aboutsummaryrefslogtreecommitdiff
path: root/queen/graphics.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'queen/graphics.cpp')
-rw-r--r--queen/graphics.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/queen/graphics.cpp b/queen/graphics.cpp
index 0bd3825f2c..32b3326992 100644
--- a/queen/graphics.cpp
+++ b/queen/graphics.cpp
@@ -195,7 +195,7 @@ static int compareBobDrawOrder(const void *a, const void *b) {
const BobSlot *bob2 = *(const BobSlot * const *)b;
int d = bob1->y - bob2->y;
// As the qsort() function may reorder "equal" elements,
- // we use the bob slot number when needed. This is required
+ // we use the bob slot number when needed. This is required
// during the introduction, to hide a crate behind the clock.
if (d == 0) {
d = bob1 - bob2;
@@ -466,7 +466,7 @@ void Graphics::setBobText(const BobSlot *pbs, const char *text, int textX, int t
}
}
- // Find width of widest line
+ // Find width of widest line
int maxLineWidth = 0;
@@ -582,7 +582,7 @@ void Graphics::setupNewRoom(const char *room, uint16 roomNum, int16 *furniture,
clearBobs();
// load/setup objects associated to this room
- char filename[20];
+ char filename[20];
sprintf(filename, "%s.BBK", room);
_vm->bankMan()->load(filename, 15);
@@ -824,7 +824,7 @@ uint16 Graphics::refreshObject(uint16 obj) {
if (image > 5000) {
image -= 5000;
}
-
+
GraphicData *pgd = _vm->logic()->graphicData(image);
bool rebound = false;
int16 lastFrame = pgd->lastFrame;
@@ -925,7 +925,7 @@ void Graphics::setupRoomFurniture(int16 *furniture, uint16 furnitureCount) {
void Graphics::setupRoomObjects() {
uint16 i;
- // furniture frames are reserved in ::setupRoomFurniture(), we append objects
+ // furniture frames are reserved in ::setupRoomFurniture(), we append objects
// frames after the furniture ones.
uint16 curImage = FRAMES_JOE + _numFurnitureStatic + _numFurnitureAnimatedLen;
uint16 firstRoomObj = _vm->logic()->currentRoomData() + 1;
@@ -942,7 +942,7 @@ void Graphics::setupRoomObjects() {
// static/animated Bobs
for (i = firstRoomObj; i <= lastRoomObj; ++i) {
ObjectData *pod = _vm->logic()->objectData(i);
- // setup blanks bobs for turned off objects (in case
+ // setup blanks bobs for turned off objects (in case
// you turn them on again)
if (pod->image == -1) {
// static OFF Bob
@@ -1059,7 +1059,7 @@ uint16 Graphics::setupPerson(uint16 noun, uint16 curImage) {
debug(6, "Graphics::setupPerson(%d, %d) - bob = %d name = %s", noun, curImage, pad->bobNum, p.name);
- if (p.anim != NULL) {
+ if (p.anim != NULL) {
curImage = setupPersonAnim(pad, p.anim, curImage);
} else {
erasePersonAnim(pad->bobNum);
@@ -1093,7 +1093,7 @@ BamScene::BamScene(QueenEngine *vm)
void BamScene::playSfx() {
// FIXME - we don't play all sfx here. This is only necessary for
- // the fight bam, where the number of 'sfx bam frames' is too much
+ // the fight bam, where the number of 'sfx bam frames' is too much
// important / too much closer. The original game does not have
// this problem since their playSfx() function returns immediately
// if a sound is already being played.
@@ -1170,7 +1170,7 @@ void BamScene::updateFightAnimation() {
_obj2->curPos(bdb->obj2.x, bdb->obj2.y);
_obj2->frameNum = 40 + ABS(bdb->obj2.frame);
_obj2->xflip = (bdb->obj2.frame < 0);
-
+
// FX
_objfx->curPos(bdb->fx.x, bdb->fx.y);
_objfx->frameNum = 40 + ABS(bdb->fx.frame);