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-rw-r--r--sky/control.cpp660
1 files changed, 660 insertions, 0 deletions
diff --git a/sky/control.cpp b/sky/control.cpp
new file mode 100644
index 0000000000..491cd2d4da
--- /dev/null
+++ b/sky/control.cpp
@@ -0,0 +1,660 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2003 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+
+#include "sky/control.h"
+#include "sky/skydefs.h"
+#include "sky/sky.h"
+#include "common/file.h"
+
+SkyConResource::SkyConResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, uint16 pX, uint16 pY, uint32 pText, uint8 pOnClick, OSystem *system, uint8 *screen) {
+
+ _spriteData = (dataFileHeader*)pSpData;
+ _numSprites = pNSprites;
+ _curSprite = pCurSprite;
+ _x = pX;
+ _y = pY;
+ _text = pText;
+ _onClick = pOnClick;
+ _system = system;
+ _screen = screen;
+}
+
+bool SkyConResource::isMouseOver(uint32 mouseX, uint32 mouseY) {
+
+ if ((mouseX >= _x) && (mouseY >= _y) && ((uint16)mouseX <= _x + _spriteData->s_width) && ((uint16)mouseY <= _y + _spriteData->s_height))
+ return true;
+ else
+ return false;
+}
+
+void SkyConResource::drawToScreen(bool doMask) {
+
+ uint8 *screenPos = _y * GAME_SCREEN_WIDTH + _x + _screen;
+ uint8 *updatePos = screenPos;
+
+ if (!_spriteData) return;
+ uint8 *spriteData = ((uint8*)_spriteData) + sizeof(dataFileHeader);
+ spriteData += _spriteData->s_sp_size * _curSprite;
+ if (doMask) {
+ for (uint16 cnty = 0; cnty < _spriteData->s_height; cnty++) {
+ for (uint16 cntx = 0; cntx < _spriteData->s_width; cntx++) {
+ if (spriteData[cntx]) screenPos[cntx] = spriteData[cntx];
+ }
+ screenPos += GAME_SCREEN_WIDTH;
+ spriteData += _spriteData->s_width;
+ }
+ } else {
+ for (uint16 cnty = 0; cnty < _spriteData->s_height; cnty++) {
+ memcpy(screenPos, spriteData, _spriteData->s_width);
+ screenPos += GAME_SCREEN_WIDTH;
+ spriteData += _spriteData->s_width;
+ }
+ }
+ _system->copy_rect(updatePos, GAME_SCREEN_WIDTH, _x, _y, _spriteData->s_width, _spriteData->s_height);
+}
+
+SkyTextResource::SkyTextResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, uint16 pX, uint16 pY, uint32 pText, uint8 pOnClick, OSystem *system, uint8 *screen) :
+ SkyConResource(pSpData, pNSprites, pCurSprite, pX, pY, pText, pOnClick, system, screen) {
+ _oldScreen = (uint8*)malloc(PAN_CHAR_HEIGHT * PAN_LINE_WIDTH);
+ _oldY = 0;
+ _oldX = GAME_SCREEN_WIDTH;
+}
+
+SkyTextResource::~SkyTextResource(void) {
+ free(_oldScreen);
+}
+
+void SkyTextResource::drawToScreen(bool doMask) {
+
+ doMask = true;
+ uint16 cnty, cntx, cpWidth;
+ if ((_oldX == _x) && (_oldY == _y) && (_spriteData)) return;
+ if (_oldX < GAME_SCREEN_WIDTH) {
+ cpWidth = (PAN_LINE_WIDTH > (GAME_SCREEN_WIDTH - _oldX))?(GAME_SCREEN_WIDTH - _oldX):(PAN_LINE_WIDTH);
+ for (cnty = 0; cnty < PAN_CHAR_HEIGHT; cnty++)
+ memcpy(_screen + (cnty + _oldY) * GAME_SCREEN_WIDTH + _oldX, _oldScreen + cnty * PAN_LINE_WIDTH, cpWidth);
+ _system->copy_rect(_screen + _oldY * GAME_SCREEN_WIDTH + _oldX, GAME_SCREEN_WIDTH, _oldX, _oldY, cpWidth, PAN_CHAR_HEIGHT);
+ }
+ if (!_spriteData) {
+ _oldX = GAME_SCREEN_WIDTH;
+ return;
+ }
+ _oldX = _x;
+ _oldY = _y;
+ cpWidth = (PAN_LINE_WIDTH > (GAME_SCREEN_WIDTH - _x))?(GAME_SCREEN_WIDTH - _x):(PAN_LINE_WIDTH);
+ uint8 *screenPos = _screen + _y * GAME_SCREEN_WIDTH + _x;
+ uint8 *copyDest = _oldScreen;
+ uint8 *copySrc = ((uint8*)_spriteData) + sizeof(dataFileHeader);
+ for (cnty = 0; cnty < PAN_CHAR_HEIGHT; cnty++) {
+ memcpy(copyDest, screenPos, cpWidth);
+ for (cntx = 0; cntx < PAN_LINE_WIDTH; cntx++)
+ if (copySrc[cntx]) screenPos[cntx] = copySrc[cntx];
+ copySrc += _spriteData->s_width;
+ copyDest += PAN_LINE_WIDTH;
+ screenPos += GAME_SCREEN_WIDTH;
+ }
+ _system->copy_rect(_screen + _y * GAME_SCREEN_WIDTH + _x, GAME_SCREEN_WIDTH, _x, _y, cpWidth, PAN_CHAR_HEIGHT);
+}
+
+SkyControl::SkyControl(SkyScreen *screen, SkyDisk *disk, SkyMouse *mouse, SkyText *text, SkyMusicBase *music, OSystem *system, const char *savePath) {
+
+ _skyScreen = screen;
+ _skyDisk = disk;
+ _skyMouse = mouse;
+ _skyText = text;
+ _skyMusic = music;
+ _system = system;
+ _savePath = savePath;
+}
+
+SkyConResource *SkyControl::createResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, int16 pX, int16 pY, uint32 pText, uint8 pOnClick, uint8 panelType) {
+
+ if (pText) pText += 0x7000;
+ if (panelType == MAINPANEL) {
+ pX += MPNL_X;
+ pY += MPNL_Y;
+ } else {
+ pX += SPNL_X;
+ pY += SPNL_Y;
+ }
+ return new SkyConResource(pSpData, pNSprites, pCurSprite, pX, pY, pText, pOnClick, _system, _screenBuf);
+}
+
+void SkyControl::removePanel(void) {
+
+ free(_screenBuf);
+ free(_sprites.controlPanel); free(_sprites.button);
+ free(_sprites.buttonDown); free(_sprites.savePanel);
+ free(_sprites.yesNo); free(_sprites.slide);
+ free(_sprites.slide2); free(_sprites.slode);
+ free(_sprites.slode2); free(_sprites.musicBodge);
+ delete _controlPanel; delete _exitButton;
+ delete _slide; delete _slide2;
+ delete _slode; delete _restorePanButton;
+ delete _savePanButton; delete _dosPanButton;
+ delete _restartPanButton; delete _fxPanButton;
+ delete _musicPanButton; delete _bodge;
+ delete _yesNo; delete _text;
+}
+
+void SkyControl::initPanel(void) {
+
+ _screenBuf = (uint8*)malloc(GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
+ memset(_screenBuf, 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
+
+ uint16 volY = (127 - _skyMusic->giveVolume()) / 4 + 59 - MPNL_Y; // volume slider's Y coordinate
+
+ _sprites.controlPanel = _skyDisk->loadFile(60500, NULL);
+ _sprites.button = _skyDisk->loadFile(60501, NULL);
+ _sprites.buttonDown = _skyDisk->loadFile(60502, NULL);
+ _sprites.savePanel = _skyDisk->loadFile(60503, NULL);
+ _sprites.yesNo = _skyDisk->loadFile(60504, NULL);
+ _sprites.slide = _skyDisk->loadFile(60505, NULL);
+ _sprites.slode = _skyDisk->loadFile(60506, NULL);
+ _sprites.slode2 = _skyDisk->loadFile(60507, NULL);
+ _sprites.slide2 = _skyDisk->loadFile(60508, NULL);
+ _sprites.musicBodge = _skyDisk->loadFile(60509, NULL);
+
+ //Main control panel: X Y Text OnClick
+ _controlPanel = createResource(_sprites.controlPanel, 1, 0, 0, 0, 0, DO_NOTHING, MAINPANEL);
+ _exitButton = createResource( _sprites.button, 3, 0, 16, 125, 50, EXIT, MAINPANEL);
+ _slide = createResource( _sprites.slide2, 1, 0, 19, 99, 95, SPEED_SLIDE, MAINPANEL);
+ _slide2 = createResource( _sprites.slide2, 1, 0, 19,volY, 14, MUSIC_SLIDE, MAINPANEL);
+ _slode = createResource( _sprites.slode2, 1, 0, 9, 49, 0, DO_NOTHING, MAINPANEL);
+ _restorePanButton = createResource( _sprites.button, 3, 0, 58, 19, 51, REST_GAME_PANEL, MAINPANEL);
+ _savePanButton = createResource( _sprites.button, 3, 0, 58, 39, 48, SAVE_GAME_PANEL, MAINPANEL);
+ _dosPanButton = createResource( _sprites.button, 3, 0, 58, 59, 93, QUIT_TO_DOS, MAINPANEL);
+ _restartPanButton = createResource( _sprites.button, 3, 0, 58, 79, 94, RESTART, MAINPANEL);
+ if (SkyState::_systemVars.systemFlags & SF_FX_OFF)
+ _fxPanButton = createResource( _sprites.button, 3, 0, 58, 99, 86, TOGGLE_FX, MAINPANEL);
+ else
+ _fxPanButton = createResource( _sprites.button, 3, 2, 58, 99, 87, TOGGLE_FX, MAINPANEL);
+ _musicPanButton = createResource( _sprites.button, 3, 0, 58, 119, 35, TOGGLE_MS, MAINPANEL);
+ _bodge = createResource( _sprites.musicBodge, 2, 1, 98, 115, 0, DO_NOTHING, MAINPANEL);
+ _yesNo = createResource( _sprites.yesNo, 1, 0, -2, 40, 0, DO_NOTHING, MAINPANEL);
+
+ _text = new SkyTextResource(NULL, 1, 0, 15, 137, 0, DO_NOTHING, _system, _screenBuf);
+ _controlPanLookList[0] = _exitButton;
+ _controlPanLookList[1] = _restorePanButton;
+ _controlPanLookList[2] = _savePanButton;
+ _controlPanLookList[3] = _dosPanButton;
+ _controlPanLookList[4] = _restartPanButton;
+ _controlPanLookList[5] = _fxPanButton;
+ _controlPanLookList[6] = _musicPanButton;
+ _controlPanLookList[7] = _slide;
+ _controlPanLookList[8] = _slide2;
+
+ // save/restore panel
+ _savePanel = createResource( _sprites.savePanel, 1, 0, 0, 0, 0, DO_NOTHING, SAVEPANEL);
+ _saveButton = createResource( _sprites.button, 3, 0, 29, 129, 48, SAVE_A_GAME, SAVEPANEL);
+ _downFastButton = createResource(_sprites.buttonDown, 1, 0, 212, 104, 0, SHIFT_DOWN_FAST, SAVEPANEL);
+ _downSlowButton = createResource(_sprites.buttonDown, 1, 0, 212, 114, 0, SHIFT_DOWN_SLOW, SAVEPANEL);
+ _upFastButton = createResource(_sprites.buttonDown, 1, 0, 212, 21, 0, SHIFT_UP_FAST, SAVEPANEL);
+ _upSlowButton = createResource(_sprites.buttonDown, 1, 0, 212, 10, 0, SHIFT_UP_SLOW, SAVEPANEL);
+ _quitButton = createResource( _sprites.button, 3, 0, 72, 129, 49, SP_CANCEL, SAVEPANEL);
+ _restoreButton = createResource( _sprites.button, 3, 0, 29, 129, 51, RESTORE_A_GAME, SAVEPANEL);
+
+ _savePanLookList[0] = _saveButton;
+ _restorePanLookList[0] = _restoreButton;
+ _restorePanLookList[1] = _savePanLookList[1] = _downSlowButton;
+ _restorePanLookList[2] = _savePanLookList[2] = _downFastButton;
+ _restorePanLookList[3] = _savePanLookList[3] = _upFastButton;
+ _restorePanLookList[4] = _savePanLookList[4] = _upSlowButton;
+ _restorePanLookList[5] = _savePanLookList[5] = _quitButton;
+}
+
+void SkyControl::buttonControl(SkyConResource *pButton) {
+
+ if (pButton == NULL) {
+ if (_textSprite) free(_textSprite);
+ _textSprite = NULL;
+ _curButtonText = 0;
+ _text->setSprite(NULL);
+ return ;
+ }
+ if (_curButtonText != pButton->_text) {
+ if (_textSprite) free(_textSprite);
+ _textSprite = NULL;
+ _curButtonText = pButton->_text;
+ if (pButton->_text) {
+ _skyText->getText(pButton->_text);
+ displayText_t textRes;
+ textRes = _skyText->displayText(NULL, false, PAN_LINE_WIDTH, 255);
+ _textSprite = (dataFileHeader*)textRes.textData;
+ _text->setSprite(_textSprite);
+ } else _text->setSprite(NULL);
+ }
+ _text->setXY(_mouseX + 12, _mouseY - 16);
+}
+
+void SkyControl::animClick(SkyConResource *pButton) {
+
+ if (pButton->_curSprite != pButton->_numSprites -1) {
+ pButton->_curSprite++;
+ pButton->drawToScreen(NO_MASK);
+ _system->update_screen();
+ delay(150);
+ pButton->_curSprite--;
+ pButton->drawToScreen(NO_MASK);
+ _system->update_screen();
+ }
+}
+
+void SkyControl::drawMainPanel(void) {
+
+ memset(_screenBuf, 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
+ _system->copy_rect(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
+ _controlPanel->drawToScreen(NO_MASK);
+ _exitButton->drawToScreen(NO_MASK);
+ _savePanButton->drawToScreen(NO_MASK);
+ _restorePanButton->drawToScreen(NO_MASK);
+ _dosPanButton->drawToScreen(NO_MASK);
+ _restartPanButton->drawToScreen(NO_MASK);
+ _fxPanButton->drawToScreen(NO_MASK);
+ _musicPanButton->drawToScreen(NO_MASK);
+ _slode->drawToScreen(WITH_MASK);
+ _slide->drawToScreen(WITH_MASK);
+ _slide2->drawToScreen(WITH_MASK);
+ _bodge->drawToScreen(WITH_MASK);
+}
+
+void SkyControl::doControlPanel(void) {
+
+ if (SkyState::isDemo() && (!SkyState::isCDVersion())) {
+ return ;
+ }
+ initPanel();
+
+ _skyScreen->clearScreen();
+ _skyScreen->setPalette(60510);
+
+ drawMainPanel();
+
+ _skyMouse->spriteMouse(MOUSE_NORMAL,0,0);
+ bool quitPanel = false;
+ _lastButton = -1;
+ _curButtonText = 0;
+ _textSprite = NULL;
+ uint16 clickRes = 0;
+
+ while (!quitPanel) {
+ _text->drawToScreen(WITH_MASK);
+ _system->update_screen();
+ _mouseClicked = false;
+ delay(50);
+ if (_keyPressed == 27) { // escape pressed
+ _mouseClicked = false;
+ quitPanel = true;
+ }
+ bool haveButton = false;
+ for (uint8 lookCnt = 0; lookCnt < 9; lookCnt++) {
+ if (_controlPanLookList[lookCnt]->isMouseOver(_mouseX, _mouseY)) {
+ haveButton = true;
+ buttonControl(_controlPanLookList[lookCnt]);
+ if (_mouseClicked && _controlPanLookList[lookCnt]->_onClick) {
+ clickRes = handleClick(_controlPanLookList[lookCnt]);
+ buttonControl(NULL);
+ _text->drawToScreen(WITH_MASK); // flush text restore buffer
+ drawMainPanel();
+ if (clickRes == QUIT_PANEL) quitPanel = true;
+ }
+ _mouseClicked = false;
+ }
+ }
+ if (!haveButton) buttonControl(NULL);
+
+ }
+ memset(_screenBuf, 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
+ _system->copy_rect(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
+ _system->update_screen();
+ _skyScreen->forceRefresh();
+ _skyScreen->setPalette((uint8*)SkyState::fetchCompact(SkyState::_systemVars.currentPalette));
+ removePanel();
+}
+
+uint16 SkyControl::handleClick(SkyConResource *pButton) {
+
+ switch(pButton->_onClick) {
+ case DO_NOTHING:
+ return 0;
+
+ case REST_GAME_PANEL:
+ animClick(pButton);
+ return saveRestorePanel(false); // texts can't be edited
+
+ case SAVE_GAME_PANEL:
+ animClick(pButton);
+ return saveRestorePanel(true); // texts can be edited
+
+ case SAVE_A_GAME:
+ animClick(pButton);
+ return GAME_SAVED;
+
+ case RESTORE_A_GAME:
+ animClick(pButton);
+ return GAME_RESTORED;
+
+ case SP_CANCEL:
+ animClick(pButton);
+ return CANCEL_PRESSED;
+
+ case SHIFT_DOWN_FAST:
+ animClick(pButton);
+ return shiftDown(FAST);
+
+ case SHIFT_DOWN_SLOW:
+ animClick(pButton);
+ return shiftDown(SLOW);
+
+ case SHIFT_UP_FAST:
+ animClick(pButton);
+ return shiftUp(FAST);
+
+ case SHIFT_UP_SLOW:
+ animClick(pButton);
+ return shiftUp(SLOW);
+
+ case SPEED_SLIDE:
+ return 0;
+
+ case MUSIC_SLIDE:
+ _mouseClicked = true;
+ return doMusicSlide();
+
+ case TOGGLE_FX:
+ return toggleFx(pButton);
+
+ case TOGGLE_MS:
+ return 0;
+
+ case EXIT:
+ animClick(pButton);
+ return QUIT_PANEL;
+
+ case RESTART:
+ animClick(pButton);
+ return 0;
+
+ case QUIT_TO_DOS:
+ animClick(pButton);
+ return 0;
+
+ default:
+ error("SkyControl::handleClick: unknown routine: %X\n",pButton->_onClick);
+ }
+}
+
+uint16 SkyControl::doMusicSlide(void) {
+
+ int ofsY = _slide2->_y - _mouseY;
+ uint8 volume;
+ while (_mouseClicked) {
+ delay(50);
+ int newY = ofsY + _mouseY;
+ if (newY < 59) newY = 59;
+ if (newY > 91) newY = 91;
+ if (newY != _slide2->_y) {
+ _slode->drawToScreen(NO_MASK);
+ _slide2->setXY(_slide2->_x, (uint16)newY);
+ _slide2->drawToScreen(WITH_MASK);
+ _slide->drawToScreen(WITH_MASK);
+ volume = (newY - 59) * 4;
+ if (volume >= 128) volume = 0;
+ else volume = 127 - volume;
+ _skyMusic->setVolume(volume);
+ }
+ buttonControl(_slide2);
+ _text->drawToScreen(WITH_MASK);
+ _system->update_screen();
+ }
+ return 0;
+}
+
+uint16 SkyControl::toggleFx(SkyConResource *pButton) {
+
+ SkyState::_systemVars.systemFlags ^= SF_FX_OFF;
+ if (SkyState::_systemVars.systemFlags & SF_FX_OFF) {
+ pButton->_curSprite = 0;
+ pButton->_text = 0x7000 + 86;
+ } else {
+ pButton->_curSprite = 2;
+ pButton->_text = 0x7000 + 87;
+ }
+ pButton->drawToScreen(WITH_MASK);
+ buttonControl(pButton);
+ _system->update_screen();
+ return TOGGLED;
+}
+
+uint16 SkyControl::shiftDown(uint8 speed) {
+
+ if (speed == SLOW) {
+ if (_firstText >= MAX_SAVE_GAMES - MAX_ON_SCREEN) return 0;
+ _firstText++;
+ } else {
+ if (_firstText <= MAX_SAVE_GAMES - 2 * MAX_ON_SCREEN)
+ _firstText += MAX_ON_SCREEN;
+ else if (_firstText < MAX_SAVE_GAMES - MAX_ON_SCREEN)
+ _firstText = MAX_SAVE_GAMES - MAX_ON_SCREEN;
+ else return 0;
+ }
+ return SHIFTED;
+}
+
+uint16 SkyControl::shiftUp(uint8 speed) {
+
+ if (speed == SLOW) {
+ if (_firstText > 0) _firstText--;
+ else return 0;
+ } else {
+ if (_firstText >= MAX_ON_SCREEN) _firstText -= MAX_ON_SCREEN;
+ else if (_firstText > 0) _firstText = 0;
+ else return 0;
+ }
+ return SHIFTED;
+}
+
+uint16 SkyControl::saveRestorePanel(bool allowEdit) {
+
+ buttonControl(NULL);
+ _text->drawToScreen(WITH_MASK); // flush text restore buffer
+
+ SkyConResource **lookList;
+ uint16 cnt;
+ if (allowEdit) lookList = _savePanLookList;
+ else lookList = _restorePanLookList;
+
+ uint8 *saveGameTexts = (uint8*)malloc(MAX_SAVE_GAMES * MAX_TEXT_LEN);
+ dataFileHeader *textSprites[MAX_ON_SCREEN];
+ _firstText = 0;
+
+ _savePanel->drawToScreen(NO_MASK);
+ _quitButton->drawToScreen(NO_MASK);
+
+ loadSaveDescriptions(saveGameTexts);
+ setUpGameSprites(saveGameTexts, textSprites, _firstText);
+
+ uint16 selectedGame = 0;
+
+ bool quitPanel = false;
+ bool refreshNames = true;
+ uint16 clickRes;
+ while (!quitPanel) {
+ if (refreshNames) {
+ showSprites(textSprites);
+ refreshNames = false;
+ }
+
+ _text->drawToScreen(WITH_MASK);
+ _system->update_screen();
+ _mouseClicked = false;
+ delay(50);
+ if (_keyPressed == 27) { // escape pressed
+ _mouseClicked = false;
+ clickRes = CANCEL_PRESSED;
+ quitPanel = true;
+ }
+ bool haveButton = false;
+ for (uint16 cnt = 0; cnt < 6; cnt++)
+ if (lookList[cnt]->isMouseOver(_mouseX, _mouseY)) {
+ buttonControl(lookList[cnt]);
+ haveButton = true;
+
+ if (_mouseClicked && lookList[cnt]->_onClick) {
+ _mouseClicked = false;
+
+ clickRes = handleClick(lookList[cnt]);
+ if ((clickRes == CANCEL_PRESSED) || (clickRes == GAME_SAVED) ||
+ (clickRes == GAME_RESTORED) || (clickRes == NO_DISK_SPACE))
+ quitPanel = true;
+ if (clickRes == SHIFTED) {
+ setUpGameSprites(saveGameTexts, textSprites, _firstText);
+ refreshNames = true;
+ }
+ }
+ }
+ if (_mouseClicked) {
+ if ((_mouseX >= GAME_NAME_X) && (_mouseX <= GAME_NAME_X + PAN_LINE_WIDTH) &&
+ (_mouseY >= GAME_NAME_Y) && (_mouseY <= GAME_NAME_Y + PAN_CHAR_HEIGHT * MAX_ON_SCREEN)) {
+
+ selectedGame = (_mouseY - GAME_NAME_Y) / PAN_CHAR_HEIGHT + _firstText;
+ }
+ }
+ if (!haveButton) buttonControl(NULL);
+
+ }
+
+ for (cnt = 0; cnt < MAX_ON_SCREEN; cnt++)
+ free(textSprites[cnt]);
+
+ free(saveGameTexts);
+
+ return clickRes;
+}
+
+void SkyControl::setUpGameSprites(uint8 *nameBuf, dataFileHeader **nameSprites, uint16 firstNum) {
+
+ nameBuf += firstNum * MAX_TEXT_LEN;
+
+ for (uint16 cnt = 0; cnt < MAX_ON_SCREEN; cnt++) {
+ displayText_t textSpr = _skyText->displayText((char*)nameBuf, NULL, false, PAN_LINE_WIDTH, 37);
+ nameBuf += MAX_TEXT_LEN;
+ nameSprites[cnt] = (dataFileHeader*)textSpr.textData;
+ }
+}
+
+void SkyControl::showSprites(dataFileHeader **nameSprites) {
+
+ SkyConResource *drawResource = new SkyConResource(NULL, 1, 0, 0, 0, 0, 0, _system, _screenBuf);
+ for (uint16 cnt = 0; cnt < MAX_ON_SCREEN; cnt++) {
+ drawResource->setSprite(nameSprites[cnt]);
+ drawResource->setXY(GAME_NAME_X, GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT);
+ drawResource->drawToScreen(NO_MASK);
+ }
+ delete drawResource;
+}
+
+void SkyControl::loadSaveDescriptions(uint8 *destBuf) {
+
+ memset(destBuf, 0, MAX_SAVE_GAMES * MAX_TEXT_LEN);
+
+ File *inf = new File();
+ inf->open("SKY.SAV",_savePath);
+ if (inf->isOpen()) {
+ uint8 *tmpBuf = (uint8*)malloc(inf->size());
+ inf->read(tmpBuf, inf->size());
+ uint8 *destPos = destBuf;
+ uint8 *inPos = tmpBuf;
+ for (uint16 cnt = 0; cnt < MAX_SAVE_GAMES; cnt++) {
+ sprintf((char*)destPos,"%3d: ", cnt + 1);
+ uint8 nameCnt = 0;
+ while (destPos[nameCnt + 5] = inPos[nameCnt]) nameCnt++;
+ destPos += MAX_TEXT_LEN;
+ }
+ free(tmpBuf);
+ inf->close();
+ } else {
+ uint8 *destPos = destBuf;
+ for (uint16 cnt = 0; cnt < MAX_SAVE_GAMES; cnt++) {
+ sprintf((char*)destPos,"%3d: ", cnt + 1);
+ destPos += MAX_TEXT_LEN;
+ }
+ }
+}
+
+void SkyControl::delay(unsigned int amount) {
+
+ OSystem::Event event;
+
+ uint32 start = _system->get_msecs();
+ uint32 cur = start;
+ _keyPressed = 0; //reset
+
+ do {
+ while (_system->poll_event(&event)) {
+ switch (event.event_code) {
+ case OSystem::EVENT_KEYDOWN:
+ // Make sure backspace works right (this fixes a small issue on OS X)
+ if (event.kbd.keycode == 8)
+ _keyPressed = 8;
+ else
+ _keyPressed = (byte)event.kbd.ascii;
+ break;
+
+ case OSystem::EVENT_MOUSEMOVE:
+ _mouseX = event.mouse.x;
+ _mouseY = event.mouse.y;
+ _system->set_mouse_pos(_mouseX, _mouseY);
+ break;
+
+ case OSystem::EVENT_LBUTTONDOWN:
+ _mouseClicked = true;
+#ifdef _WIN32_WCE
+ _mouseX = event.mouse.x;
+ _mouseY = event.mouse.y;
+#endif
+ break;
+
+ case OSystem::EVENT_LBUTTONUP:
+ _mouseClicked = false;
+ break;
+
+ case OSystem::EVENT_RBUTTONDOWN:
+ break;
+
+ case OSystem::EVENT_QUIT:
+ _system->quit();
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ uint this_delay = 20; // 1?
+ if (this_delay > amount)
+ this_delay = amount;
+
+ if (this_delay > 0) _system->delay_msecs(this_delay);
+
+ cur = _system->get_msecs();
+ } while (cur < start + amount);
+}