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Diffstat (limited to 'scumm/actor.h')
-rw-r--r--scumm/actor.h106
1 files changed, 53 insertions, 53 deletions
diff --git a/scumm/actor.h b/scumm/actor.h
index 26283d3df4..ed63cc567e 100644
--- a/scumm/actor.h
+++ b/scumm/actor.h
@@ -96,21 +96,21 @@ public:
Common::Rect _clipOverride;
int _offsX, _offsY;
- int top, bottom;
- uint width;
- byte number;
- uint16 costume;
- byte room;
- byte talkColor;
- int talkFrequency;
- byte talkPan;
- byte talkVolume;
- uint16 boxscale;
- byte scalex, scaley;
- byte charset;
- byte moving;
- bool ignoreBoxes;
- byte forceClip;
+ int _top, _bottom;
+ uint _width;
+ byte _number;
+ uint16 _costume;
+ byte _room;
+ byte _talkColor;
+ int _talkFrequency;
+ byte _talkPan;
+ byte _talkVolume;
+ uint16 _boxscale;
+ byte _scalex, _scaley;
+ byte _charset;
+ byte _moving;
+ bool _ignoreBoxes;
+ byte _forceClip;
byte _initFrame;
byte _walkFrame;
@@ -118,45 +118,45 @@ public:
byte _talkStartFrame;
byte _talkStopFrame;
- bool needRedraw, needBgReset, visible;
+ bool _needRedraw, _needBgReset, _visible;
byte _shadowMode;
- bool flip;
- byte frame;
+ bool _flip;
+ byte _frame;
byte _walkbox;
- int16 talkPosX, talkPosY;
- uint16 talkScript, walkScript;
- bool ignoreTurns;
- bool drawToBackBuf;
+ int16 _talkPosX, _talkPosY;
+ uint16 _talkScript, _walkScript;
+ bool _ignoreTurns;
+ bool _drawToBackBuf;
int8 _layer;
- uint16 sound[32];
- CostumeData cost;
+ uint16 _sound[32];
+ CostumeData _cost;
/* HE specific */
- byte hePaletteNum;
- bool heNoTalkAnimation;
- bool heSkipLimbs;
+ byte _hePaletteNum;
+ bool _heNoTalkAnimation;
+ bool _heSkipLimbs;
bool _heTalking;
- uint32 heCondMask;
+ uint32 _heCondMask;
- AuxBlock auxBlock;
+ AuxBlock _auxBlock;
struct {
int16 posX;
int16 posY;
int16 color;
byte sentence[128];
- } heTalkQueue[16];
+ } _heTalkQueue[16];
protected:
- byte palette[256];
+ byte _palette[256];
int _elevation;
- uint16 facing;
- uint16 targetFacing;
- uint speedx, speedy;
- byte animProgress, animSpeed;
- bool costumeNeedsInit;
- ActorWalkData walkdata;
- int16 animVariable[27];
+ uint16 _facing;
+ uint16 _targetFacing;
+ uint _speedx, _speedy;
+ byte _animProgress, _animSpeed;
+ bool _costumeNeedsInit;
+ ActorWalkData _walkdata;
+ int16 _animVariable[27];
static ScummEngine *_vm;
@@ -212,39 +212,39 @@ public:
void animateActor(int anim);
bool isInCurrentRoom() const {
- return room == _vm->_currentRoom;
+ return _room == _vm->_currentRoom;
}
int getActorXYPos(int &x, int &y) const;
int getRoom() const {
- return room;
+ return _room;
}
int getFacing() const {
- return facing;
+ return _facing;
}
int getAnimVar(byte var) const {
checkRange(26, 0, var, "getAnimVar %d out of range(r)");
- return animVariable[var];
+ return _animVariable[var];
}
void setAnimVar(byte var, int value) {
checkRange(26, 0, var, "setAnimVar %d out of range(r)");
- animVariable[var] = value;
+ _animVariable[var] = value;
}
void setAnimSpeed(byte newAnimSpeed) {
- animSpeed = newAnimSpeed;
- animProgress = 0;
+ _animSpeed = newAnimSpeed;
+ _animProgress = 0;
}
int getAnimSpeed() const {
- return animSpeed;
+ return _animSpeed;
}
int getAnimProgress() const {
- return animProgress;
+ return _animProgress;
}
int getElevation() const {
@@ -254,21 +254,21 @@ public:
void setElevation(int newElevation) {
if (_elevation != newElevation) {
_elevation = newElevation;
- needRedraw = true;
+ _needRedraw = true;
}
}
void setPalette(int idx, int val) {
- palette[idx] = val;
- needRedraw = true;
+ _palette[idx] = val;
+ _needRedraw = true;
}
void setScale(int sx, int sy) {
if (sx != -1)
- scalex = sx;
+ _scalex = sx;
if (sy != -1)
- scaley = sy;
- needRedraw = true;
+ _scaley = sy;
+ _needRedraw = true;
}
void classChanged(int cls, bool value);