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Diffstat (limited to 'sword2/console.h')
-rw-r--r-- | sword2/console.h | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/sword2/console.h b/sword2/console.h new file mode 100644 index 0000000000..1dd5014044 --- /dev/null +++ b/sword2/console.h @@ -0,0 +1,81 @@ +/* Copyright (C) 1994-2003 Revolution Software Ltd + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * $Header$ + */ + +#ifndef C_ONSOLE_H +#define C_ONSOLE_H + +#include "driver/driver96.h" +#include "memory.h" + +#ifdef _DEBUG + +void Init_console(void); //Tony9Sept96 +uint32 One_console(void); //Tony12Aug96 +void StartConsole(void); //Tony12Aug96 +void EndConsole(void); //Tony9Oct96 + +void Con_fatal_error(char *format,...); +void Print_to_console(char *format,...); //Tony13Aug96 +void Temp_print_to_console(char *format,...); //Tony13Aug96 +void Scroll_console(void); //Tony13Aug96 +void Clear_console_line(void); //Tony13Aug96 + +extern mem *console_sprite; +extern uint32 con_y; +extern uint32 con_depth; +extern uint32 con_width; + +extern uint8 grabbingSequences; +extern uint8 wantSfxDebug; // sfx debug file enabled/disabled from console + + +#else // _DEBUG +/* +#define Init_console NULL +#define One_console NULL +#define StartConsole NULL +#define EndConsole NULL +*/ + +void Init_console(void); +uint32 One_console(void); +void StartConsole(void); +void EndConsole(void); + +// 'Con_fatal_error' commands map to ExitWithReport +// so we show errors in a window rather than our development game console +#define Con_fatal_error ExitWithReport + +//#define Print_to_console NULL +//#define Temp_print_to_console NULL +//#define Clear_console_line NULL +//#define Scroll_console NULL +void Print_to_console(char *format,...); +void Temp_print_to_console(char *format,...); +void Clear_console_line(void); +void Scroll_console(void); +//#define Var_check NULL +//#define Var_set NULL + +#endif // _DEBUG + +extern uint32 console_status; + + +#endif |