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Diffstat (limited to 'queen/command.cpp')
-rw-r--r--queen/command.cpp42
1 files changed, 21 insertions, 21 deletions
diff --git a/queen/command.cpp b/queen/command.cpp
index afc1be4ecc..2a78237eab 100644
--- a/queen/command.cpp
+++ b/queen/command.cpp
@@ -83,7 +83,7 @@ void CmdText::setVerb(Verb v) {
void CmdText::addLinkWord(Verb v) {
if (_isReversed) {
char temp[MAX_COMMAND_LEN];
-
+
strcpy(temp, _command);
strcpy(_command, _vm->logic()->verbName(v));
strcat(_command, " ");
@@ -97,7 +97,7 @@ void CmdText::addLinkWord(Verb v) {
void CmdText::addObject(const char *objName) {
if (_isReversed) {
char temp[MAX_COMMAND_LEN];
-
+
strcpy(temp, _command);
strcpy(_command, objName);
strcat(_command, " ");
@@ -116,7 +116,7 @@ void CmdState::init() {
commandLevel = 1;
oldVerb = verb = action = VERB_NONE;
oldNoun = noun = subject[0] = subject[1] = 0;
-
+
selAction = VERB_NONE;
selNoun = 0;
}
@@ -242,7 +242,7 @@ void Command::executeCurrentAction() {
}
}
-void Command::updatePlayer() {
+void Command::updatePlayer() {
if (_vm->logic()->joeWalk() != JWM_MOVE) {
int16 cx = _vm->input()->mousePosX();
int16 cy = _vm->input()->mousePosY();
@@ -287,7 +287,7 @@ void Command::readCommandsFrom(byte *&ptr) {
_cmdList[i].readFromBE(ptr);
}
}
-
+
_numCmdArea = READ_BE_UINT16(ptr); ptr += 2;
_cmdArea = new CmdArea[_numCmdArea + 1];
if (_numCmdArea == 0) {
@@ -423,8 +423,8 @@ int16 Command::executeCommand(uint16 comId, int16 condResult) {
}
// don't play music on an OPEN/CLOSE command - in case the command fails
- if (_state.selAction != VERB_NONE &&
- _state.selAction != VERB_OPEN &&
+ if (_state.selAction != VERB_NONE &&
+ _state.selAction != VERB_OPEN &&
_state.selAction != VERB_CLOSE) {
// only play song if it's a PLAY BEFORE type
if (com->song > 0) {
@@ -498,7 +498,7 @@ int16 Command::makeJoeWalkTo(int16 x, int16 y, int16 objNum, Verb v, bool mustWa
p = _vm->walk()->moveJoe(facing, x, y, false);
if (p != 0) {
_vm->logic()->newRoom(0); // cancel makeJoeWalkTo, that should be equivalent to cr10 fix
- }
+ }
}
}
return p;
@@ -548,7 +548,7 @@ void Command::grabSelectedObject(int16 objNum, uint16 objState, uint16 objName)
} else if (_state.action == VERB_GIVE && _state.commandLevel == 1) {
// command not fully constructed
_state.commandLevel = 2;
- _cmdText.addLinkWord(VERB_PREP_TO);
+ _cmdText.addLinkWord(VERB_PREP_TO);
_cmdText.display(INK_CMD_NORMAL);
_parse = false;
} else {
@@ -578,7 +578,7 @@ void Command::grabSelectedItem() {
(_vm->input()->keyVerb() != VERB_NONE && _state.verb != VERB_NONE)) {
if (_state.action == VERB_NONE) {
if (_vm->input()->keyVerb() != VERB_NONE) {
- // We've selected via the keyboard, no command is being
+ // We've selected via the keyboard, no command is being
// constructed, so we shall find the item's default
_state.verb = State::findDefaultVerb(id->state);
if (_state.verb == VERB_NONE) {
@@ -588,8 +588,8 @@ void Command::grabSelectedItem() {
}
_state.action = _state.verb;
} else {
- // Action>0 ONLY if command has been constructed
- // Left Mouse Button pressed just do Look At
+ // Action>0 ONLY if command has been constructed
+ // Left Mouse Button pressed just do Look At
_state.action = VERB_LOOK_AT;
_cmdText.setVerb(VERB_LOOK_AT);
}
@@ -631,7 +631,7 @@ void Command::grabSelectedNoun() {
if (_state.verb == VERB_NONE) {
if (_mouseKey == Input::MOUSE_LBUTTON) {
- if ((_state.commandLevel != 2 && _state.action == VERB_NONE) ||
+ if ((_state.commandLevel != 2 && _state.action == VERB_NONE) ||
(_state.commandLevel == 2 && _parse)) {
_state.verb = VERB_WALK_TO;
_state.action = VERB_WALK_TO;
@@ -682,7 +682,7 @@ void Command::grabSelectedVerb() {
}
bool Command::executeIfCutaway(const char *description) {
- if (strlen(description) > 4 &&
+ if (strlen(description) > 4 &&
scumm_stricmp(description + strlen(description) - 4, ".cut") == 0) {
_vm->display()->clearTexts(CmdText::COMMAND_Y_POS, CmdText::COMMAND_Y_POS);
@@ -699,7 +699,7 @@ bool Command::executeIfCutaway(const char *description) {
}
bool Command::executeIfDialog(const char *description) {
- if (strlen(description) > 4 &&
+ if (strlen(description) > 4 &&
scumm_stricmp(description + strlen(description) - 4, ".dog") == 0) {
_vm->display()->clearTexts(CmdText::COMMAND_Y_POS, CmdText::COMMAND_Y_POS);
@@ -724,7 +724,7 @@ bool Command::handleWrongAction() {
uint16 roomData = _vm->logic()->currentRoomData();
// select without a command or WALK TO ; do a WALK
- if ((_state.selAction == VERB_WALK_TO || _state.selAction == VERB_NONE) &&
+ if ((_state.selAction == VERB_WALK_TO || _state.selAction == VERB_NONE) &&
(_state.selNoun > objMax || _state.selNoun == 0)) {
if (_state.selAction == VERB_NONE) {
_vm->display()->clearTexts(CmdText::COMMAND_Y_POS, CmdText::COMMAND_Y_POS);
@@ -841,7 +841,7 @@ void Command::sayInvalidAction(Verb action, int16 subj1, int16 subj2) {
}
}
break;
-
+
default:
break;
}
@@ -923,7 +923,7 @@ void Command::openOrCloseAssociatedObject(Verb action, int16 otherObj) {
break;
}
}
- }
+ }
if (com != 0) {
@@ -954,7 +954,7 @@ void Command::openOrCloseAssociatedObject(Verb action, int16 otherObj) {
int16 Command::setConditions(uint16 command, bool lastCmd) {
debug(9, "Command::setConditions(%d, %d)", command, lastCmd);
-
+
int16 ret = 0;
uint16 cmdState[21];
memset(cmdState, 0, sizeof(cmdState));
@@ -1047,7 +1047,7 @@ void Command::setObjects(uint16 command) {
objData->name = 0;
if (objData->room == _vm->logic()->currentRoom()) {
if (dstObj != _state.subject[0]) {
- // if the new object we have updated is on screen and is not the
+ // if the new object we have updated is on screen and is not the
// current object, then we can update. This is because we turn
// current object off ourselves by COM_LIST(com, 8)
if (objData->image != -3 && objData->image != -4) {
@@ -1084,7 +1084,7 @@ void Command::setObjects(uint16 command) {
// hide the object
if (objData->name > 0) {
objData->name = -objData->name;
- // may need to turn BOBs off for objects to be hidden on current
+ // may need to turn BOBs off for objects to be hidden on current
// screen ! if the new object we have updated is on screen and
// is not current object then update it
_vm->graphics()->refreshObject(dstObj);