diff options
Diffstat (limited to 'sword2/driver')
-rw-r--r-- | sword2/driver/d_sound.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/sword2/driver/d_sound.cpp b/sword2/driver/d_sound.cpp index ee0fd3abc0..06d353aabc 100644 --- a/sword2/driver/d_sound.cpp +++ b/sword2/driver/d_sound.cpp @@ -379,7 +379,7 @@ int32 Sword2Sound::GetCompSpeechSize(const char *filename, uint32 speechid) { File fp; // Open the speech cluster and find the data offset & size - fp.open(filename, g_engine->getGameDataPath()); + fp.open(filename); if (fp.isOpen() == false) return 0; @@ -412,7 +412,7 @@ int32 Sword2Sound::PreFetchCompSpeech(const char *filename, uint32 speechid, uin File fp; // Open the speech cluster and find the data offset & size - fp.open(filename, g_engine->getGameDataPath()); + fp.open(filename); if (fp.isOpen() == false) return RDERR_INVALIDFILENAME; @@ -499,7 +499,7 @@ int32 Sword2Sound::PlayCompSpeech(const char *filename, uint32 speechid, uint8 v return RDERR_SPEECHPLAYING; // Open the speech cluster and find the data offset & size - fp.open(filename, g_engine->getGameDataPath()); + fp.open(filename); if (fp.isOpen() == false) return RDERR_INVALIDFILENAME; @@ -1058,7 +1058,7 @@ int32 Sword2Sound::StreamCompMusicFromLock(const char *filename, uint32 musicId, // Always use fpMus[0] (all music in one cluster) // musFilePos[primaryStream] for different pieces of music. if (!fpMus.isOpen()) - fpMus.open(filename, g_engine->getGameDataPath()); + fpMus.open(filename); if (!fpMus.isOpen()) return RDERR_INVALIDFILENAME; |