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-rw-r--r--scumm/sound.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp
index a34b9d83b9..1f0abc11c5 100644
--- a/scumm/sound.cpp
+++ b/scumm/sound.cpp
@@ -423,6 +423,21 @@ void Sound::playSound(int soundID) {
if (_scumm->_features & GF_OLD_BUNDLE)
return; // FIXME
+ if (_scumm->_gameId == GID_MONKEY_VGA || _scumm->_gameId == GID_MONKEY_EGA) {
+ // FIXME: This evil hack works around the fact that in some
+ // places in MonkeyVGA, the music is never explicitly stopped.
+ // Rather it seems that starting a new music is supposed to
+ // automatically stop the old song.
+ // This hack relays on the fact that we currently don't support SFX
+ // in these games, only music. Once we add SFX support, we'll have to
+ // revise it / replace it by a proper fix.
+ static int lastSound = -1;
+ if (lastSound > 0 && ptr) {
+ stopSound(lastSound);
+ lastSound = soundID;
+ }
+ }
+
if (_scumm->_imuse) {
_scumm->getResourceAddress(rtSound, soundID);
_scumm->_imuse->startSound(soundID);