aboutsummaryrefslogtreecommitdiff
path: root/scumm/insane/insane_ben.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scumm/insane/insane_ben.cpp')
-rw-r--r--scumm/insane/insane_ben.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/scumm/insane/insane_ben.cpp b/scumm/insane/insane_ben.cpp
index 8d29118e4d..5c03f504eb 100644
--- a/scumm/insane/insane_ben.cpp
+++ b/scumm/insane/insane_ben.cpp
@@ -1905,19 +1905,19 @@ void Insane::switchBenWeapon(void) {
case INV_CHAIN:
smlayer_setActorCostume(0, 2, readArray(20));
smlayer_setActorFacing(0, 2, 18, 180);
- _actor[0].weaponClass = 0;
+ _actor[0].weaponClass = 1;
_actor[0].act[2].state = 34;
break;
case INV_CHAINSAW:
smlayer_setActorCostume(0, 2, readArray(24));
smlayer_setActorFacing(0, 2, 18, 180);
- _actor[0].weaponClass = 0;
+ _actor[0].weaponClass = 1;
_actor[0].act[2].state = 34;
break;
case INV_MACE:
smlayer_setActorCostume(0, 2, readArray(23));
smlayer_setActorFacing(0, 2, 18, 180);
- _actor[0].weaponClass = 0;
+ _actor[0].weaponClass = 1;
_actor[0].act[2].state = 34;
break;
case INV_2X4:
@@ -1927,7 +1927,7 @@ void Insane::switchBenWeapon(void) {
smlayer_setActorCostume(0, 2, readArray(19));
smlayer_setActorFacing(0, 2, 18, 180);
- _actor[0].weaponClass = 0;
+ _actor[0].weaponClass = 1;
_actor[0].act[2].state = 34;
break;
case INV_WRENCH:
@@ -1936,7 +1936,7 @@ void Insane::switchBenWeapon(void) {
else
smlayer_setActorCostume(0, 2, readArray(25));
smlayer_setActorFacing(0, 2, 18, 180);
- _actor[0].weaponClass = 0;
+ _actor[0].weaponClass = 1;
_actor[0].act[2].state = 34;
break;
case INV_BOOT: