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-rw-r--r--queen/grid.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/queen/grid.h b/queen/grid.h
index 28579e3bab..2e5859f347 100644
--- a/queen/grid.h
+++ b/queen/grid.h
@@ -46,51 +46,51 @@ public:
//! defines a new zone
void setZone(GridScreen screen, uint16 zoneNum, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
-
+
//! defines a new zone
void setZone(GridScreen screen, uint16 zoneNum, const Box &box);
-
+
//! find the zone number containing the specified point
uint16 findZoneForPos(GridScreen screen, uint16 x, uint16 y) const;
-
+
//! find the area number containing the specified point
uint16 findAreaForPos(GridScreen screen, uint16 x, uint16 y) const;
-
+
//! clear the zones for current room
void clear(GridScreen screen);
-
+
//! setup objects zones for the specified room
void setupNewRoom(uint16 room, uint16 firstRoomObjNum);
-
+
//! setup panel zones
void setupPanel();
-
+
//! draw the zones for current room (debug only)
void drawZones();
-
+
//! retuns a reference to the specified zone
const Box *zone(GridScreen screen, uint16 index) const;
//! get the verb for the specified cursor position
Verb findVerbUnderCursor(int16 cursorx, int16 cursory) const;
-
+
//! get the object for the specified cursor position
uint16 findObjectUnderCursor(int16 cursorx, int16 cursory) const;
-
+
//! get the object for the specified zone number
uint16 findObjectNumber(uint16 zoneNum) const;
-
+
//! get scale for the specified position
uint16 findScale(uint16 x, uint16 y) const;
//! returns a reference to the specfied room area
Area *area(int room, int num) const { return &_area[room][num]; }
-
+
//! returns the number of areas in this room
uint16 areaMax(int room) const { return _areaMax[room]; }
-
+
//! returns the number of objects in this room
- uint16 objMax(int room) const { return _objMax[room]; }
+ uint16 objMax(int room) const { return _objMax[room]; }
void saveState(byte *&ptr);
void loadState(uint32 ver, byte *&ptr);
@@ -110,7 +110,7 @@ private:
//! current room zones
ZoneSlot _zones[GS_COUNT][MAX_ZONES_NUMBER];
-
+
//! number of objects for each room
int16 *_objMax;