diff options
Diffstat (limited to 'scumm/scumm.cpp')
| -rw-r--r-- | scumm/scumm.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp index 9606704edf..7851906584 100644 --- a/scumm/scumm.cpp +++ b/scumm/scumm.cpp @@ -1366,7 +1366,7 @@ void ScummEngine::scummInit() { Actor::initActorClass(this); _actors = new Actor[_numActors]; for (i = 0; i < _numActors; i++) { - _actors[i].number = i; + _actors[i]._number = i; _actors[i].initActor(1); // this is from IDB @@ -1380,11 +1380,11 @@ void ScummEngine::scummInit() { // HACK Some palette changes needed for demo script // in Maniac Mansion (Enhanced) _actors[3].setPalette(3, 1); - _actors[9].talkColor = 15; - _actors[10].talkColor = 7; - _actors[11].talkColor = 2; - _actors[13].talkColor = 5; - _actors[23].talkColor = 14; + _actors[9]._talkColor = 15; + _actors[10]._talkColor = 7; + _actors[11]._talkColor = 2; + _actors[13]._talkColor = 5; + _actors[23]._talkColor = 14; } vm.numNestedScripts = 0; @@ -2155,7 +2155,7 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) { int x, y; getObjectXYPos(objectNr, x, y); a->putActor(x, y, _currentRoom); - a->moving = 0; + a->_moving = 0; } } else if (_version >= 7) { if (camera._follows) { |
