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Diffstat (limited to 'scumm')
-rw-r--r--scumm/actor.cpp14
-rw-r--r--scumm/actor.h4
-rw-r--r--scumm/script_v6.cpp6
-rw-r--r--scumm/script_v8.cpp4
4 files changed, 14 insertions, 14 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index 74578c979b..5f8507465b 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -93,14 +93,14 @@ void Actor::initActor(int mode) {
talkStopFrame = 5;
}
- walk_script = 0;
- talk_script = 0;
+ walkScript = 0;
+ talkScript = 0;
_vm->_classData[number] = (_vm->_features & GF_AFTER_V7) ? _vm->_classData[0] : 0;
}
void Actor::stopActorMoving() {
- _vm->stopScript(walk_script);
+ _vm->stopScript(walkScript);
moving = 0;
}
@@ -1205,12 +1205,12 @@ void Actor::startWalkAnim(int cmd, int angle) {
* work as usual
*/
#if 1
- if (walk_script != 0) {
+ if (walkScript != 0) {
int args[16];
args[0] = number;
args[1] = cmd;
args[2] = angle;
- _vm->runScript(walk_script, 1, 0, args);
+ _vm->runScript(walkScript, 1, 0, args);
} else
#endif
{
@@ -1564,8 +1564,8 @@ const SaveLoadEntry *Actor::getSaveLoadEntries() {
MKLINE(Actor, layer, sleByte, VER_V8),
- MKLINE(Actor, talk_script, sleUint16, VER_V8),
- MKLINE(Actor, walk_script, sleUint16, VER_V8),
+ MKLINE(Actor, talkScript, sleUint16, VER_V8),
+ MKLINE(Actor, walkScript, sleUint16, VER_V8),
MKLINE(Actor, walkdata.destx, sleInt16, VER_V8),
MKLINE(Actor, walkdata.desty, sleInt16, VER_V8),
diff --git a/scumm/actor.h b/scumm/actor.h
index dff77df71a..1c47484f18 100644
--- a/scumm/actor.h
+++ b/scumm/actor.h
@@ -101,7 +101,7 @@ public:
byte walkbox;
byte animProgress, animSpeed;
int16 talkPosX, talkPosY;
- uint16 talk_script, walk_script;
+ uint16 talkScript, walkScript;
bool ignoreTurns; // TODO - we do not honor this flag at all currently!
int8 layer;
uint16 sound[8];
@@ -131,7 +131,7 @@ public:
memset(animVariable, 0, sizeof(animVariable));
memset(palette, 0, sizeof(palette));
- walk_script = 0;
+ walkScript = 0;
initActor(1);
}
diff --git a/scumm/script_v6.cpp b/scumm/script_v6.cpp
index a0dfe10d10..ce7056ceb8 100644
--- a/scumm/script_v6.cpp
+++ b/scumm/script_v6.cpp
@@ -1740,7 +1740,7 @@ void Scumm_v6::o6_actorOps() {
a->layer = pop();
break;
case 228: /* walk script */
- a->walk_script = pop();
+ a->walkScript = pop();
break;
case 229: /* stand */
a->stopActorMoving();
@@ -1759,8 +1759,8 @@ void Scumm_v6::o6_actorOps() {
case 234: /* unfreeze actor */
a->moving &= ~MF_FROZEN;
break;
- case 235: /* talk_script */
- a->talk_script = pop();
+ case 235: /* talkScript */
+ a->talkScript = pop();
break;
default:
error("o6_actorOps: default case %d", b);
diff --git a/scumm/script_v8.cpp b/scumm/script_v8.cpp
index fda688c9ed..7ffea222bd 100644
--- a/scumm/script_v8.cpp
+++ b/scumm/script_v8.cpp
@@ -1151,10 +1151,10 @@ void Scumm_v8::o8_actorOps() {
a->turnToDirection(pop());
break;
case 0x83: // SO_ACTOR_WALK_SCRIPT Set walk script for actor?
- a->walk_script = pop();
+ a->walkScript = pop();
break;
case 0x84: // SO_ACTOR_TALK_SCRIPT Set talk script for actor?
- a->talk_script = pop();
+ a->talkScript = pop();
break;
case 0x85: // SO_ACTOR_WALK_PAUSE
a->moving |= MF_FROZEN;