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authorTorbjörn Andersson2004-01-25 15:08:41 +0000
committerTorbjörn Andersson2004-01-25 15:08:41 +0000
commit8d89162d8f641f423cf77faffc97cf3ad1894515 (patch)
tree47422966ee1f81085befbbba8ccd4f395ce7cc78 /scumm/string.cpp
parenta5f45c0323aaeb2dc871fe4472a31c3eb9edf58a (diff)
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Updated comment
svn-id: r12594
Diffstat (limited to 'scumm/string.cpp')
-rw-r--r--scumm/string.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp
index ac0a557fd0..8bad5d1d7a 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -441,11 +441,14 @@ void ScummEngine::drawString(int a) {
if (a == 1 && _version >= 6) {
// FIXME: The following code is a bit nasty. It is used for the
// Highway surfing game in Sam&Max; there, _blitAlso is set to
- // true when writing the highscore numbers. It is also used for
- // parts of the DOTT intro. It is also used for scores in bowling
- // mini game in fbear and for names in load/save screen of all
- // HE games. Maybe it is also being used in other places.
+ // true when writing the highscore numbers. It is also in DOTT
+ // for parts the intro and for drawing newspaper headlines. It
+ // is also used for scores in bowling mini game in fbear and
+ // for names in load/save screen of all HE games. Maybe it is
+ // also being used in other places.
+ //
// A better name for _blitAlso might be _imprintOnBackground
+
if (_string[a].no_talk_anim == false) {
// Sam and Max seems to blitAlso 32 a lot, which does
// nothing anyway. So just hide that one for brevity.