diff options
Diffstat (limited to 'sky/compact.cpp')
-rw-r--r-- | sky/compact.cpp | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/sky/compact.cpp b/sky/compact.cpp index 3b2eee59aa..46e9c11c34 100644 --- a/sky/compact.cpp +++ b/sky/compact.cpp @@ -406,4 +406,38 @@ uint8 *SkyCompact::createResetData(uint16 gameVersion) { error("Unable to find reset data for Beneath a Steel Sky Version 0.0%03d", gameVersion); } +// - debugging functions + +uint16 SkyCompact::findCptId(void *cpt) { + for (uint16 listCnt = 0; listCnt < _numDataLists; listCnt++) + for (uint16 elemCnt = 0; elemCnt < _dataListLen[listCnt]; elemCnt++) + if (_compacts[listCnt][elemCnt] == cpt) + return (listCnt << 12) | elemCnt; + // not found + debug(1, "Id for Compact %p wasn't found!", cpt); + return 0; +} + +uint16 SkyCompact::findCptId(const char *cptName) { + for (uint16 listCnt = 0; listCnt < _numDataLists; listCnt++) + for (uint16 elemCnt = 0; elemCnt < _dataListLen[listCnt]; elemCnt++) + if (_cptNames[listCnt][elemCnt] != 0) + if (scumm_stricmp(cptName, _cptNames[listCnt][elemCnt]) == 0) + return (listCnt << 12) | elemCnt; + // not found + debug(1, "Id for Compact %s wasn't found!", cptName); + return 0; +} + +uint16 SkyCompact::giveNumDataLists(void) { + return _numDataLists; +} + +uint16 SkyCompact::giveDataListLen(uint16 listNum) { + if (listNum >= _numDataLists) // list doesn't exist + return 0; + else + return _dataListLen[listNum]; +} + } // End of namespace Sky |