diff options
Diffstat (limited to 'sword2/driver/d_sound.cpp')
| -rw-r--r-- | sword2/driver/d_sound.cpp | 8 | 
1 files changed, 4 insertions, 4 deletions
| diff --git a/sword2/driver/d_sound.cpp b/sword2/driver/d_sound.cpp index ee0fd3abc0..06d353aabc 100644 --- a/sword2/driver/d_sound.cpp +++ b/sword2/driver/d_sound.cpp @@ -379,7 +379,7 @@ int32 Sword2Sound::GetCompSpeechSize(const char *filename, uint32 speechid) {  	File fp;  	// Open the speech cluster and find the data offset & size -	fp.open(filename, g_engine->getGameDataPath()); +	fp.open(filename);  	if (fp.isOpen() == false)  		return 0; @@ -412,7 +412,7 @@ int32 Sword2Sound::PreFetchCompSpeech(const char *filename, uint32 speechid, uin  	File fp;  	// Open the speech cluster and find the data offset & size -	fp.open(filename, g_engine->getGameDataPath()); +	fp.open(filename);  	if (fp.isOpen() == false)  		return RDERR_INVALIDFILENAME; @@ -499,7 +499,7 @@ int32 Sword2Sound::PlayCompSpeech(const char *filename, uint32 speechid, uint8 v  			return RDERR_SPEECHPLAYING;  		//  Open the speech cluster and find the data offset & size -		fp.open(filename, g_engine->getGameDataPath()); +		fp.open(filename);  		if (fp.isOpen() == false)   			return RDERR_INVALIDFILENAME; @@ -1058,7 +1058,7 @@ int32 Sword2Sound::StreamCompMusicFromLock(const char *filename, uint32 musicId,  	// Always use fpMus[0] (all music in one cluster)  	// musFilePos[primaryStream] for different pieces of music.  	if (!fpMus.isOpen()) -		fpMus.open(filename, g_engine->getGameDataPath()); +		fpMus.open(filename);  	if (!fpMus.isOpen())  		return RDERR_INVALIDFILENAME; | 
