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-rw-r--r--sword2/driver/animation.cpp6
-rw-r--r--sword2/driver/animation.h2
-rw-r--r--sword2/driver/d_sound.cpp2
-rw-r--r--sword2/sound.cpp2
-rw-r--r--sword2/sound.h6
5 files changed, 9 insertions, 9 deletions
diff --git a/sword2/driver/animation.cpp b/sword2/driver/animation.cpp
index d70397eb4e..8e3e8958b6 100644
--- a/sword2/driver/animation.cpp
+++ b/sword2/driver/animation.cpp
@@ -168,7 +168,7 @@ void MoviePlayer::drawTextObject(AnimationState *anim, MovieTextObject *obj) {
*/
int32 MoviePlayer::play(const char *filename, MovieTextObject *text[], int32 leadInRes, int32 leadOutRes) {
- SoundHandle leadInHandle;
+ Audio::SoundHandle leadInHandle;
// This happens if the user quits during the "eye" smacker
if (_vm->_quit)
@@ -246,7 +246,7 @@ int32 MoviePlayer::play(const char *filename, MovieTextObject *text[], int32 lea
void MoviePlayer::playMPEG(const char *filename, MovieTextObject *text[], byte *leadOut, uint32 leadOutLen) {
uint frameCounter = 0, textCounter = 0;
- SoundHandle handle;
+ Audio::SoundHandle handle;
bool skipCutscene = false, textVisible = false;
uint32 flags = Audio::Mixer::FLAG_16BITS;
bool startNextText = false;
@@ -452,7 +452,7 @@ void MoviePlayer::playDummy(const char *filename, MovieTextObject *text[], byte
tmpPal[255 * 4 + 2] = 255;
_vm->_screen->setPalette(0, 256, tmpPal, RDPAL_INSTANT);
- SoundHandle handle;
+ Audio::SoundHandle handle;
bool skipCutscene = false;
diff --git a/sword2/driver/animation.h b/sword2/driver/animation.h
index b2d0332281..5958d03692 100644
--- a/sword2/driver/animation.h
+++ b/sword2/driver/animation.h
@@ -78,7 +78,7 @@ private:
byte *_textSurface;
- SoundHandle _leadOutHandle;
+ Audio::SoundHandle _leadOutHandle;
uint _leadOutFrame;
bool _seamless;
diff --git a/sword2/driver/d_sound.cpp b/sword2/driver/d_sound.cpp
index fd8e7e8671..33699972ef 100644
--- a/sword2/driver/d_sound.cpp
+++ b/sword2/driver/d_sound.cpp
@@ -441,7 +441,7 @@ int Sound::readBuffer(int16 *buffer, const int numSamples) {
if (!_musicMuted) {
for (int j = 0; j < len; j++) {
- clampedAdd(buffer[j], _mixBuffer[j]);
+ Audio::clampedAdd(buffer[j], _mixBuffer[j]);
}
}
}
diff --git a/sword2/sound.cpp b/sword2/sound.cpp
index 67ac46388d..3723784142 100644
--- a/sword2/sound.cpp
+++ b/sword2/sound.cpp
@@ -250,7 +250,7 @@ int32 Sound::playFx(FxQueueEntry *fx) {
return playFx(&fx->handle, fx->data, fx->len, fx->volume, fx->pan, (fx->type == FX_LOOP), Audio::Mixer::kSFXSoundType);
}
-int32 Sound::playFx(SoundHandle *handle, byte *data, uint32 len, uint8 vol, int8 pan, bool loop, Audio::Mixer::SoundType soundType) {
+int32 Sound::playFx(Audio::SoundHandle *handle, byte *data, uint32 len, uint8 vol, int8 pan, bool loop, Audio::Mixer::SoundType soundType) {
if (_fxMuted)
return RD_OK;
diff --git a/sword2/sound.h b/sword2/sound.h
index f717aab33d..9ef3844044 100644
--- a/sword2/sound.h
+++ b/sword2/sound.h
@@ -172,7 +172,7 @@ private:
Common::Mutex _mutex;
struct FxQueueEntry {
- SoundHandle handle; // sound handle
+ Audio::SoundHandle handle; // sound handle
uint32 resource; // resource id of sample
byte *data; // pointer to WAV data
uint32 len; // WAV data length
@@ -198,7 +198,7 @@ private:
int32 _loopingMusicId;
- SoundHandle _soundHandleSpeech;
+ Audio::SoundHandle _soundHandleSpeech;
MusicInputStream *_music[MAXMUS];
//Common::File _musicFile[MAXMUS];
@@ -253,7 +253,7 @@ public:
void queueFx(int32 res, int32 type, int32 delay, int32 volume, int32 pan);
int32 playFx(FxQueueEntry *fx);
- int32 playFx(SoundHandle *handle, byte *data, uint32 len, uint8 vol, int8 pan, bool loop, Audio::Mixer::SoundType soundType);
+ int32 playFx(Audio::SoundHandle *handle, byte *data, uint32 len, uint8 vol, int8 pan, bool loop, Audio::Mixer::SoundType soundType);
int32 stopFx(int32 i);
int32 setFxIdVolumePan(int32 id, int vol, int pan = 255);