diff options
Diffstat (limited to 'scumm/insane')
-rw-r--r-- | scumm/insane/insane_ben.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/scumm/insane/insane_ben.cpp b/scumm/insane/insane_ben.cpp index 8d29118e4d..5c03f504eb 100644 --- a/scumm/insane/insane_ben.cpp +++ b/scumm/insane/insane_ben.cpp @@ -1905,19 +1905,19 @@ void Insane::switchBenWeapon(void) { case INV_CHAIN: smlayer_setActorCostume(0, 2, readArray(20)); smlayer_setActorFacing(0, 2, 18, 180); - _actor[0].weaponClass = 0; + _actor[0].weaponClass = 1; _actor[0].act[2].state = 34; break; case INV_CHAINSAW: smlayer_setActorCostume(0, 2, readArray(24)); smlayer_setActorFacing(0, 2, 18, 180); - _actor[0].weaponClass = 0; + _actor[0].weaponClass = 1; _actor[0].act[2].state = 34; break; case INV_MACE: smlayer_setActorCostume(0, 2, readArray(23)); smlayer_setActorFacing(0, 2, 18, 180); - _actor[0].weaponClass = 0; + _actor[0].weaponClass = 1; _actor[0].act[2].state = 34; break; case INV_2X4: @@ -1927,7 +1927,7 @@ void Insane::switchBenWeapon(void) { smlayer_setActorCostume(0, 2, readArray(19)); smlayer_setActorFacing(0, 2, 18, 180); - _actor[0].weaponClass = 0; + _actor[0].weaponClass = 1; _actor[0].act[2].state = 34; break; case INV_WRENCH: @@ -1936,7 +1936,7 @@ void Insane::switchBenWeapon(void) { else smlayer_setActorCostume(0, 2, readArray(25)); smlayer_setActorFacing(0, 2, 18, 180); - _actor[0].weaponClass = 0; + _actor[0].weaponClass = 1; _actor[0].act[2].state = 34; break; case INV_BOOT: |