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-rw-r--r--scumm/script_v5.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp
index 5cb3b2377b..d3ffe9d09c 100644
--- a/scumm/script_v5.cpp
+++ b/scumm/script_v5.cpp
@@ -667,8 +667,8 @@ void Scumm_v5::o5_cursorCommand() {
break;
case 14: /* unk */
if (_features & GF_OLD_BUNDLE || _gameId == GID_INDY3_256 || _gameId == GID_INDY3_TOWNS) {
- int a = getVarOrDirectByte(0x80);
- int b = getVarOrDirectByte(0x40);
+ /*int a = */ getVarOrDirectByte(0x80);
+ /*int b = */ getVarOrDirectByte(0x40);
// This is some kind of "init charset" opcode. However, we don't have to do anything
// in here, as our initCharset automatically calls loadCharset for GF_SMALL_HEADER,
// games if needed.