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-rw-r--r--sword2/driver/driver96.h30
1 files changed, 0 insertions, 30 deletions
diff --git a/sword2/driver/driver96.h b/sword2/driver/driver96.h
index a10c4652f1..43acd6e7b2 100644
--- a/sword2/driver/driver96.h
+++ b/sword2/driver/driver96.h
@@ -177,36 +177,6 @@ struct Parallax {
#pragma END_PACK_STRUCTS
#endif
-// The SpriteInfo structure is used to tell the driver96 code what attributes
-// are linked to a sprite for drawing. These include position, scaling and
-// compression.
-
-struct SpriteInfo {
- int16 x; // coords for top-left of sprite
- int16 y;
- uint16 w; // dimensions of sprite (before scaling)
- uint16 h;
- uint16 scale; // scale at which to draw, given in 256ths ['0' or '256' MEANS DON'T SCALE]
- uint16 scaledWidth; // new dimensions (we calc these for the mouse area, so may as well pass to you to save time)
- uint16 scaledHeight; //
- uint16 type; // mask containing 'RDSPR_' bits specifying compression type, flip, transparency, etc
- uint16 blend; // holds the blending values.
- byte *data; // pointer to the sprite data
- byte *colourTable; // pointer to 16-byte colour table, only applicable to 16-col compression type
-};
-
-// This is the structure which is passed to the sequence player. It includes
-// the smack to play, and any text lines which are to be displayed over the top
-// of the sequence.
-
-struct MovieTextObject {
- uint16 startFrame;
- uint16 endFrame;
- SpriteInfo *textSprite;
- uint32 speechBufferSize;
- uint16 *speech;
-};
-
} // End of namespace Sword2
#endif