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-rw-r--r--scumm/actor.cpp9
-rw-r--r--scumm/actor.h3
-rw-r--r--scumm/akos.cpp44
-rw-r--r--scumm/base-costume.cpp4
-rw-r--r--scumm/base-costume.h2
-rw-r--r--scumm/intern.h1
-rw-r--r--scumm/resource.cpp3
-rw-r--r--scumm/script_v6.cpp4
-rw-r--r--scumm/script_v6he.cpp6
-rw-r--r--scumm/script_v72he.cpp22
-rw-r--r--scumm/sound.cpp8
11 files changed, 72 insertions, 34 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index 8c71367512..941f75691d 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -57,7 +57,7 @@ Actor::Actor() {
walkbox = 0;
animProgress = 0;
skipLimb = false;
- actorDrawVirScr = false;
+ drawToBackBuf = false;
memset(animVariable, 0, sizeof(animVariable));
memset(palette, 0, sizeof(palette));
memset(sound, 0, sizeof(sound));
@@ -129,6 +129,7 @@ void Actor::initActor(int mode) {
talkStopFrame = 5;
}
+ talking = false;
walkScript = 0;
talkScript = 0;
@@ -1062,7 +1063,7 @@ void Actor::drawActorCostume() {
// If the actor is partially hidden, redraw it next frame.
// Only done for pre-AKOS, though.
- if (bcr->drawCostume(_vm->virtscr[0], cost, actorDrawVirScr) & 1) {
+ if (bcr->drawCostume(_vm->virtscr[0], cost, drawToBackBuf) & 1) {
needRedraw = (_vm->_version <= 6);
}
@@ -1224,6 +1225,7 @@ void ScummEngine::actorTalk(const byte *msg) {
if ((_version <= 7 && !_keepText) || (_version == 8 && VAR(VAR_HAVE_MSG)))
stopTalk();
setTalkingActor(a->number);
+ a->talking = true;
if (!_string[0].no_talk_anim) {
a->runActorTalkScript(a->talkStartFrame);
_useTalkAnims = true;
@@ -1287,6 +1289,7 @@ void ScummEngine::stopTalk() {
}
if (_version <= 7 && !(_features & GF_HUMONGOUS))
setTalkingActor(0xFF);
+ a->talking = false;
}
if (_version == 8 || _features & GF_HUMONGOUS)
setTalkingActor(0);
@@ -1828,7 +1831,7 @@ const SaveLoadEntry *Actor::getSaveLoadEntries() {
MKLINE(Actor, speedy, sleUint16, VER(8)),
MKLINE(Actor, cost.animCounter, sleUint16, VER(8)),
MKLINE(Actor, cost.soundCounter, sleByte, VER(8)),
- MKLINE(Actor, actorDrawVirScr, sleByte, VER(32)),
+ MKLINE(Actor, drawToBackBuf, sleByte, VER(32)),
MKLINE(Actor, flip, sleByte, VER(32)),
MKLINE(Actor, skipLimb, sleByte, VER(32)),
diff --git a/scumm/actor.h b/scumm/actor.h
index a4fc5b799c..40c4f5cd6b 100644
--- a/scumm/actor.h
+++ b/scumm/actor.h
@@ -109,7 +109,8 @@ public:
uint16 talkScript, walkScript;
bool ignoreTurns;
bool skipLimb;
- bool actorDrawVirScr;
+ bool drawToBackBuf;
+ bool talking;
int8 layer;
uint16 sound[8];
CostumeData cost;
diff --git a/scumm/akos.cpp b/scumm/akos.cpp
index aa84edf455..0b69d71eac 100644
--- a/scumm/akos.cpp
+++ b/scumm/akos.cpp
@@ -59,7 +59,7 @@ enum AkosOpcodes {
AKC_SetVar = 0xC010,
AKC_CmdQue3 = 0xC015,
AKC_ComplexChan = 0xC020,
- AKC_Unk3 = 0xC021,
+ AKC_C021 = 0xC021,
AKC_ComplexChan2 = 0xC025,
AKC_Jump = 0xC030,
AKC_JumpIfSet = 0xC031,
@@ -88,7 +88,7 @@ enum AkosOpcodes {
AKC_Cmd3 = 0xC08B,
AKC_Ignore3 = 0xC08C,
AKC_Ignore2 = 0xC08D,
- AKC_Unk1 = 0xC08E,
+ AKC_C08E = 0xC08E,
AKC_SkipStart = 0xC090,
AKC_SkipE = 0xC090,
AKC_SkipNE = 0xC091,
@@ -97,7 +97,10 @@ enum AkosOpcodes {
AKC_SkipG = 0xC094,
AKC_SkipGE = 0xC095,
AKC_ClearFlag = 0xC09F,
- AKC_Unk4 = 0xC0A1,
+ AKC_C0A0 = 0xC0A0,
+ AKC_C0A1 = 0xC0A1,
+ AKC_C0A2 = 0xC0A2,
+ AKC_C0A3 = 0xC0A3,
AKC_EndSeq = 0xC0FF
};
@@ -1137,6 +1140,7 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const
case AKC_StartAnim:
case AKC_StartVarAnim:
case AKC_CmdQue3:
+ case AKC_C0A3:
curpos += 3;
break;
case AKC_SoundStuff:
@@ -1170,7 +1174,9 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const
case AKC_Flip:
case AKC_Jump:
case AKC_StartAnimInActor:
- case AKC_Unk4:
+ case AKC_C0A0:
+ case AKC_C0A1:
+ case AKC_C0A2:
curpos += 4;
break;
case AKC_ComplexChan2:
@@ -1184,7 +1190,7 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const
curpos += (aksq[curpos] & 0x80) ? 2 : 1;
}
break;
- case AKC_Unk3:
+ case AKC_C021:
curpos += aksq[curpos + 2];
break;
default:
@@ -1309,9 +1315,9 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const
case AKC_Return:
case AKC_EndSeq:
case AKC_ComplexChan:
- case AKC_Unk1:
+ case AKC_C08E:
case AKC_ComplexChan2:
- case AKC_Unk3:
+ case AKC_C021:
break;
case AKC_Cmd3:
@@ -1329,10 +1335,24 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const
if (akos_compare(a->getAnimVar(GB(4)), GW(2), code - AKC_SkipStart) == 0)
flag_value = true;
continue;
-
- case AKC_Unk4:
- curpos = GUW(2);
- break;
+ case AKC_C0A0:
+ //akos_queCommand(8, a, GB(2), 0);
+ continue;
+ case AKC_C0A1:
+ if (a->talking) {
+ curpos = GUW(2);
+ break;
+ }
+ continue;
+ case AKC_C0A2:
+ if (!a->talking) {
+ curpos = GUW(2);
+ break;
+ }
+ continue;
+ case AKC_C0A3:
+ //akos_queCommand(8, a, a->getAnimVar(GB(2), 0);
+ continue;
default:
if ((code & 0xC000) == 0xC000)
error("Undefined uSweat token %X", code);
@@ -1343,7 +1363,7 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const
int code2 = aksq[curpos];
if (code2 & 0x80)
code2 = (code2 << 8) | aksq[curpos + 1];
- assert((code2 & 0xC000) != 0xC000 || code2 == AKC_ComplexChan || code2 == AKC_Return || code2 == AKC_EndSeq || code2 == AKC_Unk1 || code2 == AKC_ComplexChan2);
+ assert((code2 & 0xC000) != 0xC000 || code2 == AKC_ComplexChan || code2 == AKC_Return || code2 == AKC_EndSeq || code2 == AKC_C08E || code2 == AKC_ComplexChan2);
a->cost.curpos[chan] = curpos;
diff --git a/scumm/base-costume.cpp b/scumm/base-costume.cpp
index e0002af197..9ce7bbf286 100644
--- a/scumm/base-costume.cpp
+++ b/scumm/base-costume.cpp
@@ -25,11 +25,11 @@
namespace Scumm {
-byte BaseCostumeRenderer::drawCostume(const VirtScreen &vs, const CostumeData &cost, bool drawVirScr) {
+byte BaseCostumeRenderer::drawCostume(const VirtScreen &vs, const CostumeData &cost, bool drawToBackBuf) {
int i;
byte result = 0;
- if (drawVirScr)
+ if (drawToBackBuf)
_outptr = vs.getBackPixels(0, 0);
else
_outptr = vs.getPixels(0, 0);
diff --git a/scumm/base-costume.h b/scumm/base-costume.h
index 0b89f60f05..3545e4c90c 100644
--- a/scumm/base-costume.h
+++ b/scumm/base-costume.h
@@ -126,7 +126,7 @@ public:
virtual void setCostume(int costume) = 0;
- byte drawCostume(const VirtScreen &vs, const CostumeData &cost, bool actorDrawVirScr);
+ byte drawCostume(const VirtScreen &vs, const CostumeData &cost, bool drawToBackBuf);
protected:
diff --git a/scumm/intern.h b/scumm/intern.h
index 9caffbf13c..249e0dc1f8 100644
--- a/scumm/intern.h
+++ b/scumm/intern.h
@@ -715,6 +715,7 @@ protected:
void o72_readFile();
void o72_writeFile();
void o72_findAllObjects();
+ void o72_deleteFile();
void o72_getPixel();
void o72_pickVarRandom();
void o72_redimArray();
diff --git a/scumm/resource.cpp b/scumm/resource.cpp
index 61b8fe62a7..599a2c6525 100644
--- a/scumm/resource.cpp
+++ b/scumm/resource.cpp
@@ -2240,9 +2240,6 @@ void ScummEngine::resourceStats() {
void ScummEngine::readMAXS(int blockSize) {
debug(9, "readMAXS: MAXS has blocksize %d", blockSize);
- // FIXME: trying to detect multiple targets probably a better way to do this
- if (_heversion >= 70 && blockSize > 38 && _heversion < 72)
- _heversion = 72;
if (_version == 8) { // CMI
_fileHandle.seek(50 + 50, SEEK_CUR); // 176 - 8
diff --git a/scumm/script_v6.cpp b/scumm/script_v6.cpp
index 2041b65ac8..9b5a462087 100644
--- a/scumm/script_v6.cpp
+++ b/scumm/script_v6.cpp
@@ -2922,9 +2922,9 @@ void ScummEngine_v6::o6_stampObject() {
a->scalex = state;
a->scaley = state;
a->putActor(x, y, _currentRoom);
- a->actorDrawVirScr = true;
+ a->drawToBackBuf = true;
a->drawActorCostume();
- a->actorDrawVirScr = false;
+ a->drawToBackBuf = false;
a->drawActorCostume();
return;
}
diff --git a/scumm/script_v6he.cpp b/scumm/script_v6he.cpp
index 3b036363b5..b0f842c54b 100644
--- a/scumm/script_v6he.cpp
+++ b/scumm/script_v6he.cpp
@@ -693,10 +693,10 @@ void ScummEngine_v6he::o6_actorOps() {
{
int top_actor = a->top;
int bottom_actor = a->bottom;
- a->actorDrawVirScr = true;
+ a->drawToBackBuf = true;
a->needRedraw = true;
a->drawActorCostume();
- a->actorDrawVirScr = false;
+ a->drawToBackBuf = false;
a->needRedraw = true;
a->drawActorCostume();
a->needRedraw = false;
@@ -709,7 +709,7 @@ void ScummEngine_v6he::o6_actorOps() {
}
break;
case 219:
- a->actorDrawVirScr = false;
+ a->drawToBackBuf = false;
a->needRedraw = true;
a->needBgReset = true;
break;
diff --git a/scumm/script_v72he.cpp b/scumm/script_v72he.cpp
index 91ed426497..2a0b075501 100644
--- a/scumm/script_v72he.cpp
+++ b/scumm/script_v72he.cpp
@@ -323,7 +323,7 @@ void ScummEngine_v72he::setupOpcodes() {
/* DC */
OPCODE(o72_writeFile),
OPCODE(o72_findAllObjects),
- OPCODE(o6_deleteFile),
+ OPCODE(o72_deleteFile),
OPCODE(o6_rename),
/* E0 */
OPCODE(o6_soundOps),
@@ -1070,6 +1070,20 @@ void ScummEngine_v72he::o72_findAllObjects() {
push(readVar(0));
}
+void ScummEngine_v72he::o72_deleteFile() {
+ int len, r;
+ byte filename[100];
+
+ copyScriptString(filename);
+
+ for (r = strlen((char*)filename); r != 0; r--) {
+ if (filename[r - 1] == '\\')
+ break;
+ }
+
+ debug(1, "stub o72_deleteFile(\"%s\")", filename + r);
+}
+
void ScummEngine_v72he::o72_getPixel() {
byte area;
int x = pop();
@@ -1118,7 +1132,11 @@ void ScummEngine_v72he::o72_pickVarRandom() {
num = readArray(value, 0, 0);
ArrayHeader *ah = (ArrayHeader *)getResourceAddress(rtString, num);
- var_A = FROM_LE_32(ah->dim1end);
+ // FIXME
+ if (!ah)
+ var_A = 0;
+ else
+ var_A = FROM_LE_32(ah->dim1end);
if (var_A-1 <= num) {
int16 var_2 = readArray(value, 0, num - 1);
diff --git a/scumm/sound.cpp b/scumm/sound.cpp
index f71866019f..5284db1084 100644
--- a/scumm/sound.cpp
+++ b/scumm/sound.cpp
@@ -180,7 +180,7 @@ void Sound::playSound(int soundID, int offset) {
musicFile.seek(+40, SEEK_CUR);
if (musicFile.readUint32LE() == MKID('SGEN')) {
- // TODO Work out skpi calcution
+ // TODO Work out skip calcution
//skip = (soundID - 8001) * 21;
musicFile.seek(+skip, SEEK_CUR);
@@ -191,8 +191,8 @@ void Sound::playSound(int soundID, int offset) {
// Rewind
musicFile.seek(-44, SEEK_CUR);
- // Skip header junk
- musicFile.seek(+20, SEEK_CUR);
+ // Skip SGHD header (16)
+ musicFile.seek(+16, SEEK_CUR);
// Skip to correct music header
if (soundID >= 8000)
@@ -201,8 +201,6 @@ void Sound::playSound(int soundID, int offset) {
skip = (soundID - 4001) * 25;
musicFile.seek(+skip, SEEK_CUR);
- // Skip to offsets
- musicFile.seek(+21, SEEK_CUR);
}