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-rw-r--r--scumm/actor.cpp6
-rw-r--r--scumm/scumm.h2
2 files changed, 4 insertions, 4 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index 7018c980b8..e4541c43fb 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -781,17 +781,17 @@ void Actor::showActor() {
needRedraw = true;
}
-// Maniac doesn't have a ScummVar for VAR_TALK_ACTOR, and just uses
+// V1 Maniac doesn't have a ScummVar for VAR_TALK_ACTOR, and just uses
// an internal variable. Emulate this to prevent overwriting script vars...
int ScummEngine::talkingActor() {
- if (_gameId == GID_MANIAC)
+ if (_gameId == GID_MANIAC && _version == 1)
return _V1_talkingActor;
else
return VAR(VAR_TALK_ACTOR);
};
void ScummEngine::talkingActor(int value) {
- if (_gameId == GID_MANIAC)
+ if (_gameId == GID_MANIAC && _version == 1)
_V1_talkingActor = value;
else
VAR(VAR_TALK_ACTOR) = value;
diff --git a/scumm/scumm.h b/scumm/scumm.h
index af0110d60a..88863deb02 100644
--- a/scumm/scumm.h
+++ b/scumm/scumm.h
@@ -778,7 +778,7 @@ public:
int16 _talkDelay;
void actorTalk();
void stopTalk();
- int talkingActor(); // Wrapper around VAR_TALK_ACTOR for V1/V2 purposes
+ int talkingActor(); // Wrapper around VAR_TALK_ACTOR for V1 Maniac
void talkingActor(int variable);
// Costume class