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path: root/scumm/script_v72he.cpp
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Diffstat (limited to 'scumm/script_v72he.cpp')
-rw-r--r--scumm/script_v72he.cpp84
1 files changed, 42 insertions, 42 deletions
diff --git a/scumm/script_v72he.cpp b/scumm/script_v72he.cpp
index d9995b2680..af51631b42 100644
--- a/scumm/script_v72he.cpp
+++ b/scumm/script_v72he.cpp
@@ -1028,14 +1028,14 @@ void ScummEngine_v72he::o72_actorOps() {
break;
case 24: // HE 80+
k = pop();
- a->heNoTalkAnimation = 1;
+ a->_heNoTalkAnimation = 1;
a->setTalkCondition(k);
debug(1,"o72_actorOps: case 24 (%d)", k);
break;
case 43: // HE 90+
// Uses reverse order of layering, so we adjust
a->_layer = -pop();
- a->needRedraw = true;
+ a->_needRedraw = true;
break;
case 64:
_actorClipOverride.bottom = pop();
@@ -1052,7 +1052,7 @@ void ScummEngine_v72he::o72_actorOps() {
case 65: // HE 98+
i = pop();
j = pop();
- a->putActor(i, j, a->room);
+ a->putActor(i, j, a->_room);
break;
case 68: // HE 90+
k = pop();
@@ -1069,7 +1069,7 @@ void ScummEngine_v72he::o72_actorOps() {
case 78: // SO_SOUND
k = getStackList(args, ARRAYSIZE(args));
for (i = 0; i < k; i++)
- a->sound[i] = args[i];
+ a->_sound[i] = args[i];
break;
case 79: // SO_WALK_ANIMATION
a->_walkFrame = pop();
@@ -1105,98 +1105,98 @@ void ScummEngine_v72he::o72_actorOps() {
i = pop();
checkRange(255, 0, i, "Illegal palette slot %d");
a->remapActorPaletteColor(i, j);
- a->needRedraw = true;
+ a->_needRedraw = true;
break;
case 87: // SO_TALK_COLOR
- a->talkColor = pop();
+ a->_talkColor = pop();
break;
case 88: // SO_ACTOR_NAME
copyScriptString(string);
- loadPtrToResource(rtActorName, a->number, string);
+ loadPtrToResource(rtActorName, a->_number, string);
break;
case 89: // SO_INIT_ANIMATION
a->_initFrame = pop();
break;
case 91: // SO_ACTOR_WIDTH
- a->width = pop();
+ a->_width = pop();
break;
case 92: // SO_SCALE
i = pop();
a->setScale(i, i);
break;
case 93: // SO_NEVER_ZCLIP
- a->forceClip = 0;
+ a->_forceClip = 0;
break;
case 94: // SO_ALWAYS_ZCLIP
- a->forceClip = pop();
+ a->_forceClip = pop();
break;
case 95: // SO_IGNORE_BOXES
- a->ignoreBoxes = 1;
- a->forceClip = 0;
+ a->_ignoreBoxes = 1;
+ a->_forceClip = 0;
if (a->isInCurrentRoom())
- a->putActor(a->_pos.x, a->_pos.y, a->room);
+ a->putActor(a->_pos.x, a->_pos.y, a->_room);
break;
case 96: // SO_FOLLOW_BOXES
- a->ignoreBoxes = 0;
- a->forceClip = 0;
+ a->_ignoreBoxes = 0;
+ a->_forceClip = 0;
if (a->isInCurrentRoom())
- a->putActor(a->_pos.x, a->_pos.y, a->room);
+ a->putActor(a->_pos.x, a->_pos.y, a->_room);
break;
case 97: // SO_ANIMATION_SPEED
a->setAnimSpeed(pop());
break;
case 98: // SO_SHADOW
a->_shadowMode = pop();
- a->needRedraw = true;
+ a->_needRedraw = true;
debug(0, "Set actor XMAP idx to %d", a->_shadowMode);
break;
case 99: // SO_TEXT_OFFSET
- a->talkPosY = pop();
- a->talkPosX = pop();
+ a->_talkPosY = pop();
+ a->_talkPosX = pop();
break;
case 156: // HE 72+
- a->charset = pop();
+ a->_charset = pop();
break;
case 175: // HE 99+
- a->hePaletteNum = pop();
- a->needRedraw = true;
+ a->_hePaletteNum = pop();
+ a->_needRedraw = true;
break;
case 198: // SO_ACTOR_VARIABLE
i = pop();
a->setAnimVar(pop(), i);
break;
case 215: // SO_ACTOR_IGNORE_TURNS_ON
- a->ignoreTurns = true;
+ a->_ignoreTurns = true;
break;
case 216: // SO_ACTOR_IGNORE_TURNS_OFF
- a->ignoreTurns = false;
+ a->_ignoreTurns = false;
break;
case 217: // SO_ACTOR_NEW
a->initActor(2);
break;
case 218:
{
- int top_actor = a->top;
- int bottom_actor = a->bottom;
- a->drawToBackBuf = true;
- a->needRedraw = true;
+ int top_actor = a->_top;
+ int bottom_actor = a->_bottom;
+ a->_drawToBackBuf = true;
+ a->_needRedraw = true;
a->drawActorCostume();
- a->drawToBackBuf = false;
- a->needRedraw = true;
+ a->_drawToBackBuf = false;
+ a->_needRedraw = true;
a->drawActorCostume();
- a->needRedraw = false;
+ a->_needRedraw = false;
- if (a->top > top_actor)
- a->top = top_actor;
- if (a->bottom < bottom_actor)
- a->bottom = bottom_actor;
+ if (a->_top > top_actor)
+ a->_top = top_actor;
+ if (a->_bottom < bottom_actor)
+ a->_bottom = bottom_actor;
}
break;
case 219:
- a->drawToBackBuf = false;
- a->needRedraw = true;
- a->needBgReset = true;
+ a->_drawToBackBuf = false;
+ a->_needRedraw = true;
+ a->_needBgReset = true;
break;
case 225:
{
@@ -1204,11 +1204,11 @@ void ScummEngine_v72he::o72_actorOps() {
int slot = pop();
int len = resStrLen(string) + 1;
- addMessageToStack(string, a->heTalkQueue[slot].sentence, len);
+ addMessageToStack(string, a->_heTalkQueue[slot].sentence, len);
- a->heTalkQueue[slot].posX = a->talkPosX;
- a->heTalkQueue[slot].posY = a->talkPosY;
- a->heTalkQueue[slot].color = a->talkColor;
+ a->_heTalkQueue[slot].posX = a->_talkPosX;
+ a->_heTalkQueue[slot].posY = a->_talkPosY;
+ a->_heTalkQueue[slot].color = a->_talkColor;
break;
}
default: