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Diffstat (limited to 'scumm/script_v100he.cpp')
-rw-r--r--scumm/script_v100he.cpp108
1 files changed, 54 insertions, 54 deletions
diff --git a/scumm/script_v100he.cpp b/scumm/script_v100he.cpp
index 792c0a44e1..620b094006 100644
--- a/scumm/script_v100he.cpp
+++ b/scumm/script_v100he.cpp
@@ -408,34 +408,34 @@ void ScummEngine_v100he::o100_actorOps() {
case 6:
i = pop();
j = pop();
- a->putActor(i, j, a->room);
+ a->putActor(i, j, a->_room);
break;
case 8:
- a->drawToBackBuf = false;
- a->needRedraw = true;
- a->needBgReset = true;
+ a->_drawToBackBuf = false;
+ a->_needRedraw = true;
+ a->_needBgReset = true;
break;
case 9:
{
- int top_actor = a->top;
- int bottom_actor = a->bottom;
- a->drawToBackBuf = true;
- a->needRedraw = true;
+ int top_actor = a->_top;
+ int bottom_actor = a->_bottom;
+ a->_drawToBackBuf = true;
+ a->_needRedraw = true;
a->drawActorCostume();
- a->drawToBackBuf = false;
- a->needRedraw = true;
+ a->_drawToBackBuf = false;
+ a->_needRedraw = true;
a->drawActorCostume();
- a->needRedraw = false;
+ a->_needRedraw = false;
- if (a->top > top_actor)
- a->top = top_actor;
- if (a->bottom < bottom_actor)
- a->bottom = bottom_actor;
+ if (a->_top > top_actor)
+ a->_top = top_actor;
+ if (a->_bottom < bottom_actor)
+ a->_bottom = bottom_actor;
}
break;
case 14:
- a->charset = pop();
+ a->_charset = pop();
break;
case 18:
a->_clipOverride.bottom = pop();
@@ -462,7 +462,7 @@ void ScummEngine_v100he::o100_actorOps() {
break;
case 52: // SO_ACTOR_NAME
copyScriptString(string);
- loadPtrToResource(rtActorName, a->number, string);
+ loadPtrToResource(rtActorName, a->_number, string);
break;
case 53: // SO_ACTOR_NEW
a->initActor(2);
@@ -472,16 +472,16 @@ void ScummEngine_v100he::o100_actorOps() {
i = pop();
checkRange(255, 0, i, "o100_actorOps: Illegal palette slot %d");
a->remapActorPaletteColor(i, j);
- a->needRedraw = true;
+ a->_needRedraw = true;
break;
case 59:
// Uses reverse order of layering, so we adjust
a->_layer = -pop();
- a->needRedraw = true;
+ a->_needRedraw = true;
break;
case 63:
- a->hePaletteNum = pop();
- a->needRedraw = true;
+ a->_hePaletteNum = pop();
+ a->_needRedraw = true;
break;
case 65: // SO_SCALE
i = pop();
@@ -489,7 +489,7 @@ void ScummEngine_v100he::o100_actorOps() {
break;
case 70: // SO_SHADOW
a->_shadowMode = pop();
- a->needRedraw = true;
+ a->_needRedraw = true;
debug(0, "o100_actorOps: Set actor XMAP idx to %d", a->_shadowMode);
break;
case 74: // SO_STEP_DIST
@@ -503,11 +503,11 @@ void ScummEngine_v100he::o100_actorOps() {
int slot = pop();
int len = resStrLen(string) + 1;
- addMessageToStack(string, a->heTalkQueue[slot].sentence, len);
+ addMessageToStack(string, a->_heTalkQueue[slot].sentence, len);
- a->heTalkQueue[slot].posX = a->talkPosX;
- a->heTalkQueue[slot].posY = a->talkPosY;
- a->heTalkQueue[slot].color = a->talkColor;
+ a->_heTalkQueue[slot].posX = a->_talkPosX;
+ a->_heTalkQueue[slot].posY = a->_talkPosY;
+ a->_heTalkQueue[slot].color = a->_talkColor;
}
break;
case 83: // SO_ACTOR_VARIABLE
@@ -515,10 +515,10 @@ void ScummEngine_v100he::o100_actorOps() {
a->setAnimVar(pop(), i);
break;
case 87: // SO_ALWAYS_ZCLIP
- a->forceClip = pop();
+ a->_forceClip = pop();
break;
case 89: // SO_NEVER_ZCLIP
- a->forceClip = 0;
+ a->_forceClip = 0;
break;
case 128:
_actorClipOverride.bottom = pop();
@@ -529,10 +529,10 @@ void ScummEngine_v100he::o100_actorOps() {
case 130: // SO_SOUND
k = getStackList(args, ARRAYSIZE(args));
for (i = 0; i < k; i++)
- a->sound[i] = args[i];
+ a->_sound[i] = args[i];
break;
case 131: // SO_ACTOR_WIDTH
- a->width = pop();
+ a->_width = pop();
break;
case 132: // SO_ANIMATION_DEFAULT
a->_initFrame = 1;
@@ -545,22 +545,22 @@ void ScummEngine_v100he::o100_actorOps() {
a->setElevation(pop());
break;
case 134: // SO_FOLLOW_BOXES
- a->ignoreBoxes = 0;
- a->forceClip = 0;
+ a->_ignoreBoxes = 0;
+ a->_forceClip = 0;
if (a->isInCurrentRoom())
- a->putActor(a->_pos.x, a->_pos.y, a->room);
+ a->putActor(a->_pos.x, a->_pos.y, a->_room);
break;
case 135: // SO_IGNORE_BOXES
- a->ignoreBoxes = 1;
- a->forceClip = 0;
+ a->_ignoreBoxes = 1;
+ a->_forceClip = 0;
if (a->isInCurrentRoom())
- a->putActor(a->_pos.x, a->_pos.y, a->room);
+ a->putActor(a->_pos.x, a->_pos.y, a->_room);
break;
case 136: // SO_ACTOR_IGNORE_TURNS_OFF
- a->ignoreTurns = false;
+ a->_ignoreTurns = false;
break;
case 137: // SO_ACTOR_IGNORE_TURNS_ON
- a->ignoreTurns = true;
+ a->_ignoreTurns = true;
break;
case 138: // SO_INIT_ANIMATION
a->_initFrame = pop();
@@ -573,17 +573,17 @@ void ScummEngine_v100he::o100_actorOps() {
a->_talkStartFrame = pop();
break;
case 141: // SO_TALK_COLOR
- a->talkColor = pop();
+ a->_talkColor = pop();
break;
case 142:
k = pop();
- a->heNoTalkAnimation = 1;
+ a->_heNoTalkAnimation = 1;
a->setTalkCondition(k);
debug(1,"o100_actorOps: case 24 (%d)", k);
break;
case 143: // SO_TEXT_OFFSET
- a->talkPosY = pop();
- a->talkPosX = pop();
+ a->_talkPosY = pop();
+ a->_talkPosX = pop();
break;
case 144: // SO_WALK_ANIMATION
a->_walkFrame = pop();
@@ -829,20 +829,20 @@ void ScummEngine_v100he::o100_unknownE0() {
case 1:
{
Actor *a = derefActorSafe(num, "o100_unknownE0");
- int top_actor = a->top;
- int bottom_actor = a->bottom;
- a->drawToBackBuf = true;
- a->needRedraw = true;
+ int top_actor = a->_top;
+ int bottom_actor = a->_bottom;
+ a->_drawToBackBuf = true;
+ a->_needRedraw = true;
a->drawActorCostume();
- a->drawToBackBuf = false;
- a->needRedraw = true;
+ a->_drawToBackBuf = false;
+ a->_needRedraw = true;
a->drawActorCostume();
- a->needRedraw = false;
+ a->_needRedraw = false;
- if (a->top > top_actor)
- a->top = top_actor;
- if (a->bottom < bottom_actor)
- a->bottom = bottom_actor;
+ if (a->_top > top_actor)
+ a->_top = top_actor;
+ if (a->_bottom < bottom_actor)
+ a->_bottom = bottom_actor;
type = 2;
}
@@ -2148,7 +2148,7 @@ void ScummEngine_v100he::o100_wait() {
offs = fetchScriptWordSigned();
actnum = pop();
a = derefActor(actnum, "o100_wait:168");
- if (a->moving)
+ if (a->_moving)
break;
return;
case 129: // SO_WAIT_FOR_CAMERA Wait for camera