diff options
Diffstat (limited to 'scumm/script_v6he.cpp')
| -rw-r--r-- | scumm/script_v6he.cpp | 76 |
1 files changed, 38 insertions, 38 deletions
diff --git a/scumm/script_v6he.cpp b/scumm/script_v6he.cpp index 960524fd0a..b7175b9826 100644 --- a/scumm/script_v6he.cpp +++ b/scumm/script_v6he.cpp @@ -624,7 +624,7 @@ void ScummEngine_v60he::o60_actorOps() { case 78: // SO_SOUND k = getStackList(args, ARRAYSIZE(args)); for (i = 0; i < k; i++) - a->sound[i] = args[i]; + a->_sound[i] = args[i]; break; case 79: // SO_WALK_ANIMATION a->_walkFrame = pop(); @@ -660,92 +660,92 @@ void ScummEngine_v60he::o60_actorOps() { i = pop(); checkRange(255, 0, i, "Illegal palette slot %d"); a->remapActorPaletteColor(i, j); - a->needRedraw = true; + a->_needRedraw = true; break; case 87: // SO_TALK_COLOR - a->talkColor = pop(); + a->_talkColor = pop(); break; case 88: // SO_ACTOR_NAME - loadPtrToResource(rtActorName, a->number, NULL); + loadPtrToResource(rtActorName, a->_number, NULL); break; case 89: // SO_INIT_ANIMATION a->_initFrame = pop(); break; case 91: // SO_ACTOR_WIDTH - a->width = pop(); + a->_width = pop(); break; case 92: // SO_SCALE i = pop(); a->setScale(i, i); break; case 93: // SO_NEVER_ZCLIP - a->forceClip = 0; + a->_forceClip = 0; break; case 94: // SO_ALWAYS_ZCLIP - a->forceClip = pop(); + a->_forceClip = pop(); break; case 95: // SO_IGNORE_BOXES - a->ignoreBoxes = 1; - a->forceClip = 0; + a->_ignoreBoxes = 1; + a->_forceClip = 0; if (a->isInCurrentRoom()) - a->putActor(a->_pos.x, a->_pos.y, a->room); + a->putActor(a->_pos.x, a->_pos.y, a->_room); break; case 96: // SO_FOLLOW_BOXES - a->ignoreBoxes = 0; - a->forceClip = 0; + a->_ignoreBoxes = 0; + a->_forceClip = 0; if (a->isInCurrentRoom()) - a->putActor(a->_pos.x, a->_pos.y, a->room); + a->putActor(a->_pos.x, a->_pos.y, a->_room); break; case 97: // SO_ANIMATION_SPEED a->setAnimSpeed(pop()); break; case 98: // SO_SHADOW a->_shadowMode = pop(); - a->needRedraw = true; + a->_needRedraw = true; break; case 99: // SO_TEXT_OFFSET - a->talkPosY = pop(); - a->talkPosX = pop(); + a->_talkPosY = pop(); + a->_talkPosX = pop(); break; case 156: // HE 7.2 - a->charset = pop(); + a->_charset = pop(); break; case 198: // SO_ACTOR_VARIABLE i = pop(); a->setAnimVar(pop(), i); break; case 215: // SO_ACTOR_IGNORE_TURNS_ON - a->ignoreTurns = true; + a->_ignoreTurns = true; break; case 216: // SO_ACTOR_IGNORE_TURNS_OFF - a->ignoreTurns = false; + a->_ignoreTurns = false; break; case 217: // SO_ACTOR_NEW a->initActor(2); break; case 218: { - int top_actor = a->top; - int bottom_actor = a->bottom; - a->drawToBackBuf = true; - a->needRedraw = true; + int top_actor = a->_top; + int bottom_actor = a->_bottom; + a->_drawToBackBuf = true; + a->_needRedraw = true; a->drawActorCostume(); - a->drawToBackBuf = false; - a->needRedraw = true; + a->_drawToBackBuf = false; + a->_needRedraw = true; a->drawActorCostume(); - a->needRedraw = false; + a->_needRedraw = false; - if (a->top > top_actor) - a->top = top_actor; - if (a->bottom < bottom_actor) - a->bottom = bottom_actor; + if (a->_top > top_actor) + a->_top = top_actor; + if (a->_bottom < bottom_actor) + a->_bottom = bottom_actor; } break; case 219: - a->drawToBackBuf = false; - a->needRedraw = true; - a->needBgReset = true; + a->_drawToBackBuf = false; + a->_needRedraw = true; + a->_needBgReset = true; break; case 225: { @@ -754,11 +754,11 @@ void ScummEngine_v60he::o60_actorOps() { int slot = pop(); int len = resStrLen(string) + 1; - addMessageToStack(string, a->heTalkQueue[slot].sentence, len); + addMessageToStack(string, a->_heTalkQueue[slot].sentence, len); - a->heTalkQueue[slot].posX = a->talkPosX; - a->heTalkQueue[slot].posY = a->talkPosY; - a->heTalkQueue[slot].color = a->talkColor; + a->_heTalkQueue[slot].posX = a->_talkPosX; + a->_heTalkQueue[slot].posY = a->_talkPosY; + a->_heTalkQueue[slot].color = a->_talkColor; break; } default: @@ -777,7 +777,7 @@ void ScummEngine_v60he::o60_wait() { offs = fetchScriptWordSigned(); actnum = pop(); a = derefActor(actnum, "o60_wait:168"); - if (a->moving) + if (a->_moving) break; return; case 169: // SO_WAIT_FOR_MESSAGE Wait for message |
