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-rw-r--r--scumm/script_v8.cpp14
1 files changed, 0 insertions, 14 deletions
diff --git a/scumm/script_v8.cpp b/scumm/script_v8.cpp
index 500ad1b913..945d3cd73c 100644
--- a/scumm/script_v8.cpp
+++ b/scumm/script_v8.cpp
@@ -1292,15 +1292,10 @@ void ScummEngine_v8::o8_kernelSetFunctions() {
// warning("o8_kernelSetFunctions: setBannerColors(%d, %d, %d, %d)", args[1], args[2], args[3], args[4]);
break;
case 23: // setActorChoreLimbFrame
- // FIXME: This still isn't quite working correctly. See bug #754419
- // This opcode is used a lot in script 28.
-
-// warning("o8_kernelSetFunctions: setActorChoreLimbFrame(%d, %d, %d, %d)", args[1], args[2], args[3], args[4]);
a = derefActor(args[1], "o8_kernelSetFunctions:setActorChoreLimbFrame");
a->startAnimActor(args[2]);
a->animateLimb(args[3], args[4]);
-
break;
case 24: // clearTextQueue
// TODO - clearTextQueue. Maybe this should just call removeBlastTexts() ?
@@ -1486,15 +1481,6 @@ void ScummEngine_v8::o8_kernelGetFunctions() {
void ScummEngine_v8::o8_getActorChore() {
int actnum = pop();
Actor *a = derefActor(actnum, "o8_getActorChore");
-
- // FIXME: This is a hack for the cannon scene, as something isn't quite right
- // here yet..
- if ((_roomResource == 10) && (vm.slot[_currentScript].number == 2021)) {
- //warning("o8_getActorChore() hack: would have returned %d", a->frame);
- push(11);
- return;
- }
-
push(a->frame);
}