diff options
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/actor.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 005e69f5e8..771405131d 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -787,8 +787,7 @@ void Scumm::walkActors() { for (i = 1; i < _numActors; i++) { a = derefActor(i); if (a->isInCurrentRoom()) - // FIXME: really V3, or should it maybe be GF_SMALL_HEADER - if (_features & GF_AFTER_V3) + if (_features & GF_AFTER_V2 || _features & GF_AFTER_V3) a->walkActorOld(); else a->walkActor(); @@ -1233,7 +1232,7 @@ void Actor::startWalkActor(int destX, int destY, int dir) { // Considering that abr was obtained by adjustXYToBeInBox which works on // the boxes in the *current* room no in the room the actor actually is in. // Occurs in Monkey Island 1 demo, after title name. - warning("When is this ever triggered anyway?"); + warning("When is this ever triggered anyway? (%d,%d) -> (%d,%d)", x, y, abr.x, abr.y); x = abr.x; y = abr.y; if (dir != -1) |