidth > 1) {
- drawCircleAlg(x, y, r, _fgColor, kFillForeground);
- drawCircleAlg(x, y, r - Base::_strokeWidth, _bgColor, kFillBackground);
- } else {
- drawCircleAlg(x, y, r, _bgColor, kFillBackground);
- drawCircleAlg(x, y, r, _fgColor, kFillDisabled);
- }
- break;
-
- case kFillGradient:
- break;
- }
-}
-
-/** SQUARES **/
-template<typename PixelType, typename PixelFormat>
-void VectorRendererSpec<PixelType, PixelFormat>::
-drawSquare(int x, int y, int w, int h) {
- if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h ||
- w <= 0 || h <= 0 || x < 0 || y < 0)
- return;
-
- if (Base::_fillMode != kFillDisabled && Base::_shadowOffset
- && x + w + Base::_shadowOffset < Base::_activeSurface->w
- && y + h + Base::_shadowOffset < Base::_activeSurface->h) {
- drawSquareShadow(x, y, w, h, Base::_shadowOffset);
- }
-
- switch (Base::_fillMode) {
- case kFillDisabled:
- if (Base::_strokeWidth)
- drawSquareAlg(x, y, w, h, _fgColor, kFillDisabled);
- break;
-
- case kFillForeground:
- drawSquareAlg(x, y, w, h, _fgColor, kFillForeground);
- break;
-
- case kFillBackground:
- drawSquareAlg(x, y, w, h, _bgColor, kFillBackground);
- drawSquareAlg(x, y, w, h, _fgColor, kFillDisabled);
- break;
-
- case kFillGradient:
- VectorRendererSpec::drawSquareAlg(x, y, w, h, 0, kFillGradient);
- if (Base::_strokeWidth)
- drawSquareAlg(x, y, w, h, _fgColor, kFillDisabled);
- break;
- }
-}
-
-/** ROUNDED SQUARES **/
-template<typename PixelType, typename PixelFormat>
-void VectorRendererSpec<PixelType, PixelFormat>::
-drawRoundedSquare(int x, int y, int r, int w, int h) {
- if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h ||
- w <= 0 || h <= 0 || x < 0 || y < 0 || r <= 0)
- return;
-
- if ((r << 1) > w || (r << 1) > h)
- r = MIN(w >> 1, h >> 1);
-
- if (Base::_fillMode != kFillDisabled && Base::_shadowOffset
- && x + w + Base::_shadowOffset < Base::_activeSurface->w
- && y + h + Base::_shadowOffset < Base::_activeSurface->h) {
- drawRoundedSquareShadow(x, y, r, w, h, Base::_shadowOffset);
- }
-
- switch (Base::_fillMode) {
- case kFillDisabled:
- if (Base::_strokeWidth)
- drawRoundedSquareAlg(x, y, r, w, h, _fgColor, kFillDisabled);
- break;
-
- case kFillForeground:
- drawRoundedSquareAlg(x, y, r, w, h, _fgColor, kFillForeground);
- break;
-
- case kFillBackground:
- VectorRendererSpec::drawRoundedSquareAlg(x, y, r, w, h, _bgColor, kFillBackground);
- drawRoundedSquareAlg(x, y, r, w, h, _fgColor, kFillDisabled);
- break;
-
- case kFillGradient:
- if (Base::_strokeWidth > 1) {
- drawRoundedSquareAlg(x, y, r, w, h, _fgColor, kFillForeground);
- VectorRendererSpec::drawRoundedSquareAlg(x + Base::_strokeWidth/2, y + Base::_strokeWidth/2,
- r - Base::_strokeWidth/2, w - Base::_strokeWidth, h - Base::_strokeWidth, 0, kFillGradient);
- } else {
- VectorRendererSpec::drawRoundedSquareAlg(x, y, r, w, h, 0, kFillGradient);
- if (Base::_strokeWidth)
- drawRoundedSquareAlg(x, y, r, w, h, _fgColor, kFillDisabled);
- }
- break;
- }
-
- if (Base::_bevel)
- drawRoundedSquareFakeBevel(x, y, r, w, h, Base::_bevel);
-}
-
-template<typename PixelType, typename PixelFormat>
-void VectorRendererSpec<PixelType, PixelFormat>::
-drawTab(int x, int y, int r, int w, int h) {
- if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h ||
- w <= 0 || h <= 0 || x < 0 || y < 0 || r > w || r > h)
- return;
-
- if (r == 0 && Base::_bevel > 0) {
- drawBevelTabAlg(x, y, w, h, Base::_bevel, _bevelColor, _fgColor, (Base::_dynamicData >> 16), (Base::_dynamicData & 0xFFFF));
- return;
- }
-
- if (r == 0) return;
-
- switch (Base::_fillMode) {
- case kFillDisabled:
- return;
-
- case kFillGradient:
- case kFillBackground:
- drawTabAlg(x, y, w, h, r, (Base::_fillMode == kFillBackground) ? _bgColor : _fgColor, Base::_fillMode);
- if (Base::_strokeWidth)
- drawTabAlg(x, y, w, h, r, _fgColor, kFillDisabled, (Base::_dynamicData >> 16), (Base::_dynamicData & 0xFFFF));
- break;
-
- case kFillForeground:
- drawTabAlg(x, y, w, h, r, (Base::_fillMode == kFillBackground) ? _bgColor : _fgColor, Base::_fillMode);
- break;
- }
-}
-
-template<typename PixelType, typename PixelFormat>
-void VectorRendererSpec<PixelType, PixelFormat>::
-drawTriangle(int x, int y, int w, int h, TriangleOrientation orient) {
- // Awesome hack: the AA messes up the last pixel triangles if their width is even
- // ...fix the width instead of fixing the AA :p
- // if (w % 2 == 0) {
- // w++; h++;
- // }
-
- if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h)
- return;
-
- PixelType color = 0;
-
- if (Base::_strokeWidth <= 1) {
- if (Base::_fillMode == kFillForeground)
- color = _fgColor;
- else if (Base::_fillMode == kFillBackground)
- color = _bgColor;
- } else {
- if (Base::_fillMode == kFillDisabled)
- return;
- color = _fgColor;
- }
-
- if (Base::_dynamicData != 0)
- orient = (TriangleOrientation)Base::_dynamicData;
-
- int newW = w / 2;
- if (newW % 2) newW++;
-
- switch(orient) {
- case kTriangleUp:
- case kTriangleDown:
- drawTriangleFast(x + (newW / 2), y + (h / 2) - (newW / 2), newW, (orient == kTriangleDown), color, Base::_fillMode);
- break;
-
- case kTriangleLeft:
- case kTriangleRight:
- case kTriangleAuto:
- break;
- }
-
- if (Base::_strokeWidth > 0)
- if (Base::_fillMode == kFillBackground || Base::_fillMode == kFillGradient) {
- drawTriangleFast(x + (newW / 2), y + (h / 2) - (newW / 2), newW, (orient == kTriangleDown), _fgColor, kFillDisabled);
- }
-}
-
-/********************************************************************
- * Aliased Primitive drawing ALGORITHMS - VectorRendererSpec
- ********************************************************************/
-/** TAB ALGORITHM - NON AA */
-template<typename PixelType, typename PixelFormat>
-void VectorRendererSpec<PixelType, PixelFormat>::
-drawTabAlg(int x1, int y1, int w, int h, int r, PixelType color, VectorRenderer::FillMode fill_m, int baseLeft, int baseRight) {
- int f, ddF_x, ddF_y;
- int x, y, px, py;
- int pitch = Base::surfacePitch();
- int sw = 0, sp = 0, hp = 0;
-
- PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r);
- PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
- PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
-
- int real_radius = r;
- int short_h = h - r + 2;
- int long_h = h;
-
- if (fill_m == kFillDisabled) {
- while (sw++ < Base::_strokeWidth) {
- colorFill(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color);
- colorFill(ptr_fill + hp - sp + r, ptr_fill + w + hp + 1 - sp - r, color);
- sp += pitch;
-
- __BE_RESET();
- r--;
-
- while (x++ < y) {
- __BE_ALGORITHM();
- *(ptr_tr + (y) - (px)) = color;
- *(ptr_tr + (x) - (py)) = color;
- *(ptr_tl - (x) - (py)) = color;
- *(ptr_tl - (y) - (px)) = color;
-
- if (Base::_strokeWidth > 1) {
- *(ptr_tr + (y) - (px - pitch)) = color;
- *(ptr_tr + (x) - (py)) = color;
- *(ptr_tl - (x) - (py)) = color;
- *(ptr_tl - (y) - (px - pitch)) = color;
- }
- }
- }
-
- ptr_fill += pitch * real_radius;
- while (short_h--) {
- colorFill(ptr_fill, ptr_fill + Base::_strokeWidth - 1, color);
- colorFill(ptr_fill + w - Base::_strokeWidth + 2, ptr_fill + w, color);
- ptr_fill += pitch;
- }
-
- if (baseLeft) {
- sw = 0;
- ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1 + h);
- while (sw++ < Base::_strokeWidth) {
- colorFill(ptr_fill - baseLeft, ptr_fill, color);
- ptr_fill += pitch;
- }
- }
-
- if (baseRight) {
- sw = 0;
- ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w, y1 + h);
- while (sw++ < Base::_strokeWidth) {
- colorFill(ptr_fill, ptr_fill + baseRight, color);
- ptr_fill += pitch;
- }
- }
- } else {
- __BE_RESET();
-
- PixelType color1, color2;
- color1 = color2 = color;
-
- while (x++ < y) {
- __BE_ALGORITHM();
-
- if (fill_m == kFillGradient) {
- color1 = calcGradient(real_radius - x, long_h);
- color2 = calcGradient(real_radius - y, long_h);
- }
-
- colorFill(ptr_tl - x - py, ptr_tr + x - py, color2);
- colorFill(ptr_tl - y - px, ptr_tr + y - px, color1);
-
- *(ptr_tr + (y) - (px)) = color1;
- *(ptr_tr + (x) - (py)) = color2;
- *(ptr_tl - (x) - (py)) = color2;
- *(ptr_tl - (y) - (px)) = color1;
- }
-
- ptr_fill += pitch * r;
- while (short_h--) {
- if (fill_m == kFillGradient)
- color = calcGradient(real_radius++, long_h);
- colorFill(ptr_fill, ptr_fill + w + 1, color);
- ptr_fill += pitch;
- }
- }
-}
-
-
-/** BEVELED TABS FOR CLASSIC THEME **/
-template<typename PixelType, typename PixelFormat>
-void VectorRendererSpec<PixelType, PixelFormat>::
-drawBevelTabAlg(int x, int y, int w, int h, int bevel, PixelType top_color, PixelType bottom_color, int baseLeft, int baseRight) {
- int pitch = Base::surfacePitch();
- int i, j;
-
- PixelType *ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y);
-
- i = bevel;
- while (i--) {
- colorFill(ptr_left, ptr_left + w, top_color);
- ptr_left += pitch;
- }
-
- if (baseLeft > 0) {
- i = h - bevel;
- ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y);
- while (i--) {
- colorFill(ptr_left, ptr_left + bevel, top_color);
- ptr_left += pitch;
- }
- }
-
- i = h - bevel;
- j = bevel;
- ptr_left = (PixelType *)_activeSurface->getBasePtr(x + w - bevel, y);
- while (i--) {
- colorFill(ptr_left + j, ptr_left + bevel, bottom_color);
- if (j > 0) j--;
- ptr_left += pitch;
- }
-
- i = bevel;
- ptr_left = (PixelType *)_activeSurface->getBasePtr(x + w - bevel, y + h - bevel);
- while (i--) {
- colorFill(ptr_left, ptr_left + baseRight + bevel, bottom_color);
-
- if (baseLeft)
- colorFill(ptr_left - w - baseLeft + bevel, ptr_left - w + bevel + bevel, top_color);
- ptr_left += pitch;
- }
-}
-
-/** SQUARE ALGORITHM **/
-template<typename PixelType, typename PixelFormat>
-void VectorRendererSpec<PixelType, PixelFormat>::
-drawSquareAlg(int x, int y, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) {
- PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x, y);
- int pitch = Base::surfacePitch();
- int max_h = h;
-
- if (fill_m != kFillDisabled) {
- while (h--) {
- if (fill_m == kFillGradient)
- color = calcGradient(max_h - h, max_h);
-
- colorFill(ptr, ptr + w, color);
- ptr += pitch;
- }
- } else {
- int sw = Base::_strokeWidth, sp = 0, hp = pitch * (h - 1);
-
- while (sw--) {
- colorFill(ptr + sp, ptr + w + sp, color);
- colorFill(ptr + hp - sp, ptr + w + hp - sp, color);
- sp += pitch;
- }
-
- while (h--) {
- colorFill(ptr, ptr + Base::_strokeWidth, color);
- colorFill(ptr + w - Base::_strokeWidth, ptr + w, color);
- ptr += pitch;
- }
- }
-}
-
-/** SQUARE ALGORITHM **/
-template<typename PixelType, typename PixelFormat>
-void VectorRendererSpec<PixelType, PixelFormat>::
-drawBevelSquareAlg(int x, int y, int w, int h, int bevel, PixelType top_color, PixelType bottom_color, bool fill) {
- int pitch = Base::surfacePitch();
-
- int height = h;
- PixelType *ptr_fill = (PixelType *)_activeSurface->getBasePtr(x, y);
-
- if (fill) {
- while (height--) {
- blendFill(ptr_fill, ptr_fill + w, _bgColor, 200);
- ptr_fill += pitch;
- }
- }
-
- int i, j;
- x = MAX(x - bevel, 0);
- y = MAX(y - bevel, 0);
- h += bevel << 1;
- w += bevel << 1;
-
- PixelType *ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y);
-
- i = bevel;
- while (i--) {
- colorFill(ptr_left, ptr_left + w, top_color);
- ptr_left += pitch;
- }
-
- i = h - bevel;
- ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y + bevel);
- while (i--) {
- colorFill(ptr_left, ptr_left + bevel, top_color);
- ptr_left += pitch;
- }
-
- i = bevel;
- ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y + h - bevel);
- while (i--) {
- colorFill(ptr_left + i, ptr_left + w, bottom_color);
- ptr_left += pitch;
- }
-
- i = h - bevel;
- j = bevel;
- ptr_left = (PixelType *)_activeSurface->getBasePtr(x + w - bevel, y);
- while (i--) {
- colorFill(ptr_left + j, ptr_left + bevel, bottom_color);
- if (j > 0) j--;
- ptr_left += pitch;
- }
-}
-
-/** GENERIC LINE ALGORITHM **/
-template<typename PixelType, typename PixelFormat>
-void VectorRendererSpec<PixelType,PixelFormat>::
-drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color) {
- PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1);
- int pitch = Base::surfacePitch();
- int xdir = (x2 > x1) ? 1 : -1;
-
- *ptr = (PixelType)color;
-
- if (dx > dy) {
- int ddy = dy * 2;
- int dysub = ddy - (dx * 2);
- int error_term = ddy - dx;
-
- while (dx--) {
- if (error_term >= 0) {
- ptr += pitch;
- error_term += dysub;
- } else {
- error_term += ddy;
- }
-
- ptr += xdir;
- *ptr = (PixelType)color;
- }
- } else {
- int ddx = dx * 2;
- int dxsub = ddx - (dy * 2);
- int error_term = ddx - dy;
-
- while (dy--) {
- if (error_term >= 0) {
- ptr += xdir;
- error_term += dxsub;
- } else {
- error_term += ddx;
- }
-
- ptr += pitch;
- *ptr = (PixelType)color;
- }
- }
-
- ptr = (PixelType *)_activeSurface->getBasePtr(x2, y2);
- *ptr = (PixelType)color;
-}
-
-/** VERTICAL TRIANGLE DRAWING ALGORITHM **/
-template<typename PixelType, typename PixelFormat>
-void VectorRendererSpec<PixelType,PixelFormat>::
-drawTriangleVertAlg(int x1, int y1, int w, int h, bool inverted, PixelType color, VectorRenderer::FillMode fill_m) {
- int dx = w >> 1, dy = h, gradient_h = 0;
- int pitch = Base::surfacePitch();
- PixelType *ptr_right = 0, *ptr_left = 0;
-
- if (inverted) {
- ptr_right = (PixelType *)_activeSurface->getBasePtr(x1, y1);
- ptr_left = (PixelType *)_activeSurface->getBasePtr(x1 + w, y1);
- } else {
- ptr_right = ptr_left = (PixelType *)_activeSurface->getBasePtr(x1 + dx, y1);
- }
-
- if (dx > dy) {
- int ddy = dy * 2;
- int dysub = ddy - (dx * 2);
- int error_term = ddy - dx;
-
- switch(fill_m) {
- case kFillDisabled:
- while (dx--) {
- __TRIANGLE_MAINX();
- *ptr_right = color;
- *ptr_left = color;
- }
- colorFill(ptr_left, ptr_right, color);
- break;
-
- case kFillForeground:
- case kFillBackground:
- while (dx--) {
- __TRIANGLE_MAINX();
- if (inverted) colorFill(ptr_right, ptr_left, color);
- else colorFill(ptr_left, ptr_right, color);
- }
- break;
-
- case kFillGradient:
- while (dx--) {
- __TRIANGLE_MAINX();
- if (inverted) colorFill(ptr_right, ptr_left, calcGradient(gradient_h++, h));
- else colorFill(ptr_left, ptr_right, calcGradient(gradient_h++, h));
- }
- break;
- }
- } else {
- int ddx = dx * 2;
- int dxsub = ddx - (dy * 2);
- int error_term = ddx - dy;
-
- switch(fill_m) {
- case kFillDisabled:
- while (dy--) {
- __TRIANGLE_MAINY();
- *ptr_right = color;
- *ptr_left = color;
- }
- colorFill(ptr_left, ptr_right, color);
- break;
-
- case kFillForeground:
- case kFillBackground:
- while (dy--) {
- __TRIANGLE_MAINY();
- if (inverted) colorFill(ptr_right, ptr_left, color);
- else colorFill(ptr_left, ptr_right, color);
- }
- break;
- case kFillGradient:
- while (dy--) {
- __TRIANGLE_MAINY();
- if (inverted) colorFill(ptr_right, ptr_left, calcGradient(gradient_h++, h));
- else colorFill(ptr_left, ptr_right, calcGradient(gradient_h++, h));
- }
- break;
- }
- }
-}
-
-
-/** VERTICAL TRIANGLE DRAWING - FAST VERSION FOR SQUARED TRIANGLES */
-template<typename PixelType, typename PixelFormat>
-void VectorRendererSpec<PixelType,PixelFormat>::
-drawTriangleFast(int x1, int y1, int size, bool inverted, PixelType color, VectorRenderer::FillMode fill_m) {
- int pitch = Base::surfacePitch();
- int hstep = 0, dy = size;
- bool grad = (fill_m == kFillGradient);
-
- PixelType *ptr_right = 0, *ptr_left = 0;
-
- if (inverted) {
- ptr_left = (PixelType *)_activeSurface->getBasePtr(x1, y1);
- ptr_right = (PixelType *)_activeSurface->getBasePtr(x1 + size, y1);
- } else {
- ptr_left = (PixelType *)_activeSurface->getBasePtr(x1, y1 + size);
- ptr_right = (PixelType *)_activeSurface->getBasePtr(x1 + size, y1 + size);
- pitch = -pitch;
- }
-
- if (fill_m == kFillDisabled) {
- while (ptr_left < ptr_right) {
- *ptr_left = color;
- *ptr_right = color;
- ptr_left += pitch;
- ptr_right += pitch;
- if (hstep++ % 2) {
- ptr_left++;
- ptr_right--;
- }
- }
- } else {
- while (ptr_left < ptr_right) {
- colorFill(ptr_left, ptr_right, grad ? calcGradient(dy--, size) : color);
- ptr_left += pitch;
- ptr_right += pitch;
- if (hstep++ % 2) {
- ptr_left++;
- ptr_right--;
- }
- }
- }
-}
-
-/** ROUNDED SQUARE ALGORITHM **/
-template<typename PixelType, typename PixelFormat>
-void VectorRendererSpec<PixelType, PixelFormat>::
-drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) {
- int f, ddF_x, ddF_y;
- int x, y, px, py;
- int pitch = Base::surfacePitch();
- int sw = 0, sp = 0, hp = h * pitch;
-
-// if (r < 8) r = 3;
-
- PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r);
- PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
- PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r);
- PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r);
- PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
-
- int real_radius = r;
- int short_h = h - (2 * r) + 2;
- int long_h = h;
-
- if (fill_m == kFillDisabled) {
- while (sw++ < Base::_strokeWidth) {
- colorFill(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color);
- colorFill(ptr_fill + hp - sp + r, ptr_fill + w + hp + 1 - sp - r, color);
- sp += pitch;
-
- __BE_RESET();
- r--;
-
- while (x++ < y) {
- __BE_ALGORITHM();
- __BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py);
-
- if (Base::_strokeWidth > 1) {
- __BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x - 1, y, px, py);
- __BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px - pitch, py);
- }
- }
- }
-
- ptr_fill += pitch * real_radius;
- while (short_h--) {
- colorFill(ptr_fill, ptr_fill + Base::_strokeWidth, color);
- colorFill(ptr_fill + w - Base::_strokeWidth + 1, ptr_fill + w + 1, color);
- ptr_fill += pitch;
- }
- } else {
- __BE_RESET();
- PixelType color1, color2, color3, color4;
-
- if (fill_m == kFillGradient) {
- while (x++ < y) {
- __BE_ALGORITHM();
-
- color1 = calcGradient(real_radius - x, long_h);
- color2 = calcGradient(real_radius - y, long_h);
- color3 = calcGradient(long_h - r + x, long_h);
- color4 = calcGradient(long_h - r + y, long_h);
-
- colorFill(ptr_tl - x - py, ptr_tr + x - py, color2);
- colorFill(ptr_tl - y - px, ptr_tr + y - px, color1);
-
- colorFill(ptr_bl - x + py, ptr_br + x + py, color4);
- colorFill(ptr_bl - y + px, ptr_br + y + px, color3);
-
- __BE_DRAWCIRCLE_XCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py);
- }
- } else {
- while (x++ < y) {
- __BE_ALGORITHM();
-
- colorFill(ptr_tl - x - py, ptr_tr + x - py, color);
- colorFill(ptr_tl - y - px, ptr_tr + y - px, color);
-
- colorFill(ptr_bl - x + py, ptr_br + x + py, color);
- colorFill(ptr_bl - y + px, ptr_br + y + px, color);
-
- // do not remove - messes up the drawing at lower resolutions
- __BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py);
- }
- }
-
- ptr_fill += pitch * r;
- while (short_h--) {
- if (fill_m == kFillGradient)
- color = calcGradient(real_radius++, long_h);
- colorFill(ptr_fill, ptr_fill + w + 1, color);
- ptr_fill += pitch;
- }
- }
-}
-
-/** CIRCLE ALGORITHM **/
-template<typename PixelType, typename PixelFormat>
-void VectorRendererSpec<PixelType, PixelFormat>::
-drawCircleAlg(int x1, int y1, int r, PixelType color, VectorRenderer::FillMode fill_m) {
- int f, ddF_x, ddF_y;
- int x, y, px, py, sw = 0;
- int pitch = Base::surfacePitch();
- PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
-
- if (fill_m == kFillDisabled) {
- while (sw++ < Base::_strokeWidth) {
- __BE_RESET();
- r--;
-
- *(ptr + y) = color;
- *(ptr - y) = color;
- *(ptr + py) = color;
- *(ptr - py) = color;
-
- while (x++ < y) {
- __BE_ALGORITHM();
- __BE_DRAWCIRCLE(ptr, ptr, ptr, ptr, x, y, px, py);
-
- if (Base::_strokeWidth > 1) {
- __BE_DRAWCIRCLE(ptr, ptr, ptr, ptr, x - 1, y, px, py);
- __BE_DRAWCIRCLE(ptr, ptr, ptr, ptr, x, y, px - pitch, py);
- }
- }
- }
- } else {
- colorFill(ptr - r, ptr + r, color);
- __BE_RESET();
-
- while (x++ < y) {
- __BE_ALGORITHM();
- colorFill(ptr - x + py, ptr + x + py, color);
- colorFill(ptr - x - py, ptr + x - py, color);
- colorFill(ptr - y + px, ptr + y + px, color);
- colorFill(ptr - y - px, ptr + y - px, color);
- }
- }
-}
-
-
-/********************************************************************
- * SHADOW drawing algorithms - VectorRendererSpec
- ********************************************************************/
-template<typename PixelType, typename PixelFormat>
-void VectorRendererSpec<PixelType, PixelFormat>::
-drawSquareShadow(int x, int y, int w, int h, int blur) {
- PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x + w - 1, y + blur);
- int pitch = Base::surfacePitch();
- int i, j;
-
- i = h - blur;
-
- while (i--) {
- j = blur;
- while (j--)
- blendPixelPtr(ptr + j, 0, ((blur - j) << 8) / blur);
- ptr += pitch;
- }
-
- ptr = (PixelType *)_activeSurface->getBasePtr(x + blur, y + h - 1);
-
- while (i++ < blur) {
- j = w - blur;
- while (j--)
- blendPixelPtr(ptr + j, 0, ((blur - i) << 8) / blur);
- ptr += pitch;
- }
-
- ptr = (PixelType *)_activeSurface->getBasePtr(x + w, y + h);
-
- i = 0;
- while (i++ < blur) {
- j = blur - 1;
- while (j--)
- blendPixelPtr(ptr + j, 0, (((blur - j) * (blur - i)) << 8) / (blur * blur));
- ptr += pitch;
- }
-}
-
-template<typename PixelType, typename PixelFormat>
-void VectorRendererSpec<PixelType, PixelFormat>::
-drawRoundedSquareShadow(int x1, int y1, int r, int w, int h, int blur) {
- int f, ddF_x, ddF_y;
- int x, y, px, py;
- int pitch = Base::surfacePitch();
- int alpha = 102;
-
- x1 += blur;
- y1 += blur;
-
- PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
- PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r);
- PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r);
- PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - blur, y1 + r);
-
- int short_h = h - (2 * r) + 1;
-
- __BE_RESET();
-
- // HACK: As we are drawing circles exploting 8-axis symmetry,
- // there are 4 pixels on each circle which are drawn twice.
- // this is ok on filled circles, but when blending on surfaces,
- // we cannot let it blend twice. awful.
- uint32 hb = 0;
-
- while (x++ < y) {
- __BE_ALGORITHM();
-
- if (((1 << x) & hb) == 0) {
- blendFill(ptr_tr - px - r, ptr_tr + y - px, 0, alpha);
- blendFill(ptr_bl - y + px, ptr_br + y + px, 0, alpha);
- hb |= (1 << x);
- }
-
- if (((1 << y) & hb) == 0) {
- blendFill(ptr_tr - r - py, ptr_tr + x - py, 0, alpha);
- blendFill(ptr_bl - x + py, ptr_br + x + py, 0, alpha);
- hb |= (1 << y);
- }
- }
-
- while (short_h--) {
- blendFill(ptr_fill - r, ptr_fill + blur, 0, alpha);
- ptr_fill += pitch;
- }
-}
-
-template<typename PixelType, typename PixelFormat>
-void VectorRendererSpec<PixelType, PixelFormat>::
-drawRoundedSquareFakeBevel(int x1, int y1, int r, int w, int h, int amount) {
- int x, y;
- int p = Base::surfacePitch(), px, py;
- int sw = 0, sp = 0;
-
- uint32 rsq = (r * r) << 16;
- uint32 T = 0, oldT;
- uint8 a1, a2;
-
- PixelType color = _bevelColor; //RGBToColor<PixelFormat>(63, 60, 17);
-
- PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r);
- PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
- PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r);
- PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
-
- int short_h = h - 2 * r;
-
- while (sw++ < amount) {
- colorFill(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color);
- sp += p;
-
- x = r - (sw - 1); y = 0; T = 0;
- px = p * x; py = 0;
-
- while (x > y++) {
- __WU_ALGORITHM();
-
- blendPixelPtr(ptr_tr + (y) - (px - p), color, a2);
- blendPixelPtr(ptr_tr + (x - 1) - (py), color, a2);
- blendPixelPtr(ptr_tl - (x - 1) - (py), color, a2);
- blendPixelPtr(ptr_tl - (y) - (px - p), color, a2);
- blendPixelPtr(ptr_bl - (y) + (px - p), color, a2);
- blendPixelPtr(ptr_bl - (x - 1) + (py), color, a2);
-
- blendPixelPtr(ptr_tr + (y) - (px), color, a1);
- blendPixelPtr(ptr_tr + (x) - (py), color, a1);
- blendPixelPtr(ptr_tl - (x) - (py), color, a1);
- blendPixelPtr(ptr_tl - (y) - (px), color, a1);
- blendPixelPtr(ptr_bl - (y) + (px), color, a1);
- blendPixelPtr(ptr_bl - (x) + (py), color, a1);
- }
- }
-
- ptr_fill += p * r;
- while (short_h-- >= 0) {
- colorFill(ptr_fill, ptr_fill + amount, color);
- ptr_fill += p;
- }
-}
-
-
-/********************************************************************
- * ANTIALIASED PRIMITIVES drawing algorithms - VectorRendererAA
- ********************************************************************/
-/** LINES **/
-template<typename PixelType, typename PixelFormat>
-void VectorRendererAA<PixelType, PixelFormat>::
-drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color) {
-
- PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
- int pitch = Base::surfacePitch();
- int xdir = (x2 > x1) ? 1 : -1;
- uint16 error_tmp, error_acc, gradient;
- uint8 alpha;
-
- *ptr = (PixelType)color;
-
- if (dx > dy) {
- gradient = (uint32)(dy << 16) / (uint32)dx;
- error_acc = 0;
-
- while (--dx) {
- error_tmp = error_acc;
- error_acc += gradient;
-
- if (error_acc <= error_tmp)
- ptr += pitch;
-
- ptr += xdir;
- alpha = (error_acc >> 8);
-
- blendPixelPtr(ptr, color, ~alpha);
- blendPixelPtr(ptr + pitch, color, alpha);
- }
- } else {
- gradient = (uint32)(dx << 16) / (uint32)dy;
- error_acc = 0;
-
- while (--dy) {
- error_tmp = error_acc;
- error_acc += gradient;
-
- if (error_acc <= error_tmp)
- ptr += xdir;
-
- ptr += pitch;
- alpha = (error_acc >> 8);
-
- blendPixelPtr(ptr, color, ~alpha);
- blendPixelPtr(ptr + xdir, color, alpha);
- }
- }
-
- Base::putPixel(x2, y2, color);
-}
-
-/** ROUNDED SQUARES **/
-template<typename PixelType, typename PixelFormat>
-void VectorRendererAA<PixelType, PixelFormat>::
-drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) {
- int x, y;
- int p = Base::surfacePitch(), px, py;
- int sw = 0, sp = 0, hp = h * p;
-
- uint32 rsq = (r * r) << 16;
- uint32 T = 0, oldT;
- uint8 a1, a2;
-
- PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r);
- PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
- PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r);
- PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r);
- PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
-
- int short_h = h - 2 * r;
-
- if (fill_m == VectorRenderer::kFillDisabled) {
- while (sw++ < Base::_strokeWidth) {
- colorFill(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color);
- colorFill(ptr_fill + hp - sp + r, ptr_fill + w + hp + 1 - sp - r, color);
- sp += p;
-
- x = r - (sw - 1); y = 0; T = 0;
- px = p * x; py = 0;
-
- while (x > y++) {
- __WU_ALGORITHM();
-
- if (sw != 1 && sw != Base::_strokeWidth)
- a2 = a1 = 255;
-
- __WU_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, (x - 1), y, (px - p), py, a2);
- __WU_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1);
- }
- }
-
- ptr_fill += p * r;
- while (short_h-- >= 0) {
- colorFill(ptr_fill, ptr_fill + Base::_strokeWidth, color);
- colorFill(ptr_fill + w - Base::_strokeWidth + 1, ptr_fill + w + 1, color);
- ptr_fill += p;
- }
- } else {
- x = r; y = 0; T = 0;
- px = p * x; py = 0;
-
- while (x > y++) {
- __WU_ALGORITHM();
-
- colorFill(ptr_tl - x - py, ptr_tr + x - py, color);
- colorFill(ptr_tl - y - px, ptr_tr + y - px, color);
-
- colorFill(ptr_bl - x + py, ptr_br + x + py, color);
- colorFill(ptr_bl - y + px, ptr_br + y + px, color);
-
- __WU_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1);
- }
-
- ptr_fill += p * r;
- while (short_h-- >= 0) {
- colorFill(ptr_fill, ptr_fill + w + 1, color);
- ptr_fill += p;
- }
- }
-}
-
-/** CIRCLES **/
-template<typename PixelType, typename PixelFormat>
-void VectorRendererAA<PixelType, PixelFormat>::
-drawCircleAlg(int x1, int y1, int r, PixelType color, VectorRenderer::FillMode fill_m) {
- int x, y, sw = 0;
- int p = Base::surfacePitch(), px, py;
-
- uint32 rsq = (r * r) << 16;
- uint32 T = 0, oldT;
- uint8 a1, a2;
-
- PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
-
- if (fill_m == VectorRenderer::kFillDisabled) {
- while (sw++ < Base::_strokeWidth) {
- x = r - (sw - 1); y = 0; T = 0;
- px = p * x; py = 0;
-
- *(ptr + x) = (PixelType)color;
- *(ptr - x) = (PixelType)color;
- *(ptr + px) = (PixelType)color;
- *(ptr - px) = (PixelType)color;
-
- while (x > y++) {
- __WU_ALGORITHM();
-
- if (sw != 1 && sw != Base::_strokeWidth)
- a2 = a1 = 255;
-
- __WU_DRAWCIRCLE(ptr, ptr, ptr, ptr, (x - 1), y, (px - p), py, a2);
- __WU_DRAWCIRCLE(ptr, ptr, ptr, ptr, x, y, px, py, a1);
- }
- }
- } else {
- colorFill(ptr - r, ptr + r + 1, color);
- x = r; y = 0; T = 0;
- px = p * x; py = 0;
-
- while (x > y++) {
- __WU_ALGORITHM();
-
- colorFill(ptr - x + py, ptr + x + py, color);
- colorFill(ptr - x - py, ptr + x - py, color);
- colorFill(ptr - y + px, ptr + y + px, color);
- colorFill(ptr - y - px, ptr + y - px, color);
-
- __WU_DRAWCIRCLE(ptr, ptr, ptr, ptr, x, y, px, py, a1);
- }
- }
-}
-
} // end of namespace Graphics
diff --git a/graphics/VectorRenderer.h b/graphics/VectorRenderer.h
index bd1bd1db42..8ba9126b3e 100644
--- a/graphics/VectorRenderer.h
+++ b/graphics/VectorRenderer.h
@@ -34,10 +34,8 @@
#include "gui/ThemeRenderer.h"
-
namespace Graphics {
class VectorRenderer;
-struct DrawStep;
struct DrawStep {
struct {
@@ -492,7 +490,9 @@ public:
* Draws a string into the screen. Wrapper for the Graphics::Font string drawing
* method.
*/
- virtual void drawString(const Graphics::Font *font, const Common::String &text, const Common::Rect &area, GUI::Theme::TextAlign alignH, GUI::Theme::TextAlignVertical alignV, int deltax, bool useEllipsis) = 0;
+ virtual void drawString(const Graphics::Font *font, const Common::String &text,
+ const Common::Rect &area, GUI::Theme::TextAlign alignH,
+ GUI::Theme::TextAlignVertical alignV, int deltax, bool useEllipsis) = 0;
/**
* Allows to temporarily enable/disable all shadows drawing.
@@ -524,9 +524,7 @@ public:
* @param area Area in which the convolution effect will be applied.
*/
virtual void applyConvolutionMatrix(const ConvolutionData id, const Common::Rect &area) {
-#ifdef ENABLE_CONVOLUTIONS
areaConvolution(area, _convolutionData[id].matrix, _convolutionData[id].divisor, _convolutionData[id].offset);
-#endif
}
/**
@@ -554,511 +552,6 @@ protected:
static const int _dimPercentValue = 256 * 50 / 100; /** default value for screen dimming (50%) */
};
-/**
- * VectorRendererSpec: Specialized Vector Renderer Class
- *
- * This templated class implements the basic subset of vector operations for
- * all platforms by allowing the user to provide the actual Pixel Type and
- * pixel information structs.
- *
- * This class takes two template parameters:
- *
- * @param PixelType Defines a type which may hold the color value of a single
- * pixel, such as "byte" or "uint16" for 8 and 16 BPP respectively.
- *
- * @param PixelFormat Defines the type of the PixelFormat struct which contains all
- * the actual information of the pixels being used, as declared in "graphics/colormasks.h"
- *
- * TODO: Expand documentation.
- *
- * @see VectorRenderer
- */
-template<typename PixelType, typename PixelFormat>
-class VectorRendererSpec : public VectorRenderer {
- typedef VectorRenderer Base;
-
-public:
- VectorRendererSpec() {
- _bitmapAlphaColor = RGBToColor<PixelFormat>(255, 0, 255);
- }
-
-
- /**
- * @see VectorRenderer::drawLine()
- */
- void drawLine(int x1, int y1, int x2, int y2);
-
- /**
- * @see VectorRenderer::drawCircle()
- */
- void drawCircle(int x, int y, int r);
-
- /**
- * @see VectorRenderer::drawSquare()
- */
- void drawSquare(int x, int y, int w, int h);
-
- /**
- * @see VectorRenderer::drawRoundedSquare()
- */
- void drawRoundedSquare(int x, int y, int r, int w, int h);
-
- /**
- * @see VectorRenderer::drawTriangle()
- */
- void drawTriangle(int x, int y, int base, int height, TriangleOrientation orient);
-
- /**
- * @see VectorRenderer::drawTab()
- */
- void drawTab(int x, int y, int r, int w, int h);
-
- void drawBeveledSquare(int x, int y, int w, int h, int bevel) {
- drawBevelSquareAlg(x, y, w, h, bevel, _bevelColor, _fgColor, Base::_fillMode != kFillDisabled);
- }
-
- void drawString(const Graphics::Font *font, const Common::String &text,
- const Common::Rect &area, GUI::Theme::TextAlign alignH,
- GUI::Theme::TextAlignVertical alignV, int deltax, bool elipsis);
-
- /**
- * @see VectorRenderer::setFgColor()
- */
- void setFgColor(uint8 r, uint8 g, uint8 b) {
- this->_fgColor = RGBToColor<PixelFormat>(r, g, b);
- }
-
- /**
- * @see VectorRenderer::setBgColor()
- */
- void setBgColor(uint8 r, uint8 g, uint8 b) {
- this->_bgColor = RGBToColor<PixelFormat>(r, g, b);
- }
-
- void setBevelColor(uint8 r, uint8 g, uint8 b) {
- this->_bevelColor = RGBToColor<PixelFormat>(r, g, b);
- }
-
- /**
- * @see VectorRenderer::setGradientColors()
- */
- void setGradientColors(uint8 r1, uint8 g1, uint8 b1, uint8 r2, uint8 g2, uint8 b2) {
- _gradientEnd = RGBToColor<PixelFormat>(r2, g2, b2);
- _gradientStart = RGBToColor<PixelFormat>(r1, g1, b1);
-
- Base::_gradientBytes[0] = (_gradientEnd & PixelFormat::kRedMask) - (_gradientStart & PixelFormat::kRedMask);
- Base::_gradientBytes[1] = (_gradientEnd & PixelFormat::kGreenMask) - (_gradientStart & PixelFormat::kGreenMask);
- Base::_gradientBytes[2] = (_gradientEnd & PixelFormat::kBlueMask) - (_gradientStart & PixelFormat::kBlueMask);
- }
-
- /**
- * @see VectorRenderer::fillSurface()
- */
- void fillSurface() {
- PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(0, 0);
-
- int w = _activeSurface->w;
- int h = _activeSurface->h ;
- int pitch = surfacePitch();
-
- if (Base::_fillMode == kFillBackground)
- colorFill(ptr, ptr + w * h, _bgColor);
- else if (Base::_fillMode == kFillForeground)
- colorFill(ptr, ptr + w * h, _fgColor);
- else if (Base::_fillMode == kFillGradient) {
- int i = h;
- while (i--) {
- colorFill(ptr, ptr + w, calcGradient(h - i, h));
- ptr += pitch;
- }
- }
- }
-
- /**
- * @see VectorRenderer::copyFrame()
- */
- virtual void copyFrame(OSystem *sys, const Common::Rect &r) {
-#ifdef OVERLAY_MULTIPLE_DEPTHS
- sys->copyRectToOverlay((const PixelType*)_activeSurface->getBasePtr(r.left, r.top),
- _activeSurface->w, r.left, r.top, r.width(), r.height());
-#else
- sys->copyRectToOverlay((const OverlayColor*)_activeSurface->getBasePtr(r.left, r.top),
- _activeSurface->w, r.left, r.top, r.width(), r.height());
-#endif
- }
-
- virtual void copyWholeFrame(OSystem *sys) {
-#ifdef OVERLAY_MULTIPLE_DEPTHS
- sys->copyRectToOverlay((const PixelType*)_activeSurface->getBasePtr(0, 0),
- _activeSurface->w, 0, 0, _activeSurface->w, _activeSurface->h);
-#else
- sys->copyRectToOverlay((const OverlayColor*)_activeSurface->getBasePtr(0, 0),
- _activeSurface->w, 0, 0, _activeSurface->w, _activeSurface->h);
-#endif
- }
-
- /**
- * @see VectorRenderer::blitSurface()
- */
- virtual void blitSurface(const Graphics::Surface *source, const Common::Rect &r) {
- assert(source->w == _activeSurface->w && source->h == _activeSurface->h);
-
- PixelType *dst_ptr = (PixelType *)_activeSurface->getBasePtr(r.left, r.top);
- PixelType *src_ptr = (PixelType *)source->getBasePtr(r.left, r.top);
-
- int dst_pitch = surfacePitch();
- int src_pitch = source->pitch / source->bytesPerPixel;
-
- int h = r.height(), w = r.width();
-
- while (h--) {
- colorCopy(src_ptr, dst_ptr, w);
- dst_ptr += dst_pitch;
- src_ptr += src_pitch;
- }
- }
-
- virtual void blitSubSurface(const Graphics::Surface *source, const Common::Rect &r) {
- PixelType *dst_ptr = (PixelType *)_activeSurface->getBasePtr(r.left, r.top);
- PixelType *src_ptr = (PixelType *)source->getBasePtr(0, 0);
-
- int dst_pitch = surfacePitch();
- int src_pitch = source->pitch / source->bytesPerPixel;
-
- int h = r.height(), w = r.width();
-
- while (h--) {
- colorCopy(src_ptr, dst_ptr, w);
- dst_ptr += dst_pitch;
- src_ptr += src_pitch;
- }
- }
-
- virtual void blitAlphaBitmap(const Graphics::Surface *source, const Common::Rect &r) {
- int16 x = r.left;
- int16 y = r.top;
-
- if (r.width() > source->w)
- x = x + (r.width() >> 1) - (source->w >> 1);
-
- if (r.height() > source->h)
- y = y + (r.height() >> 1) - (source->h >> 1);
-
- PixelType *dst_ptr = (PixelType *)_activeSurface->getBasePtr(x, y);
- PixelType *src_ptr = (PixelType *)source->getBasePtr(0, 0);
-
- int dst_pitch = surfacePitch();
- int src_pitch = source->pitch / source->bytesPerPixel;
-
- int w, h = source->h;
-
- while (h--) {
- w = source->w;
-
- while (w--) {
- if (*src_ptr != _bitmapAlphaColor)
- *dst_ptr = *src_ptr;
-
- dst_ptr++;
- src_ptr++;
- }
-
- dst_ptr = dst_ptr - source->w + dst_pitch;
- src_ptr = src_ptr - source->w + src_pitch;
- }
-
- }
-
- virtual void applyScreenShading(GUI::Theme::ShadingStyle shadingStyle) {
- int pixels = _activeSurface->w * _activeSurface->h;
- PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(0, 0);
- uint8 r, g, b;
- uint lum;
-
- if (shadingStyle == GUI::Theme::kShadingDim) {
- while (pixels--) {
- colorToRGB<PixelFormat>(*ptr, r, g, b);
- r = r * _dimPercentValue >> 8;
- g = g * _dimPercentValue >> 8;
- b = b * _dimPercentValue >> 8;
- *ptr++ = RGBToColor<PixelFormat>(r, g, b);
- }
- } else if (shadingStyle == GUI::Theme::kShadingLuminance) {
- while (pixels--) {
- colorToRGB<PixelFormat>(*ptr, r, g, b);
- lum = (r >> 2) + (g >> 1) + (b >> 3);
- *ptr++ = RGBToColor<PixelFormat>(lum, lum, lum);
- }
- }
- }
-
-protected:
-
- /**
- * Draws a single pixel on the surface with the given coordinates and
- * the given color.
- *
- * @param x Horizontal coordinate of the pixel.
- * @param y Vertical coordinate of the pixel.
- * @param color Color of the pixel
- */
- virtual inline void putPixel(int x, int y, PixelType color) {
- PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x, y);
- *ptr = color;
- }
-
- /**
- * Blends a single pixel on the surface with the given coordinates, color
- * and Alpha intensity.
- *
- * @param x Horizontal coordinate of the pixel.
- * @param y Vertical coordinate of the pixel.
- * @param color Color of the pixel
- * @param alpha Alpha intensity of the pixel (0-255)
- */
- virtual inline void blendPixel(int x, int y, PixelType color, uint8 alpha) {
- if (alpha == 255)
- putPixel(x, y, color);
- else if (alpha > 0)
- blendPixelPtr((PixelType*)Base::_activeSurface->getBasePtr(x, y), color, alpha);
- }
-
- /**
- * Blends a single pixel on the surface in the given pixel pointer, using supplied color
- * and Alpha intensity.
- *
- * This is implemented to prevent blendPixel() to calculate the surface pointer on each call.
- * Optimized drawing algorithms should call this function when possible.
- *
- * @see blendPixel
- * @param ptr Pointer to the pixel to blend on top of
- * @param color Color of the pixel
- * @param alpha Alpha intensity of the pixel (0-255)
- */
- virtual inline void blendPixelPtr(PixelType *ptr, PixelType color, uint8 alpha) {
- if (!ptr) return;
-
- if (alpha == 255) {
- *ptr = color;
- return;
- }
-
- register int idst = *ptr;
- register int isrc = color;
-
- *ptr = (PixelType)(
- (PixelFormat::kRedMask & ((idst & PixelFormat::kRedMask) +
- ((int)(((int)(isrc & PixelFormat::kRedMask) -
- (int)(idst & PixelFormat::kRedMask)) * alpha) >> 8))) |
- (PixelFormat::kGreenMask & ((idst & PixelFormat::kGreenMask) +
- ((int)(((int)(isrc & PixelFormat::kGreenMask) -
- (int)(idst & PixelFormat::kGreenMask)) * alpha) >> 8))) |
- (PixelFormat::kBlueMask & ((idst & PixelFormat::kBlueMask) +
- ((int)(((int)(isrc & PixelFormat::kBlueMask) -
- (int)(idst & PixelFormat::kBlueMask)) * alpha) >> 8))) );
- }
-
- /**
- * PRIMITIVE DRAWING ALGORITHMS
- *
- * Generic algorithms for drawing all kinds of aliased primitive shapes.
- * These may be overloaded in inheriting classes to implement platform-specific
- * optimizations or improve looks.
- *
- * @see VectorRendererAA
- * @see VectorRendererAA::drawLineAlg
- * @see VectorRendererAA::drawCircleAlg
- */
- virtual void drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color);
- virtual void drawCircleAlg(int x, int y, int r, PixelType color, FillMode fill_m);
- virtual void drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, FillMode fill_m);
- virtual void drawSquareAlg(int x, int y, int w, int h, PixelType color, FillMode fill_m);
- virtual void drawTriangleVertAlg(int x, int y, int w, int h, bool inverted, PixelType color, FillMode fill_m);
- virtual void drawTriangleFast(int x, int y, int size, bool inverted, PixelType color, FillMode fill_m);
- virtual void drawBevelSquareAlg(int x, int y, int w, int h, int bevel, PixelType top_color, PixelType bottom_color, bool fill);
- virtual void drawTabAlg(int x, int y, int w, int h, int r, PixelType color, VectorRenderer::FillMode fill_m, int baseLeft = 0, int baseRight = 0);
- virtual void drawBevelTabAlg(int x, int y, int w, int h, int bevel, PixelType topColor, PixelType bottomColor, int baseLeft = 0, int baseRight = 0);
-
- /**
- * SHADOW DRAWING ALGORITHMS
- *
- * Optimized versions of the primitive drawing algorithms with alpha blending
- * for shadow drawing.
- * There functions may be overloaded in inheriting classes to improve performance
- * in the slowest platforms where pixel alpha blending just doesn't cut it.
- *
- * @param blur Intensity/size of the shadow.
- */
- virtual void drawSquareShadow(int x, int y, int w, int h, int blur);
- virtual void drawRoundedSquareShadow(int x, int y, int r, int w, int h, int blur);
- virtual void drawRoundedSquareFakeBevel(int x, int y, int r, int w, int h, int amount);
-
- /**
- * Calculates the color gradient on a given point.
- * This function assumes that the gradient start/end colors have been set
- * beforehand from the API function call.
- *
- * @param pos Progress of the gradient.
- * @param max Maximum amount of the progress.
- * @return Composite color of the gradient at the given "progress" amount.
- */
- virtual inline PixelType calcGradient(uint32 pos, uint32 max) {
- PixelType output = 0;
- pos = (MIN(pos * Base::_gradientFactor, max) << 12) / max;
-
- output |= (_gradientStart + ((Base::_gradientBytes[0] * pos) >> 12)) & PixelFormat::kRedMask;
- output |= (_gradientStart + ((Base::_gradientBytes[1] * pos) >> 12)) & PixelFormat::kGreenMask;
- output |= (_gradientStart + ((Base::_gradientBytes[2] * pos) >> 12)) & PixelFormat::kBlueMask;
- output |= ~(PixelFormat::kRedMask | PixelFormat::kGreenMask | PixelFormat::kBlueMask);
-
- return output;
- }
-
- /**
- * Fills several pixels in a row with a given color and the specifed alpha blending.
- *
- * @see blendPixelPtr
- * @see blendPixel
- * @param first Pointer to the first pixel to fill.
- * @param last Pointer to the last pixel to fill.
- * @param color Color of the pixel
- * @param alpha Alpha intensity of the pixel (0-255)
- */
- virtual inline void blendFill(PixelType *first, PixelType *last, PixelType color, uint8 alpha) {
- while (first != last)
- blendPixelPtr(first++, color, alpha);
- }
-
- /**
- * Fills several pixels in a row with a given color.
- *
- * This is a replacement function for Common::set_to, using an unrolled
- * loop to maximize performance on most architectures.
- * This function may (and should) be overloaded in any child renderers
- * for portable platforms with platform-specific assembly code.
- *
- * This fill operation is extensively used throughout the renderer, so this
- * counts as one of the main bottlenecks. Please replace it with assembly
- * when possible!
- *
- * @param first Pointer to the first pixel to fill.
- * @param last Pointer to the last pixel to fill.
- * @param color Color of the pixel
- */
- virtual inline void colorFill(PixelType *first, PixelType *last, PixelType color) {
- if (first == last) {
- *first = color;
- return;
- }
-
- register PixelType *ptr = first;
- register int count = (last - first);
- register int n = (count + 7) >> 3;
- switch (count % 8) {
- case 0: do {
- *ptr++ = color;
- case 7: *ptr++ = color;
- case 6: *ptr++ = color;
- case 5: *ptr++ = color;
- case 4: *ptr++ = color;
- case 3: *ptr++ = color;
- case 2: *ptr++ = color;
- case 1: *ptr++ = color;
- } while (--n > 0);
- }
- }
-
- /**
- * Copies several pixes in a row from a surface to another one.
- * Used for surface blitting.
- * See colorFill() for optimization guidelines.
- *
- * @param src Source surface.
- * @param dst Destination surface.
- * @param count Amount of pixels to copy over.
- */
- virtual inline void colorCopy(PixelType *src, PixelType *dst, int count) {
- register int n = (count + 7) >> 3;
- switch (count % 8) {
- case 0: do {
- *dst++ = *src++;
- case 7: *dst++ = *src++;
- case 6: *dst++ = *src++;
- case 5: *dst++ = *src++;
- case 4: *dst++ = *src++;
- case 3: *dst++ = *src++;
- case 2: *dst++ = *src++;
- case 1: *dst++ = *src++;
- } while (--n > 0);
- }
- }
-
- virtual void areaConvolution(const Common::Rect &area, const int filter[3][3], int filterDiv, int offset);
-
- PixelType _fgColor; /** Foreground color currently being used to draw on the renderer */
- PixelType _bgColor; /** Background color currently being used to draw on the renderer */
-
- PixelType _gradientStart; /** Start color for the fill gradient */
- PixelType _gradientEnd; /** End color for the fill gradient */
-
- PixelType _bevelColor;
-
- PixelType _bitmapAlphaColor;
-};
-
-/**
- * VectorRendererAA: Anti-Aliased Vector Renderer Class
- *
- * This templated class inherits all the functionality of the VectorRendererSpec
- * class but uses better looking yet slightly slower AA algorithms for drawing
- * most primivitves. May be used in faster platforms.
- *
- * TODO: Expand documentation.
- *
- * @see VectorRenderer
- * @see VectorRendererSpec
- */
-template<typename PixelType, typename PixelFormat>
-class VectorRendererAA : public VectorRendererSpec<PixelType, PixelFormat> {
- typedef VectorRendererSpec<PixelType, PixelFormat> Base;
-protected:
- /**
- * "Wu's Line Antialiasing Algorithm" as published by Xiaolin Wu, July 1991
- * Based on the implementation found in Michael Abrash's Graphics Programming Black Book.
- *
- * Generic line drawing algorithm for the Antialiased renderer. Optimized with no
- * floating point operations, assumes no special cases.
- *
- * @see VectorRenderer::drawLineAlg()
- */
- virtual void drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color);
-
- /**
- * "Wu's Circle Antialiasing Algorithm" as published by Xiaolin Wu, July 1991
- * Based on the theoretical concept of the algorithm.
- *
- * Implementation of Wu's algorithm for circles using fixed point arithmetics.
- * Could be quite fast.
- *
- * @see VectorRenderer::drawCircleAlg()
- */
- virtual void drawCircleAlg(int x, int y, int r, PixelType color, VectorRenderer::FillMode fill_m);
-
- /**
- * "Wu's Circle Antialiasing Algorithm" as published by Xiaolin Wu, July 1991,
- * modified with corner displacement to allow drawing of squares with rounded
- * corners.
- *
- * @see VectorRenderer::drawRoundedAlg()
- */
- virtual void drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m);
-
- virtual void drawRoundedSquareShadow(int x, int y, int r, int w, int h, int blur) {
- Base::drawRoundedSquareShadow(x, y, r, w, h, blur);
- VectorRenderer::applyConvolutionMatrix(VectorRenderer::kConvolutionHardBlur, Common::Rect(x, y, x + w + blur * 2, y + h + blur * 2));
- }
-};
-
} // end of namespace Graphics
#endif
diff --git a/graphics/VectorRendererSpec.cpp b/graphics/VectorRendererSpec.cpp
new file mode 100644
index 0000000000..908b9eb1a3
--- /dev/null
+++ b/graphics/VectorRendererSpec.cpp
@@ -0,0 +1,1605 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/util.h"
+#include "common/system.h"
+#include "common/events.h"
+
+#include "graphics/surface.h"
+#include "graphics/colormasks.h"
+
+#include "gui/ThemeRenderer.h"
+#include "graphics/VectorRenderer.h"
+#include "graphics/VectorRendererSpec.h"
+
+#define VECTOR_RENDERER_FAST_TRIANGLES
+
+/** HELPER MACROS for BESENHALM's circle drawing algorithm **/
+#define __BE_ALGORITHM() { \
+ if (f >= 0) { \
+ y--; \
+ ddF_y += 2; \
+ f += ddF_y; \
+ py -= pitch; \
+ } \
+ px += pitch; \
+ ddF_x += 2; \
+ f += ddF_x + 1; \
+}
+
+#define __BE_DRAWCIRCLE(ptr1,ptr2,ptr3,ptr4,x,y,px,py) { \
+ *(ptr1 + (y) - (px)) = color; \
+ *(ptr1 + (x) - (py)) = color; \
+ *(ptr2 - (x) - (py)) = color; \
+ *(ptr2 - (y) - (px)) = color; \
+ *(ptr3 - (y) + (px)) = color; \
+ *(ptr3 - (x) + (py)) = color; \
+ *(ptr4 + (x) + (py)) = color; \
+ *(ptr4 + (y) + (px)) = color; \
+}
+
+#define __BE_DRAWCIRCLE_XCOLOR(ptr1,ptr2,ptr3,ptr4,x,y,px,py) { \
+ *(ptr1 + (y) - (px)) = color1; \
+ *(ptr1 + (x) - (py)) = color2; \
+ *(ptr2 - (x) - (py)) = color2; \
+ *(ptr2 - (y) - (px)) = color1; \
+ *(ptr3 - (y) + (px)) = color3; \
+ *(ptr3 - (x) + (py)) = color4; \
+ *(ptr4 + (x) + (py)) = color4; \
+ *(ptr4 + (y) + (px)) = color3; \
+}
+
+#define __BE_RESET() { \
+ f = 1 - r; \
+ ddF_x = 0; ddF_y = -2 * r; \
+ x = 0; y = r; px = 0; py = pitch * r; \
+}
+
+#define __TRIANGLE_MAINX() \
+ if (error_term >= 0) { \
+ ptr_right += pitch; \
+ ptr_left += pitch; \
+ error_term += dysub; \
+ } else { \
+ error_term += ddy; \
+ } \
+ ptr_right++; \
+ ptr_left--;
+
+#define __TRIANGLE_MAINY() \
+ if (error_term >= 0) { \
+ ptr_right++; \
+ ptr_left--; \
+ error_term += dxsub; \
+ } else { \
+ error_term += ddx; \
+ } \
+ ptr_right += pitch; \
+ ptr_left += pitch;
+
+/** HELPER MACROS for WU's circle drawing algorithm **/
+#define __WU_DRAWCIRCLE(ptr1,ptr2,ptr3,ptr4,x,y,px,py,a) { \
+ blendPixelPtr(ptr1 + (y) - (px), color, a); \
+ blendPixelPtr(ptr1 + (x) - (py), color, a); \
+ blendPixelPtr(ptr2 - (x) - (py), color, a); \
+ blendPixelPtr(ptr2 - (y) - (px), color, a); \
+ blendPixelPtr(ptr3 - (y) + (px), color, a); \
+ blendPixelPtr(ptr3 - (x) + (py), color, a); \
+ blendPixelPtr(ptr4 + (x) + (py), color, a); \
+ blendPixelPtr(ptr4 + (y) + (px), color, a); \
+}
+
+#define __WU_ALGORITHM() { \
+ oldT = T; \
+ T = fp_sqroot(rsq - ((y * y) << 16)) ^ 0xFFFF; \
+ py += p; \
+ if (T < oldT) { \
+ x--; px -= p; \
+ } \
+ a2 = (T >> 8); \
+ a1 = ~a2; \
+}
+
+
+
+namespace Graphics {
+
+VectorRenderer *createRenderer(int mode) {
+ switch (mode) {
+ case GUI::ThemeRenderer::kGfxStandard16bit:
+ return new VectorRendererSpec<uint16, ColorMasks<565> >;
+
+ case GUI::ThemeRenderer::kGfxAntialias16bit:
+ return new VectorRendererAA<uint16, ColorMasks<565> >;
+
+ default:
+ return 0;
+ }
+}
+
+/** Fixed point SQUARE ROOT **/
+inline uint32 fp_sqroot(uint32 x) {
+ register uint32 root, remHI, remLO, testDIV, count;
+
+ root = 0;
+ remHI = 0;
+ remLO = x;
+ count = 23;
+
+ do {
+ remHI = (remHI << 2) | (remLO >> 30);
+ remLO <<= 2;
+ root <<= 1;
+ testDIV = (root << 1) + 1;
+
+ if (remHI >= testDIV) {
+ remHI -= testDIV;
+ root++;
+ }
+ } while (count--);
+
+ return root;
+}
+
+template <typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+areaConvolution(const Common::Rect &area, const int filter[3][3], int filterDiv, int offset) {
+ PixelType *ptr = 0;
+ int newR, newG, newB;
+ uint8 r, g, b;
+ int yVal;
+
+ for (int y = area.top; y < area.bottom; ++y) {
+ for (int x = area.left; x < area.right; ++x) {
+ newR = newG = newB = 0;
+
+ for (int j = 0; j < 3; ++j) {
+ yVal = MIN(MAX(y - 1 + j, 0), area.bottom - 1);
+
+ for (int i = 0; i < 3; ++i) {
+ ptr = (PixelType *)Base::_activeSurface->getBasePtr(MIN(MAX(x - 1 + j, 0), area.right - 1), yVal);
+ colorToRGB<PixelFormat>((uint32)*ptr, r, g, b);
+
+ newR += r * filter[j][i];
+ newG += g * filter[j][i];
+ newB += b * filter[j][i];
+ }
+ }
+
+ newR = (newR / filterDiv) + offset;
+ newG = (newG / filterDiv) + offset;
+ newB = (newB / filterDiv) + offset;
+
+ ptr = (PixelType *)Base::_activeSurface->getBasePtr(x, y);
+ *ptr = RGBToColor<PixelFormat>(CLIP(newR, 0, 255), CLIP(newG, 0, 255), CLIP(newB, 0, 255));
+ }
+ }
+}
+
+template <typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+setGradientColors(uint8 r1, uint8 g1, uint8 b1, uint8 r2, uint8 g2, uint8 b2) {
+ _gradientEnd = RGBToColor<PixelFormat>(r2, g2, b2);
+ _gradientStart = RGBToColor<PixelFormat>(r1, g1, b1);
+
+ Base::_gradientBytes[0] = (_gradientEnd & PixelFormat::kRedMask) - (_gradientStart & PixelFormat::kRedMask);
+ Base::_gradientBytes[1] = (_gradientEnd & PixelFormat::kGreenMask) - (_gradientStart & PixelFormat::kGreenMask);
+ Base::_gradientBytes[2] = (_gradientEnd & PixelFormat::kBlueMask) - (_gradientStart & PixelFormat::kBlueMask);
+}
+
+template <typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+fillSurface() {
+ PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(0, 0);
+
+ int w = _activeSurface->w;
+ int h = _activeSurface->h ;
+ int pitch = surfacePitch();
+
+ if (Base::_fillMode == kFillBackground)
+ colorFill(ptr, ptr + w * h, _bgColor);
+ else if (Base::_fillMode == kFillForeground)
+ colorFill(ptr, ptr + w * h, _fgColor);
+ else if (Base::_fillMode == kFillGradient) {
+ int i = h;
+ while (i--) {
+ colorFill(ptr, ptr + w, calcGradient(h - i, h));
+ ptr += pitch;
+ }
+ }
+}
+
+template <typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+copyFrame(OSystem *sys, const Common::Rect &r) {
+
+ sys->copyRectToOverlay(
+
+#ifdef OVERLAY_MULTIPLE_DEPTHS
+ (const PixelType*)
+#else
+ (const OverlayColor*)
+#endif
+
+ _activeSurface->getBasePtr(r.left, r.top), _activeSurface->w,
+ r.left, r.top, r.width(), r.height()
+ );
+}
+
+template <typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+blitSurface(const Graphics::Surface *source, const Common::Rect &r) {
+ assert(source->w == _activeSurface->w && source->h == _activeSurface->h);
+
+ PixelType *dst_ptr = (PixelType *)_activeSurface->getBasePtr(r.left, r.top);
+ PixelType *src_ptr = (PixelType *)source->getBasePtr(r.left, r.top);
+
+ int dst_pitch = surfacePitch();
+ int src_pitch = source->pitch / source->bytesPerPixel;
+
+ int h = r.height(), w = r.width();
+
+ while (h--) {
+ colorCopy(src_ptr, dst_ptr, w);
+ dst_ptr += dst_pitch;
+ src_ptr += src_pitch;
+ }
+}
+
+template <typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+blitSubSurface(const Graphics::Surface *source, const Common::Rect &r) {
+ PixelType *dst_ptr = (PixelType *)_activeSurface->getBasePtr(r.left, r.top);
+ PixelType *src_ptr = (PixelType *)source->getBasePtr(0, 0);
+
+ int dst_pitch = surfacePitch();
+ int src_pitch = source->pitch / source->bytesPerPixel;
+
+ int h = r.height(), w = r.width();
+
+ while (h--) {
+ colorCopy(src_ptr, dst_ptr, w);
+ dst_ptr += dst_pitch;
+ src_ptr += src_pitch;
+ }
+}
+
+template <typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+blitAlphaBitmap(const Graphics::Surface *source, const Common::Rect &r) {
+ int16 x = r.left;
+ int16 y = r.top;
+
+ if (r.width() > source->w)
+ x = x + (r.width() >> 1) - (source->w >> 1);
+
+ if (r.height() > source->h)
+ y = y + (r.height() >> 1) - (source->h >> 1);
+
+ PixelType *dst_ptr = (PixelType *)_activeSurface->getBasePtr(x, y);
+ PixelType *src_ptr = (PixelType *)source->getBasePtr(0, 0);
+
+ int dst_pitch = surfacePitch();
+ int src_pitch = source->pitch / source->bytesPerPixel;
+
+ int w, h = source->h;
+
+ while (h--) {
+ w = source->w;
+
+ while (w--) {
+ if (*src_ptr != _bitmapAlphaColor)
+ *dst_ptr = *src_ptr;
+
+ dst_ptr++;
+ src_ptr++;
+ }
+
+ dst_ptr = dst_ptr - source->w + dst_pitch;
+ src_ptr = src_ptr - source->w + src_pitch;
+ }
+}
+
+template <typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+applyScreenShading(GUI::Theme::ShadingStyle shadingStyle) {
+ int pixels = _activeSurface->w * _activeSurface->h;
+ PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(0, 0);
+ uint8 r, g, b;
+ uint lum;
+
+ if (shadingStyle == GUI::Theme::kShadingDim) {
+ while (pixels--) {
+ colorToRGB<PixelFormat>(*ptr, r, g, b);
+ r = r * _dimPercentValue >> 8;
+ g = g * _dimPercentValue >> 8;
+ b = b * _dimPercentValue >> 8;
+ *ptr++ = RGBToColor<PixelFormat>(r, g, b);
+ }
+ } else if (shadingStyle == GUI::Theme::kShadingLuminance) {
+ while (pixels--) {
+ colorToRGB<PixelFormat>(*ptr, r, g, b);
+ lum = (r >> 2) + (g >> 1) + (b >> 3);
+ *ptr++ = RGBToColor<PixelFormat>(lum, lum, lum);
+ }
+ }
+}
+
+template <typename PixelType, typename PixelFormat>
+inline void VectorRendererSpec<PixelType, PixelFormat>::
+blendPixelPtr(PixelType *ptr, PixelType color, uint8 alpha) {
+ if (!ptr) return;
+
+ if (alpha == 255) {
+ *ptr = color;
+ return;
+ }
+
+ register int idst = *ptr;
+ register int isrc = color;
+
+ *ptr = (PixelType)(
+ (PixelFormat::kRedMask & ((idst & PixelFormat::kRedMask) +
+ ((int)(((int)(isrc & PixelFormat::kRedMask) -
+ (int)(idst & PixelFormat::kRedMask)) * alpha) >> 8))) |
+ (PixelFormat::kGreenMask & ((idst & PixelFormat::kGreenMask) +
+ ((int)(((int)(isrc & PixelFormat::kGreenMask) -
+ (int)(idst & PixelFormat::kGreenMask)) * alpha) >> 8))) |
+ (PixelFormat::kBlueMask & ((idst & PixelFormat::kBlueMask) +
+ ((int)(((int)(isrc & PixelFormat::kBlueMask) -
+ (int)(idst & PixelFormat::kBlueMask)) * alpha) >> 8))) );
+}
+
+template <typename PixelType, typename PixelFormat>
+inline PixelType VectorRendererSpec<PixelType, PixelFormat>::
+calcGradient(uint32 pos, uint32 max) {
+ PixelType output = 0;
+ pos = (MIN(pos * Base::_gradientFactor, max) << 12) / max;
+
+ output |= (_gradientStart + ((Base::_gradientBytes[0] * pos) >> 12)) & PixelFormat::kRedMask;
+ output |= (_gradientStart + ((Base::_gradientBytes[1] * pos) >> 12)) & PixelFormat::kGreenMask;
+ output |= (_gradientStart + ((Base::_gradientBytes[2] * pos) >> 12)) & PixelFormat::kBlueMask;
+ output |= ~(PixelFormat::kRedMask | PixelFormat::kGreenMask | PixelFormat::kBlueMask);
+
+ return output;
+}
+
+template <typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+colorFill(PixelType *first, PixelType *last, PixelType color) {
+ if (first == last) {
+ *first = color;
+ return;
+ }
+
+ register PixelType *ptr = first;
+ register int count = (last - first);
+ register int n = (count + 7) >> 3;
+ switch (count % 8) {
+ case 0: do {
+ *ptr++ = color;
+ case 7: *ptr++ = color;
+ case 6: *ptr++ = color;
+ case 5: *ptr++ = color;
+ case 4: *ptr++ = color;
+ case 3: *ptr++ = color;
+ case 2: *ptr++ = color;
+ case 1: *ptr++ = color;
+ } while (--n > 0);
+ }
+}
+
+template <typename PixelType, typename PixelFormat>
+inline void VectorRendererSpec<PixelType, PixelFormat>::
+colorCopy(PixelType *src, PixelType *dst, int count) {
+ register int n = (count + 7) >> 3;
+ switch (count % 8) {
+ case 0: do {
+ *dst++ = *src++;
+ case 7: *dst++ = *src++;
+ case 6: *dst++ = *src++;
+ case 5: *dst++ = *src++;
+ case 4: *dst++ = *src++;
+ case 3: *dst++ = *src++;
+ case 2: *dst++ = *src++;
+ case 1: *dst++ = *src++;
+ } while (--n > 0);
+ }
+}
+
+/********************************************************************
+ ********************************************************************
+ * Primitive shapes drawing - Public API calls - VectorRendererSpec *
+ ********************************************************************
+ ********************************************************************/
+template <typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+drawString(const Graphics::Font *font, const Common::String &text, const Common::Rect &area,
+ GUI::Theme::TextAlign alignH, GUI::Theme::TextAlignVertical alignV, int deltax, bool ellipsis) {
+
+ int offset = area.top;
+
+ if (font->getFontHeight() < area.height()) {
+ switch (alignV) {
+ case GUI::Theme::kTextAlignVCenter:
+ offset = area.top + ((area.height() - font->getFontHeight()) >> 1);
+ break;
+ case GUI::Theme::kTextAlignVBottom:
+ offset = area.bottom - font->getFontHeight();
+ break;
+ default:
+ break;
+ }
+ }
+
+ font->drawString(_activeSurface, text, area.left, offset, area.width(), _fgColor, (Graphics::TextAlignment)alignH, deltax, ellipsis);
+}
+
+/** LINES **/
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+drawLine(int x1, int y1, int x2, int y2) {
+ x1 = CLIP(x1, 0, (int)Base::_activeSurface->w);
+ x2 = CLIP(x2, 0, (int)Base::_activeSurface->w);
+ y1 = CLIP(y1, 0, (int)Base::_activeSurface->h);
+ y2 = CLIP(y2, 0, (int)Base::_activeSurface->h);
+
+ // we draw from top to bottom
+ if (y2 < y1) {
+ SWAP(x1, x2);
+ SWAP(y1, y2);
+ }
+
+ int dx = ABS(x2 - x1);
+ int dy = ABS(y2 - y1);
+
+ // this is a point, not a line. stoopid.
+ if (dy == 0 && dx == 0)
+ return;
+
+ if (Base::_strokeWidth == 0)
+ return;
+
+ PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1);
+ int pitch = Base::surfacePitch();
+ int st = Base::_strokeWidth >> 1;
+
+ if (dy == 0) { // horizontal lines
+ // these can be filled really fast with a single memset.
+ colorFill(ptr, ptr + dx + 1, (PixelType)_fgColor);
+
+ for (int i = 0, p = pitch; i < st; ++i, p += pitch) {
+ colorFill(ptr + p, ptr + dx + 1 + p, (PixelType)_fgColor);
+ colorFill(ptr - p, ptr + dx + 1 - p, (PixelType)_fgColor);
+ }
+
+ } else if (dx == 0) { // vertical lines
+ // these ones use a static pitch increase.
+ while (y1++ <= y2) {
+ colorFill(ptr - st, ptr + st, (PixelType)_fgColor);
+ ptr += pitch;
+ }
+
+ } else if (ABS(dx) == ABS(dy)) { // diagonal lines
+ // these ones also use a fixed pitch increase
+ pitch += (x2 > x1) ? 1 : -1;
+
+ while (dy--) {
+ colorFill(ptr - st, ptr + st, (PixelType)_fgColor);
+ ptr += pitch;
+ }
+
+ } else { // generic lines, use the standard algorithm...
+ drawLineAlg(x1, y1, x2, y2, dx, dy, (PixelType)_fgColor);
+ }
+}
+
+/** CIRCLES **/
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+drawCircle(int x, int y, int r) {
+ if (x + r > Base::_activeSurface->w || y + r > Base::_activeSurface->h ||
+ x - r < 0 || y - r < 0 || x == 0 || y == 0 || r <= 0)
+ return;
+
+ if (Base::_fillMode != kFillDisabled && Base::_shadowOffset
+ && x + r + Base::_shadowOffset < Base::_activeSurface->w
+ && y + r + Base::_shadowOffset < Base::_activeSurface->h) {
+ drawCircleAlg(x + Base::_shadowOffset + 1, y + Base::_shadowOffset + 1, r, 0, kFillForeground);
+ }
+
+ switch (Base::_fillMode) {
+ case kFillDisabled:
+ if (Base::_strokeWidth)
+ drawCircleAlg(x, y, r, _fgColor, kFillDisabled);
+ break;
+
+ case kFillForeground:
+ drawCircleAlg(x, y, r, _fgColor, kFillForeground);
+ break;
+
+ case kFillBackground:
+ if (Base::_strokeWidth > 1) {
+ drawCircleAlg(x, y, r, _fgColor, kFillForeground);
+ drawCircleAlg(x, y, r - Base::_strokeWidth, _bgColor, kFillBackground);
+ } else {
+ drawCircleAlg(x, y, r, _bgColor, kFillBackground);
+ drawCircleAlg(x, y, r, _fgColor, kFillDisabled);
+ }
+ break;
+
+ case kFillGradient:
+ break;
+ }
+}
+
+/** SQUARES **/
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+drawSquare(int x, int y, int w, int h) {
+ if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h ||
+ w <= 0 || h <= 0 || x < 0 || y < 0)
+ return;
+
+ if (Base::_fillMode != kFillDisabled && Base::_shadowOffset
+ && x + w + Base::_shadowOffset < Base::_activeSurface->w
+ && y + h + Base::_shadowOffset < Base::_activeSurface->h) {
+ drawSquareShadow(x, y, w, h, Base::_shadowOffset);
+ }
+
+ switch (Base::_fillMode) {
+ case kFillDisabled:
+ if (Base::_strokeWidth)
+ drawSquareAlg(x, y, w, h, _fgColor, kFillDisabled);
+ break;
+
+ case kFillForeground:
+ drawSquareAlg(x, y, w, h, _fgColor, kFillForeground);
+ break;
+
+ case kFillBackground:
+ drawSquareAlg(x, y, w, h, _bgColor, kFillBackground);
+ drawSquareAlg(x, y, w, h, _fgColor, kFillDisabled);
+ break;
+
+ case kFillGradient:
+ VectorRendererSpec::drawSquareAlg(x, y, w, h, 0, kFillGradient);
+ if (Base::_strokeWidth)
+ drawSquareAlg(x, y, w, h, _fgColor, kFillDisabled);
+ break;
+ }
+}
+
+/** ROUNDED SQUARES **/
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+drawRoundedSquare(int x, int y, int r, int w, int h) {
+ if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h ||
+ w <= 0 || h <= 0 || x < 0 || y < 0 || r <= 0)
+ return;
+
+ if ((r << 1) > w || (r << 1) > h)
+ r = MIN(w >> 1, h >> 1);
+
+ if (Base::_fillMode != kFillDisabled && Base::_shadowOffset
+ && x + w + Base::_shadowOffset < Base::_activeSurface->w
+ && y + h + Base::_shadowOffset < Base::_activeSurface->h) {
+ drawRoundedSquareShadow(x, y, r, w, h, Base::_shadowOffset);
+ }
+
+ switch (Base::_fillMode) {
+ case kFillDisabled:
+ if (Base::_strokeWidth)
+ drawRoundedSquareAlg(x, y, r, w, h, _fgColor, kFillDisabled);
+ break;
+
+ case kFillForeground:
+ drawRoundedSquareAlg(x, y, r, w, h, _fgColor, kFillForeground);
+ break;
+
+ case kFillBackground:
+ VectorRendererSpec::drawRoundedSquareAlg(x, y, r, w, h, _bgColor, kFillBackground);
+ drawRoundedSquareAlg(x, y, r, w, h, _fgColor, kFillDisabled);
+ break;
+
+ case kFillGradient:
+ if (Base::_strokeWidth > 1) {
+ drawRoundedSquareAlg(x, y, r, w, h, _fgColor, kFillForeground);
+ VectorRendererSpec::drawRoundedSquareAlg(x + Base::_strokeWidth/2, y + Base::_strokeWidth/2,
+ r - Base::_strokeWidth/2, w - Base::_strokeWidth, h - Base::_strokeWidth, 0, kFillGradient);
+ } else {
+ VectorRendererSpec::drawRoundedSquareAlg(x, y, r, w, h, 0, kFillGradient);
+ if (Base::_strokeWidth)
+ drawRoundedSquareAlg(x, y, r, w, h, _fgColor, kFillDisabled);
+ }
+ break;
+ }
+
+ if (Base::_bevel)
+ drawRoundedSquareFakeBevel(x, y, r, w, h, Base::_bevel);
+}
+
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+drawTab(int x, int y, int r, int w, int h) {
+ if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h ||
+ w <= 0 || h <= 0 || x < 0 || y < 0 || r > w || r > h)
+ return;
+
+ if (r == 0 && Base::_bevel > 0) {
+ drawBevelTabAlg(x, y, w, h, Base::_bevel, _bevelColor, _fgColor, (Base::_dynamicData >> 16), (Base::_dynamicData & 0xFFFF));
+ return;
+ }
+
+ if (r == 0) return;
+
+ switch (Base::_fillMode) {
+ case kFillDisabled:
+ return;
+
+ case kFillGradient:
+ case kFillBackground:
+ drawTabAlg(x, y, w, h, r, (Base::_fillMode == kFillBackground) ? _bgColor : _fgColor, Base::_fillMode);
+ if (Base::_strokeWidth)
+ drawTabAlg(x, y, w, h, r, _fgColor, kFillDisabled, (Base::_dynamicData >> 16), (Base::_dynamicData & 0xFFFF));
+ break;
+
+ case kFillForeground:
+ drawTabAlg(x, y, w, h, r, (Base::_fillMode == kFillBackground) ? _bgColor : _fgColor, Base::_fillMode);
+ break;
+ }
+}
+
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+drawTriangle(int x, int y, int w, int h, TriangleOrientation orient) {
+
+ if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h)
+ return;
+
+ PixelType color = 0;
+
+ if (Base::_strokeWidth <= 1) {
+ if (Base::_fillMode == kFillForeground)
+ color = _fgColor;
+ else if (Base::_fillMode == kFillBackground)
+ color = _bgColor;
+ } else {
+ if (Base::_fillMode == kFillDisabled)
+ return;
+ color = _fgColor;
+ }
+
+ if (Base::_dynamicData != 0)
+ orient = (TriangleOrientation)Base::_dynamicData;
+
+ int newW = w / 2;
+ if (newW % 2) newW++;
+
+ switch(orient) {
+ case kTriangleUp:
+ case kTriangleDown:
+ drawTriangleFast(x + (newW / 2), y + (h / 2) - (newW / 2), newW, (orient == kTriangleDown), color, Base::_fillMode);
+ break;
+
+ case kTriangleLeft:
+ case kTriangleRight:
+ case kTriangleAuto:
+ break;
+ }
+
+ if (Base::_strokeWidth > 0)
+ if (Base::_fillMode == kFillBackground || Base::_fillMode == kFillGradient) {
+ drawTriangleFast(x + (newW / 2), y + (h / 2) - (newW / 2), newW, (orient == kTriangleDown), _fgColor, kFillDisabled);
+ }
+}
+
+
+
+
+
+/********************************************************************
+ ********************************************************************
+ * Aliased Primitive drawing ALGORITHMS - VectorRendererSpec
+ ********************************************************************
+ ********************************************************************/
+/** TAB ALGORITHM - NON AA */
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+drawTabAlg(int x1, int y1, int w, int h, int r, PixelType color, VectorRenderer::FillMode fill_m, int baseLeft, int baseRight) {
+ int f, ddF_x, ddF_y;
+ int x, y, px, py;
+ int pitch = Base::surfacePitch();
+ int sw = 0, sp = 0, hp = 0;
+
+ PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r);
+ PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
+ PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
+
+ int real_radius = r;
+ int short_h = h - r + 2;
+ int long_h = h;
+
+ if (fill_m == kFillDisabled) {
+ while (sw++ < Base::_strokeWidth) {
+ colorFill(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color);
+ colorFill(ptr_fill + hp - sp + r, ptr_fill + w + hp + 1 - sp - r, color);
+ sp += pitch;
+
+ __BE_RESET();
+ r--;
+
+ while (x++ < y) {
+ __BE_ALGORITHM();
+ *(ptr_tr + (y) - (px)) = color;
+ *(ptr_tr + (x) - (py)) = color;
+ *(ptr_tl - (x) - (py)) = color;
+ *(ptr_tl - (y) - (px)) = color;
+
+ if (Base::_strokeWidth > 1) {
+ *(ptr_tr + (y) - (px - pitch)) = color;
+ *(ptr_tr + (x) - (py)) = color;
+ *(ptr_tl - (x) - (py)) = color;
+ *(ptr_tl - (y) - (px - pitch)) = color;
+ }
+ }
+ }
+
+ ptr_fill += pitch * real_radius;
+ while (short_h--) {
+ colorFill(ptr_fill, ptr_fill + Base::_strokeWidth - 1, color);
+ colorFill(ptr_fill + w - Base::_strokeWidth + 2, ptr_fill + w, color);
+ ptr_fill += pitch;
+ }
+
+ if (baseLeft) {
+ sw = 0;
+ ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1 + h);
+ while (sw++ < Base::_strokeWidth) {
+ colorFill(ptr_fill - baseLeft, ptr_fill, color);
+ ptr_fill += pitch;
+ }
+ }
+
+ if (baseRight) {
+ sw = 0;
+ ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w, y1 + h);
+ while (sw++ < Base::_strokeWidth) {
+ colorFill(ptr_fill, ptr_fill + baseRight, color);
+ ptr_fill += pitch;
+ }
+ }
+ } else {
+ __BE_RESET();
+
+ PixelType color1, color2;
+ color1 = color2 = color;
+
+ while (x++ < y) {
+ __BE_ALGORITHM();
+
+ if (fill_m == kFillGradient) {
+ color1 = calcGradient(real_radius - x, long_h);
+ color2 = calcGradient(real_radius - y, long_h);
+ }
+
+ colorFill(ptr_tl - x - py, ptr_tr + x - py, color2);
+ colorFill(ptr_tl - y - px, ptr_tr + y - px, color1);
+
+ *(ptr_tr + (y) - (px)) = color1;
+ *(ptr_tr + (x) - (py)) = color2;
+ *(ptr_tl - (x) - (py)) = color2;
+ *(ptr_tl - (y) - (px)) = color1;
+ }
+
+ ptr_fill += pitch * r;
+ while (short_h--) {
+ if (fill_m == kFillGradient)
+ color = calcGradient(real_radius++, long_h);
+ colorFill(ptr_fill, ptr_fill + w + 1, color);
+ ptr_fill += pitch;
+ }
+ }
+}
+
+
+/** BEVELED TABS FOR CLASSIC THEME **/
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+drawBevelTabAlg(int x, int y, int w, int h, int bevel, PixelType top_color, PixelType bottom_color, int baseLeft, int baseRight) {
+ int pitch = Base::surfacePitch();
+ int i, j;
+
+ PixelType *ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y);
+
+ i = bevel;
+ while (i--) {
+ colorFill(ptr_left, ptr_left + w, top_color);
+ ptr_left += pitch;
+ }
+
+ if (baseLeft > 0) {
+ i = h - bevel;
+ ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y);
+ while (i--) {
+ colorFill(ptr_left, ptr_left + bevel, top_color);
+ ptr_left += pitch;
+ }
+ }
+
+ i = h - bevel;
+ j = bevel;
+ ptr_left = (PixelType *)_activeSurface->getBasePtr(x + w - bevel, y);
+ while (i--) {
+ colorFill(ptr_left + j, ptr_left + bevel, bottom_color);
+ if (j > 0) j--;
+ ptr_left += pitch;
+ }
+
+ i = bevel;
+ ptr_left = (PixelType *)_activeSurface->getBasePtr(x + w - bevel, y + h - bevel);
+ while (i--) {
+ colorFill(ptr_left, ptr_left + baseRight + bevel, bottom_color);
+
+ if (baseLeft)
+ colorFill(ptr_left - w - baseLeft + bevel, ptr_left - w + bevel + bevel, top_color);
+ ptr_left += pitch;
+ }
+}
+
+/** SQUARE ALGORITHM **/
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+drawSquareAlg(int x, int y, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) {
+ PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x, y);
+ int pitch = Base::surfacePitch();
+ int max_h = h;
+
+ if (fill_m != kFillDisabled) {
+ while (h--) {
+ if (fill_m == kFillGradient)
+ color = calcGradient(max_h - h, max_h);
+
+ colorFill(ptr, ptr + w, color);
+ ptr += pitch;
+ }
+ } else {
+ int sw = Base::_strokeWidth, sp = 0, hp = pitch * (h - 1);
+
+ while (sw--) {
+ colorFill(ptr + sp, ptr + w + sp, color);
+ colorFill(ptr + hp - sp, ptr + w + hp - sp, color);
+ sp += pitch;
+ }
+
+ while (h--) {
+ colorFill(ptr, ptr + Base::_strokeWidth, color);
+ colorFill(ptr + w - Base::_strokeWidth, ptr + w, color);
+ ptr += pitch;
+ }
+ }
+}
+
+/** SQUARE ALGORITHM **/
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+drawBevelSquareAlg(int x, int y, int w, int h, int bevel, PixelType top_color, PixelType bottom_color, bool fill) {
+ int pitch = Base::surfacePitch();
+
+ int height = h;
+ PixelType *ptr_fill = (PixelType *)_activeSurface->getBasePtr(x, y);
+
+ if (fill) {
+ while (height--) {
+ blendFill(ptr_fill, ptr_fill + w, _bgColor, 200);
+ ptr_fill += pitch;
+ }
+ }
+
+ int i, j;
+ x = MAX(x - bevel, 0);
+ y = MAX(y - bevel, 0);
+ h += bevel << 1;
+ w += bevel << 1;
+
+ PixelType *ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y);
+
+ i = bevel;
+ while (i--) {
+ colorFill(ptr_left, ptr_left + w, top_color);
+ ptr_left += pitch;
+ }
+
+ i = h - bevel;
+ ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y + bevel);
+ while (i--) {
+ colorFill(ptr_left, ptr_left + bevel, top_color);
+ ptr_left += pitch;
+ }
+
+ i = bevel;
+ ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y + h - bevel);
+ while (i--) {
+ colorFill(ptr_left + i, ptr_left + w, bottom_color);
+ ptr_left += pitch;
+ }
+
+ i = h - bevel;
+ j = bevel;
+ ptr_left = (PixelType *)_activeSurface->getBasePtr(x + w - bevel, y);
+ while (i--) {
+ colorFill(ptr_left + j, ptr_left + bevel, bottom_color);
+ if (j > 0) j--;
+ ptr_left += pitch;
+ }
+}
+
+/** GENERIC LINE ALGORITHM **/
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType,PixelFormat>::
+drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color) {
+ PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1);
+ int pitch = Base::surfacePitch();
+ int xdir = (x2 > x1) ? 1 : -1;
+
+ *ptr = (PixelType)color;
+
+ if (dx > dy) {
+ int ddy = dy * 2;
+ int dysub = ddy - (dx * 2);
+ int error_term = ddy - dx;
+
+ while (dx--) {
+ if (error_term >= 0) {
+ ptr += pitch;
+ error_term += dysub;
+ } else {
+ error_term += ddy;
+ }
+
+ ptr += xdir;
+ *ptr = (PixelType)color;
+ }
+ } else {
+ int ddx = dx * 2;
+ int dxsub = ddx - (dy * 2);
+ int error_term = ddx - dy;
+
+ while (dy--) {
+ if (error_term >= 0) {
+ ptr += xdir;
+ error_term += dxsub;
+ } else {
+ error_term += ddx;
+ }
+
+ ptr += pitch;
+ *ptr = (PixelType)color;
+ }
+ }
+
+ ptr = (PixelType *)_activeSurface->getBasePtr(x2, y2);
+ *ptr = (PixelType)color;
+}
+
+/** VERTICAL TRIANGLE DRAWING ALGORITHM **/
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType,PixelFormat>::
+drawTriangleVertAlg(int x1, int y1, int w, int h, bool inverted, PixelType color, VectorRenderer::FillMode fill_m) {
+ int dx = w >> 1, dy = h, gradient_h = 0;
+ int pitch = Base::surfacePitch();
+ PixelType *ptr_right = 0, *ptr_left = 0;
+
+ if (inverted) {
+ ptr_right = (PixelType *)_activeSurface->getBasePtr(x1, y1);
+ ptr_left = (PixelType *)_activeSurface->getBasePtr(x1 + w, y1);
+ } else {
+ ptr_right = ptr_left = (PixelType *)_activeSurface->getBasePtr(x1 + dx, y1);
+ }
+
+ if (dx > dy) {
+ int ddy = dy * 2;
+ int dysub = ddy - (dx * 2);
+ int error_term = ddy - dx;
+
+ switch(fill_m) {
+ case kFillDisabled:
+ while (dx--) {
+ __TRIANGLE_MAINX();
+ *ptr_right = color;
+ *ptr_left = color;
+ }
+ colorFill(ptr_left, ptr_right, color);
+ break;
+
+ case kFillForeground:
+ case kFillBackground:
+ while (dx--) {
+ __TRIANGLE_MAINX();
+ if (inverted) colorFill(ptr_right, ptr_left, color);
+ else colorFill(ptr_left, ptr_right, color);
+ }
+ break;
+
+ case kFillGradient:
+ while (dx--) {
+ __TRIANGLE_MAINX();
+ if (inverted) colorFill(ptr_right, ptr_left, calcGradient(gradient_h++, h));
+ else colorFill(ptr_left, ptr_right, calcGradient(gradient_h++, h));
+ }
+ break;
+ }
+ } else {
+ int ddx = dx * 2;
+ int dxsub = ddx - (dy * 2);
+ int error_term = ddx - dy;
+
+ switch(fill_m) {
+ case kFillDisabled:
+ while (dy--) {
+ __TRIANGLE_MAINY();
+ *ptr_right = color;
+ *ptr_left = color;
+ }
+ colorFill(ptr_left, ptr_right, color);
+ break;
+
+ case kFillForeground:
+ case kFillBackground:
+ while (dy--) {
+ __TRIANGLE_MAINY();
+ if (inverted) colorFill(ptr_right, ptr_left, color);
+ else colorFill(ptr_left, ptr_right, color);
+ }
+ break;
+ case kFillGradient:
+ while (dy--) {
+ __TRIANGLE_MAINY();
+ if (inverted) colorFill(ptr_right, ptr_left, calcGradient(gradient_h++, h));
+ else colorFill(ptr_left, ptr_right, calcGradient(gradient_h++, h));
+ }
+ break;
+ }
+ }
+}
+
+
+/** VERTICAL TRIANGLE DRAWING - FAST VERSION FOR SQUARED TRIANGLES */
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType,PixelFormat>::
+drawTriangleFast(int x1, int y1, int size, bool inverted, PixelType color, VectorRenderer::FillMode fill_m) {
+ int pitch = Base::surfacePitch();
+ int hstep = 0, dy = size;
+ bool grad = (fill_m == kFillGradient);
+
+ PixelType *ptr_right = 0, *ptr_left = 0;
+
+ if (inverted) {
+ ptr_left = (PixelType *)_activeSurface->getBasePtr(x1, y1);
+ ptr_right = (PixelType *)_activeSurface->getBasePtr(x1 + size, y1);
+ } else {
+ ptr_left = (PixelType *)_activeSurface->getBasePtr(x1, y1 + size);
+ ptr_right = (PixelType *)_activeSurface->getBasePtr(x1 + size, y1 + size);
+ pitch = -pitch;
+ }
+
+ if (fill_m == kFillDisabled) {
+ while (ptr_left < ptr_right) {
+ *ptr_left = color;
+ *ptr_right = color;
+ ptr_left += pitch;
+ ptr_right += pitch;
+ if (hstep++ % 2) {
+ ptr_left++;
+ ptr_right--;
+ }
+ }
+ } else {
+ while (ptr_left < ptr_right) {
+ colorFill(ptr_left, ptr_right, grad ? calcGradient(dy--, size) : color);
+ ptr_left += pitch;
+ ptr_right += pitch;
+ if (hstep++ % 2) {
+ ptr_left++;
+ ptr_right--;
+ }
+ }
+ }
+}
+
+/** ROUNDED SQUARE ALGORITHM **/
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) {
+ int f, ddF_x, ddF_y;
+ int x, y, px, py;
+ int pitch = Base::surfacePitch();
+ int sw = 0, sp = 0, hp = h * pitch;
+
+ PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r);
+ PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
+ PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r);
+ PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r);
+ PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
+
+ int real_radius = r;
+ int short_h = h - (2 * r) + 2;
+ int long_h = h;
+
+ if (fill_m == kFillDisabled) {
+ while (sw++ < Base::_strokeWidth) {
+ colorFill(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color);
+ colorFill(ptr_fill + hp - sp + r, ptr_fill + w + hp + 1 - sp - r, color);
+ sp += pitch;
+
+ __BE_RESET();
+ r--;
+
+ while (x++ < y) {
+ __BE_ALGORITHM();
+ __BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py);
+
+ if (Base::_strokeWidth > 1) {
+ __BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x - 1, y, px, py);
+ __BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px - pitch, py);
+ }
+ }
+ }
+
+ ptr_fill += pitch * real_radius;
+ while (short_h--) {
+ colorFill(ptr_fill, ptr_fill + Base::_strokeWidth, color);
+ colorFill(ptr_fill + w - Base::_strokeWidth + 1, ptr_fill + w + 1, color);
+ ptr_fill += pitch;
+ }
+ } else {
+ __BE_RESET();
+ PixelType color1, color2, color3, color4;
+
+ if (fill_m == kFillGradient) {
+ while (x++ < y) {
+ __BE_ALGORITHM();
+
+ color1 = calcGradient(real_radius - x, long_h);
+ color2 = calcGradient(real_radius - y, long_h);
+ color3 = calcGradient(long_h - r + x, long_h);
+ color4 = calcGradient(long_h - r + y, long_h);
+
+ colorFill(ptr_tl - x - py, ptr_tr + x - py, color2);
+ colorFill(ptr_tl - y - px, ptr_tr + y - px, color1);
+
+ colorFill(ptr_bl - x + py, ptr_br + x + py, color4);
+ colorFill(ptr_bl - y + px, ptr_br + y + px, color3);
+
+ __BE_DRAWCIRCLE_XCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py);
+ }
+ } else {
+ while (x++ < y) {
+ __BE_ALGORITHM();
+
+ colorFill(ptr_tl - x - py, ptr_tr + x - py, color);
+ colorFill(ptr_tl - y - px, ptr_tr + y - px, color);
+
+ colorFill(ptr_bl - x + py, ptr_br + x + py, color);
+ colorFill(ptr_bl - y + px, ptr_br + y + px, color);
+
+ // do not remove - messes up the drawing at lower resolutions
+ __BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py);
+ }
+ }
+
+ ptr_fill += pitch * r;
+ while (short_h--) {
+ if (fill_m == kFillGradient)
+ color = calcGradient(real_radius++, long_h);
+ colorFill(ptr_fill, ptr_fill + w + 1, color);
+ ptr_fill += pitch;
+ }
+ }
+}
+
+/** CIRCLE ALGORITHM **/
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+drawCircleAlg(int x1, int y1, int r, PixelType color, VectorRenderer::FillMode fill_m) {
+ int f, ddF_x, ddF_y;
+ int x, y, px, py, sw = 0;
+ int pitch = Base::surfacePitch();
+ PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
+
+ if (fill_m == kFillDisabled) {
+ while (sw++ < Base::_strokeWidth) {
+ __BE_RESET();
+ r--;
+
+ *(ptr + y) = color;
+ *(ptr - y) = color;
+ *(ptr + py) = color;
+ *(ptr - py) = color;
+
+ while (x++ < y) {
+ __BE_ALGORITHM();
+ __BE_DRAWCIRCLE(ptr, ptr, ptr, ptr, x, y, px, py);
+
+ if (Base::_strokeWidth > 1) {
+ __BE_DRAWCIRCLE(ptr, ptr, ptr, ptr, x - 1, y, px, py);
+ __BE_DRAWCIRCLE(ptr, ptr, ptr, ptr, x, y, px - pitch, py);
+ }
+ }
+ }
+ } else {
+ colorFill(ptr - r, ptr + r, color);
+ __BE_RESET();
+
+ while (x++ < y) {
+ __BE_ALGORITHM();
+ colorFill(ptr - x + py, ptr + x + py, color);
+ colorFill(ptr - x - py, ptr + x - py, color);
+ colorFill(ptr - y + px, ptr + y + px, color);
+ colorFill(ptr - y - px, ptr + y - px, color);
+ }
+ }
+}
+
+
+
+
+
+/********************************************************************
+ ********************************************************************
+ * SHADOW drawing algorithms - VectorRendererSpec *******************
+ ********************************************************************
+ ********************************************************************/
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+drawSquareShadow(int x, int y, int w, int h, int blur) {
+ PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x + w - 1, y + blur);
+ int pitch = Base::surfacePitch();
+ int i, j;
+
+ i = h - blur;
+
+ while (i--) {
+ j = blur;
+ while (j--)
+ blendPixelPtr(ptr + j, 0, ((blur - j) << 8) / blur);
+ ptr += pitch;
+ }
+
+ ptr = (PixelType *)_activeSurface->getBasePtr(x + blur, y + h - 1);
+
+ while (i++ < blur) {
+ j = w - blur;
+ while (j--)
+ blendPixelPtr(ptr + j, 0, ((blur - i) << 8) / blur);
+ ptr += pitch;
+ }
+
+ ptr = (PixelType *)_activeSurface->getBasePtr(x + w, y + h);
+
+ i = 0;
+ while (i++ < blur) {
+ j = blur - 1;
+ while (j--)
+ blendPixelPtr(ptr + j, 0, (((blur - j) * (blur - i)) << 8) / (blur * blur));
+ ptr += pitch;
+ }
+}
+
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+drawRoundedSquareShadow(int x1, int y1, int r, int w, int h, int blur) {
+ int f, ddF_x, ddF_y;
+ int x, y, px, py;
+ int pitch = Base::surfacePitch();
+ int alpha = 102;
+
+ x1 += blur;
+ y1 += blur;
+
+ PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
+ PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r);
+ PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r);
+ PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - blur, y1 + r);
+
+ int short_h = h - (2 * r) + 1;
+
+ __BE_RESET();
+
+ // HACK: As we are drawing circles exploting 8-axis symmetry,
+ // there are 4 pixels on each circle which are drawn twice.
+ // this is ok on filled circles, but when blending on surfaces,
+ // we cannot let it blend twice. awful.
+ uint32 hb = 0;
+
+ while (x++ < y) {
+ __BE_ALGORITHM();
+
+ if (((1 << x) & hb) == 0) {
+ blendFill(ptr_tr - px - r, ptr_tr + y - px, 0, alpha);
+ blendFill(ptr_bl - y + px, ptr_br + y + px, 0, alpha);
+ hb |= (1 << x);
+ }
+
+ if (((1 << y) & hb) == 0) {
+ blendFill(ptr_tr - r - py, ptr_tr + x - py, 0, alpha);
+ blendFill(ptr_bl - x + py, ptr_br + x + py, 0, alpha);
+ hb |= (1 << y);
+ }
+ }
+
+ while (short_h--) {
+ blendFill(ptr_fill - r, ptr_fill + blur, 0, alpha);
+ ptr_fill += pitch;
+ }
+}
+
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+drawRoundedSquareFakeBevel(int x1, int y1, int r, int w, int h, int amount) {
+ int x, y;
+ int p = Base::surfacePitch(), px, py;
+ int sw = 0, sp = 0;
+
+ uint32 rsq = (r * r) << 16;
+ uint32 T = 0, oldT;
+ uint8 a1, a2;
+
+ PixelType color = _bevelColor; //RGBToColor<PixelFormat>(63, 60, 17);
+
+ PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r);
+ PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
+ PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r);
+ PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
+
+ int short_h = h - 2 * r;
+
+ while (sw++ < amount) {
+ colorFill(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color);
+ sp += p;
+
+ x = r - (sw - 1); y = 0; T = 0;
+ px = p * x; py = 0;
+
+ while (x > y++) {
+ __WU_ALGORITHM();
+
+ blendPixelPtr(ptr_tr + (y) - (px - p), color, a2);
+ blendPixelPtr(ptr_tr + (x - 1) - (py), color, a2);
+ blendPixelPtr(ptr_tl - (x - 1) - (py), color, a2);
+ blendPixelPtr(ptr_tl - (y) - (px - p), color, a2);
+ blendPixelPtr(ptr_bl - (y) + (px - p), color, a2);
+ blendPixelPtr(ptr_bl - (x - 1) + (py), color, a2);
+
+ blendPixelPtr(ptr_tr + (y) - (px), color, a1);
+ blendPixelPtr(ptr_tr + (x) - (py), color, a1);
+ blendPixelPtr(ptr_tl - (x) - (py), color, a1);
+ blendPixelPtr(ptr_tl - (y) - (px), color, a1);
+ blendPixelPtr(ptr_bl - (y) + (px), color, a1);
+ blendPixelPtr(ptr_bl - (x) + (py), color, a1);
+ }
+ }
+
+ ptr_fill += p * r;
+ while (short_h-- >= 0) {
+ colorFill(ptr_fill, ptr_fill + amount, color);
+ ptr_fill += p;
+ }
+}
+
+
+
+
+
+
+
+/******************************************************************************/
+
+
+
+
+
+
+
+
+
+/********************************************************************
+ * ANTIALIASED PRIMITIVES drawing algorithms - VectorRendererAA
+ ********************************************************************/
+/** LINES **/
+template<typename PixelType, typename PixelFormat>
+void VectorRendererAA<PixelType, PixelFormat>::
+drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color) {
+
+ PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
+ int pitch = Base::surfacePitch();
+ int xdir = (x2 > x1) ? 1 : -1;
+ uint16 error_tmp, error_acc, gradient;
+ uint8 alpha;
+
+ *ptr = (PixelType)color;
+
+ if (dx > dy) {
+ gradient = (uint32)(dy << 16) / (uint32)dx;
+ error_acc = 0;
+
+ while (--dx) {
+ error_tmp = error_acc;
+ error_acc += gradient;
+
+ if (error_acc <= error_tmp)
+ ptr += pitch;
+
+ ptr += xdir;
+ alpha = (error_acc >> 8);
+
+ blendPixelPtr(ptr, color, ~alpha);
+ blendPixelPtr(ptr + pitch, color, alpha);
+ }
+ } else {
+ gradient = (uint32)(dx << 16) / (uint32)dy;
+ error_acc = 0;
+
+ while (--dy) {
+ error_tmp = error_acc;
+ error_acc += gradient;
+
+ if (error_acc <= error_tmp)
+ ptr += xdir;
+
+ ptr += pitch;
+ alpha = (error_acc >> 8);
+
+ blendPixelPtr(ptr, color, ~alpha);
+ blendPixelPtr(ptr + xdir, color, alpha);
+ }
+ }
+
+ Base::putPixel(x2, y2, color);
+}
+
+/** ROUNDED SQUARES **/
+template<typename PixelType, typename PixelFormat>
+void VectorRendererAA<PixelType, PixelFormat>::
+drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) {
+ int x, y;
+ int p = Base::surfacePitch(), px, py;
+ int sw = 0, sp = 0, hp = h * p;
+
+ uint32 rsq = (r * r) << 16;
+ uint32 T = 0, oldT;
+ uint8 a1, a2;
+
+ PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r);
+ PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
+ PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r);
+ PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r);
+ PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
+
+ int short_h = h - 2 * r;
+
+ if (fill_m == VectorRenderer::kFillDisabled) {
+ while (sw++ < Base::_strokeWidth) {
+ colorFill(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color);
+ colorFill(ptr_fill + hp - sp + r, ptr_fill + w + hp + 1 - sp - r, color);
+ sp += p;
+
+ x = r - (sw - 1); y = 0; T = 0;
+ px = p * x; py = 0;
+
+ while (x > y++) {
+ __WU_ALGORITHM();
+
+ if (sw != 1 && sw != Base::_strokeWidth)
+ a2 = a1 = 255;
+
+ __WU_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, (x - 1), y, (px - p), py, a2);
+ __WU_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1);
+ }
+ }
+
+ ptr_fill += p * r;
+ while (short_h-- >= 0) {
+ colorFill(ptr_fill, ptr_fill + Base::_strokeWidth, color);
+ colorFill(ptr_fill + w - Base::_strokeWidth + 1, ptr_fill + w + 1, color);
+ ptr_fill += p;
+ }
+ } else {
+ x = r; y = 0; T = 0;
+ px = p * x; py = 0;
+
+ while (x > y++) {
+ __WU_ALGORITHM();
+
+ colorFill(ptr_tl - x - py, ptr_tr + x - py, color);
+ colorFill(ptr_tl - y - px, ptr_tr + y - px, color);
+
+ colorFill(ptr_bl - x + py, ptr_br + x + py, color);
+ colorFill(ptr_bl - y + px, ptr_br + y + px, color);
+
+ __WU_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1);
+ }
+
+ ptr_fill += p * r;
+ while (short_h-- >= 0) {
+ colorFill(ptr_fill, ptr_fill + w + 1, color);
+ ptr_fill += p;
+ }
+ }
+}
+
+/** CIRCLES **/
+template<typename PixelType, typename PixelFormat>
+void VectorRendererAA<PixelType, PixelFormat>::
+drawCircleAlg(int x1, int y1, int r, PixelType color, VectorRenderer::FillMode fill_m) {
+ int x, y, sw = 0;
+ int p = Base::surfacePitch(), px, py;
+
+ uint32 rsq = (r * r) << 16;
+ uint32 T = 0, oldT;
+ uint8 a1, a2;
+
+ PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
+
+ if (fill_m == VectorRenderer::kFillDisabled) {
+ while (sw++ < Base::_strokeWidth) {
+ x = r - (sw - 1); y = 0; T = 0;
+ px = p * x; py = 0;
+
+ *(ptr + x) = (PixelType)color;
+ *(ptr - x) = (PixelType)color;
+ *(ptr + px) = (PixelType)color;
+ *(ptr - px) = (PixelType)color;
+
+ while (x > y++) {
+ __WU_ALGORITHM();
+
+ if (sw != 1 && sw != Base::_strokeWidth)
+ a2 = a1 = 255;
+
+ __WU_DRAWCIRCLE(ptr, ptr, ptr, ptr, (x - 1), y, (px - p), py, a2);
+ __WU_DRAWCIRCLE(ptr, ptr, ptr, ptr, x, y, px, py, a1);
+ }
+ }
+ } else {
+ colorFill(ptr - r, ptr + r + 1, color);
+ x = r; y = 0; T = 0;
+ px = p * x; py = 0;
+
+ while (x > y++) {
+ __WU_ALGORITHM();
+
+ colorFill(ptr - x + py, ptr + x + py, color);
+ colorFill(ptr - x - py, ptr + x - py, color);
+ colorFill(ptr - y + px, ptr + y + px, color);
+ colorFill(ptr - y - px, ptr + y - px, color);
+
+ __WU_DRAWCIRCLE(ptr, ptr, ptr, ptr, x, y, px, py, a1);
+ }
+ }
+}
+
+
+}
diff --git a/graphics/VectorRendererSpec.h b/graphics/VectorRendererSpec.h
new file mode 100644
index 0000000000..4d30e5a75a
--- /dev/null
+++ b/graphics/VectorRendererSpec.h
@@ -0,0 +1,310 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef VECTOR_RENDERER_SPEC_H
+#define VECTOR_RENDERER_SPEC_H
+
+#include "graphics/VectorRenderer.h"
+
+namespace Graphics {
+
+/**
+ * VectorRendererSpec: Specialized Vector Renderer Class
+ *
+ * This templated class implements the basic subset of vector operations for
+ * all platforms by allowing the user to provide the actual Pixel Type and
+ * pixel information structs.
+ *
+ * This class takes two template parameters:
+ *
+ * @param PixelType Defines a type which may hold the color value of a single
+ * pixel, such as "byte" or "uint16" for 8 and 16 BPP respectively.
+ *
+ * @param PixelFormat Defines the type of the PixelFormat struct which contains all
+ * the actual information of the pixels being used, as declared in "graphics/colormasks.h"
+ *
+ * TODO: Expand documentation.
+ *
+ * @see VectorRenderer
+ */
+template<typename PixelType, typename PixelFormat>
+class VectorRendererSpec : public VectorRenderer {
+ typedef VectorRenderer Base;
+
+public:
+ VectorRendererSpec() {
+ _bitmapAlphaColor = RGBToColor<PixelFormat>(255, 0, 255);
+ }
+
+ void drawLine(int x1, int y1, int x2, int y2);
+ void drawCircle(int x, int y, int r);
+ void drawSquare(int x, int y, int w, int h);
+ void drawRoundedSquare(int x, int y, int r, int w, int h);
+ void drawTriangle(int x, int y, int base, int height, TriangleOrientation orient);
+ void drawTab(int x, int y, int r, int w, int h);
+ void drawBeveledSquare(int x, int y, int w, int h, int bevel) {
+ drawBevelSquareAlg(x, y, w, h, bevel, _bevelColor, _fgColor, Base::_fillMode != kFillDisabled);
+ }
+ void drawString(const Graphics::Font *font, const Common::String &text,
+ const Common::Rect &area, GUI::Theme::TextAlign alignH,
+ GUI::Theme::TextAlignVertical alignV, int deltax, bool elipsis);
+
+ void setFgColor(uint8 r, uint8 g, uint8 b) { _fgColor = RGBToColor<PixelFormat>(r, g, b); }
+ void setBgColor(uint8 r, uint8 g, uint8 b) { _bgColor = RGBToColor<PixelFormat>(r, g, b); }
+ void setBevelColor(uint8 r, uint8 g, uint8 b) { _bevelColor = RGBToColor<PixelFormat>(r, g, b); }
+ void setGradientColors(uint8 r1, uint8 g1, uint8 b1, uint8 r2, uint8 g2, uint8 b2);
+
+ virtual void copyFrame(OSystem *sys, const Common::Rect &r);
+ virtual void copyWholeFrame(OSystem *sys) { copyFrame(sys, Common::Rect(0, 0, _activeSurface->w, _activeSurface->h)); }
+
+ virtual void fillSurface();
+ virtual void blitSurface(const Graphics::Surface *source, const Common::Rect &r);
+ virtual void blitSubSurface(const Graphics::Surface *source, const Common::Rect &r);
+ virtual void blitAlphaBitmap(const Graphics::Surface *source, const Common::Rect &r);
+
+ virtual void applyScreenShading(GUI::Theme::ShadingStyle shadingStyle);
+
+protected:
+
+ /**
+ * Draws a single pixel on the surface with the given coordinates and
+ * the given color.
+ *
+ * @param x Horizontal coordinate of the pixel.
+ * @param y Vertical coordinate of the pixel.
+ * @param color Color of the pixel
+ */
+ virtual inline void putPixel(int x, int y, PixelType color) {
+ PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x, y);
+ *ptr = color;
+ }
+
+ /**
+ * Blends a single pixel on the surface with the given coordinates, color
+ * and Alpha intensity.
+ *
+ * @param x Horizontal coordinate of the pixel.
+ * @param y Vertical coordinate of the pixel.
+ * @param color Color of the pixel
+ * @param alpha Alpha intensity of the pixel (0-255)
+ */
+ virtual inline void blendPixel(int x, int y, PixelType color, uint8 alpha) {
+ if (alpha == 255)
+ putPixel(x, y, color);
+ else if (alpha > 0)
+ blendPixelPtr((PixelType*)Base::_activeSurface->getBasePtr(x, y), color, alpha);
+ }
+
+ /**
+ * Blends a single pixel on the surface in the given pixel pointer, using supplied color
+ * and Alpha intensity.
+ *
+ * This is implemented to prevent blendPixel() to calculate the surface pointer on each call.
+ * Optimized drawing algorithms should call this function when possible.
+ *
+ * @see blendPixel
+ * @param ptr Pointer to the pixel to blend on top of
+ * @param color Color of the pixel
+ * @param alpha Alpha intensity of the pixel (0-255)
+ */
+ virtual inline void blendPixelPtr(PixelType *ptr, PixelType color, uint8 alpha);
+
+ /**
+ * PRIMITIVE DRAWING ALGORITHMS
+ *
+ * Generic algorithms for drawing all kinds of aliased primitive shapes.
+ * These may be overloaded in inheriting classes to implement platform-specific
+ * optimizations or improve looks.
+ *
+ * @see VectorRendererAA
+ * @see VectorRendererAA::drawLineAlg
+ * @see VectorRendererAA::drawCircleAlg
+ */
+ virtual void drawLineAlg(int x1, int y1, int x2, int y2,
+ int dx, int dy, PixelType color);
+
+ virtual void drawCircleAlg(int x, int y, int r,
+ PixelType color, FillMode fill_m);
+
+ virtual void drawRoundedSquareAlg(int x1, int y1, int r, int w, int h,
+ PixelType color, FillMode fill_m);
+
+ virtual void drawSquareAlg(int x, int y, int w, int h,
+ PixelType color, FillMode fill_m);
+
+ virtual void drawTriangleVertAlg(int x, int y, int w, int h,
+ bool inverted, PixelType color, FillMode fill_m);
+
+ virtual void drawTriangleFast(int x, int y, int size,
+ bool inverted, PixelType color, FillMode fill_m);
+
+ virtual void drawBevelSquareAlg(int x, int y, int w, int h,
+ int bevel, PixelType top_color, PixelType bottom_color, bool fill);
+
+ virtual void drawTabAlg(int x, int y, int w, int h, int r,
+ PixelType color, VectorRenderer::FillMode fill_m,
+ int baseLeft = 0, int baseRight = 0);
+
+ virtual void drawBevelTabAlg(int x, int y, int w, int h,
+ int bevel, PixelType topColor, PixelType bottomColor,
+ int baseLeft = 0, int baseRight = 0);
+
+ /**
+ * SHADOW DRAWING ALGORITHMS
+ *
+ * Optimized versions of the primitive drawing algorithms with alpha blending
+ * for shadow drawing.
+ * There functions may be overloaded in inheriting classes to improve performance
+ * in the slowest platforms where pixel alpha blending just doesn't cut it.
+ *
+ * @param blur Intensity/size of the shadow.
+ */
+ virtual void drawSquareShadow(int x, int y, int w, int h, int blur);
+ virtual void drawRoundedSquareShadow(int x, int y, int r, int w, int h, int blur);
+ virtual void drawRoundedSquareFakeBevel(int x, int y, int r, int w, int h, int amount);
+
+ /**
+ * Calculates the color gradient on a given point.
+ * This function assumes that the gradient start/end colors have been set
+ * beforehand from the API function call.
+ *
+ * @param pos Progress of the gradient.
+ * @param max Maximum amount of the progress.
+ * @return Composite color of the gradient at the given "progress" amount.
+ */
+ virtual inline PixelType calcGradient(uint32 pos, uint32 max);
+
+ /**
+ * Fills several pixels in a row with a given color and the specifed alpha blending.
+ *
+ * @see blendPixelPtr
+ * @see blendPixel
+ * @param first Pointer to the first pixel to fill.
+ * @param last Pointer to the last pixel to fill.
+ * @param color Color of the pixel
+ * @param alpha Alpha intensity of the pixel (0-255)
+ */
+ virtual inline void blendFill(PixelType *first, PixelType *last, PixelType color, uint8 alpha) {
+ while (first != last) blendPixelPtr(first++, color, alpha);
+ }
+
+ /**
+ * Fills several pixels in a row with a given color.
+ *
+ * This is a replacement function for Common::set_to, using an unrolled
+ * loop to maximize performance on most architectures.
+ * This function may (and should) be overloaded in any child renderers
+ * for portable platforms with platform-specific assembly code.
+ *
+ * This fill operation is extensively used throughout the renderer, so this
+ * counts as one of the main bottlenecks. Please replace it with assembly
+ * when possible!
+ *
+ * @param first Pointer to the first pixel to fill.
+ * @param last Pointer to the last pixel to fill.
+ * @param color Color of the pixel
+ */
+ virtual inline void colorFill(PixelType *first, PixelType *last, PixelType color);
+
+ /**
+ * Copies several pixes in a row from a surface to another one.
+ * Used for surface blitting.
+ * See colorFill() for optimization guidelines.
+ *
+ * @param src Source surface.
+ * @param dst Destination surface.
+ * @param count Amount of pixels to copy over.
+ */
+ virtual inline void colorCopy(PixelType *src, PixelType *dst, int count);
+
+ virtual void areaConvolution(const Common::Rect &area, const int filter[3][3], int filterDiv, int offset);
+
+ PixelType _fgColor; /** Foreground color currently being used to draw on the renderer */
+ PixelType _bgColor; /** Background color currently being used to draw on the renderer */
+
+ PixelType _gradientStart; /** Start color for the fill gradient */
+ PixelType _gradientEnd; /** End color for the fill gradient */
+
+ PixelType _bevelColor;
+ PixelType _bitmapAlphaColor;
+};
+
+
+/**
+ * VectorRendererAA: Anti-Aliased Vector Renderer Class
+ *
+ * This templated class inherits all the functionality of the VectorRendererSpec
+ * class but uses better looking yet slightly slower AA algorithms for drawing
+ * most primivitves. May be used in faster platforms.
+ *
+ * TODO: Expand documentation.
+ *
+ * @see VectorRenderer
+ * @see VectorRendererSpec
+ */
+template<typename PixelType, typename PixelFormat>
+class VectorRendererAA : public VectorRendererSpec<PixelType, PixelFormat> {
+ typedef VectorRendererSpec<PixelType, PixelFormat> Base;
+protected:
+ /**
+ * "Wu's Line Antialiasing Algorithm" as published by Xiaolin Wu, July 1991
+ * Based on the implementation found in Michael Abrash's Graphics Programming Black Book.
+ *
+ * Generic line drawing algorithm for the Antialiased renderer. Optimized with no
+ * floating point operations, assumes no special cases.
+ *
+ * @see VectorRenderer::drawLineAlg()
+ */
+ virtual void drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color);
+
+ /**
+ * "Wu's Circle Antialiasing Algorithm" as published by Xiaolin Wu, July 1991
+ * Based on the theoretical concept of the algorithm.
+ *
+ * Implementation of Wu's algorithm for circles using fixed point arithmetics.
+ * Could be quite fast.
+ *
+ * @see VectorRenderer::drawCircleAlg()
+ */
+ virtual void drawCircleAlg(int x, int y, int r, PixelType color, VectorRenderer::FillMode fill_m);
+
+ /**
+ * "Wu's Circle Antialiasing Algorithm" as published by Xiaolin Wu, July 1991,
+ * modified with corner displacement to allow drawing of squares with rounded
+ * corners.
+ *
+ * @see VectorRenderer::drawRoundedAlg()
+ */
+ virtual void drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m);
+
+ virtual void drawRoundedSquareShadow(int x, int y, int r, int w, int h, int blur) {
+ Base::drawRoundedSquareShadow(x, y, r, w, h, blur);
+// VectorRenderer::applyConvolutionMatrix(VectorRenderer::kConvolutionHardBlur,
+// Common::Rect(x, y, x + w + blur * 2, y + h + blur * 2));
+ }
+};
+
+}
+#endif \ No newline at end of file
diff --git a/graphics/module.mk b/graphics/module.mk
index b8dfd94ad2..b3618ddcfc 100644
--- a/graphics/module.mk
+++ b/graphics/module.mk
@@ -17,7 +17,8 @@ MODULE_OBJS := \
scaler.o \
scaler/thumbnail.o \
surface.o \
- VectorRenderer.o
+ VectorRenderer.o \
+ VectorRendererSpec.o
ifndef DISABLE_SCALERS
MODULE_OBJS += \