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-rw-r--r--sword2/driver/animation.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/sword2/driver/animation.cpp b/sword2/driver/animation.cpp
index d70397eb4e..8e3e8958b6 100644
--- a/sword2/driver/animation.cpp
+++ b/sword2/driver/animation.cpp
@@ -168,7 +168,7 @@ void MoviePlayer::drawTextObject(AnimationState *anim, MovieTextObject *obj) {
*/
int32 MoviePlayer::play(const char *filename, MovieTextObject *text[], int32 leadInRes, int32 leadOutRes) {
- SoundHandle leadInHandle;
+ Audio::SoundHandle leadInHandle;
// This happens if the user quits during the "eye" smacker
if (_vm->_quit)
@@ -246,7 +246,7 @@ int32 MoviePlayer::play(const char *filename, MovieTextObject *text[], int32 lea
void MoviePlayer::playMPEG(const char *filename, MovieTextObject *text[], byte *leadOut, uint32 leadOutLen) {
uint frameCounter = 0, textCounter = 0;
- SoundHandle handle;
+ Audio::SoundHandle handle;
bool skipCutscene = false, textVisible = false;
uint32 flags = Audio::Mixer::FLAG_16BITS;
bool startNextText = false;
@@ -452,7 +452,7 @@ void MoviePlayer::playDummy(const char *filename, MovieTextObject *text[], byte
tmpPal[255 * 4 + 2] = 255;
_vm->_screen->setPalette(0, 256, tmpPal, RDPAL_INSTANT);
- SoundHandle handle;
+ Audio::SoundHandle handle;
bool skipCutscene = false;