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-rw-r--r--queen/graphics.h28
1 files changed, 14 insertions, 14 deletions
diff --git a/queen/graphics.h b/queen/graphics.h
index 5c9e73cf0b..f21b66372b 100644
--- a/queen/graphics.h
+++ b/queen/graphics.h
@@ -79,7 +79,7 @@ struct BobSlot {
void animString(const AnimFrame *animBuf);
void animNormal(uint16 firstFrame, uint16 lastFrame, uint16 speed, bool rebound, bool xflip);
-
+
void scaleWalkSpeed(uint16 ms);
void clear();
@@ -97,40 +97,40 @@ public:
//! unpacks control frames (ie. arrows)
void unpackControlBank();
-
+
//! setup dialog arrows
void setupArrows();
-
+
//! setup mouse cursor
void setupMouseCursor();
//! draw a bob
void drawBob(const BobSlot *bs, const BobFrame *bf, const Box *box, int16 x, int16 y);
-
+
//! draw an inventory item
void drawInventoryItem(uint32 frameNum, uint16 x, uint16 y);
-
+
//! draw a bob directly on the backdrop bitmap
void pasteBob(uint16 objNum, uint16 image);
-
+
//! resize a bobframe
void shrinkFrame(const BobFrame *bf, uint16 percentage);
-
+
//! animate/move bobs and sort them
void sortBobs();
-
+
//! draw all the sorted bobs
void drawBobs();
-
+
//! clear all setup bobs
void clearBobs();
-
+
//! stop all animating/movings bobs
void stopBobs();
-
+
//! returns a reference to the specified bob
BobSlot *bob(int index);
-
+
//! display a text 'near' the specified bob
void setBobText(const BobSlot *bob, const char *text, int textX, int textY, int color, int flags);
@@ -195,7 +195,7 @@ private:
//! cutaway objects/persons animations
AnimFrame _cutAnim[21][30];
-
+
uint16 _personFrames[4];
//! number of animated furniture in current room
@@ -223,7 +223,7 @@ class BamScene {
public:
BamScene(QueenEngine *vm);
-
+
void playSfx();
void prepareAnimation();
void updateCarAnimation();