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Diffstat (limited to 'sword2/driver/driver96.h')
-rw-r--r--sword2/driver/driver96.h12
1 files changed, 0 insertions, 12 deletions
diff --git a/sword2/driver/driver96.h b/sword2/driver/driver96.h
index 73e1984d83..f57ddd660e 100644
--- a/sword2/driver/driver96.h
+++ b/sword2/driver/driver96.h
@@ -303,14 +303,6 @@
//
// ---------------------------------------------------------------------------
//
-// int32 FlipScreens(void)
-//
-// Waits for the vertical retrace and then flips the front and back buffers.
-// If a vertical retrace flag is unavailable, it flips immediately. Returns
-// an RD code.
-//
-// ---------------------------------------------------------------------------
-//
// int32 EraseBackBuffer(void)
//
// Fills the back buffer with palette colour zero. Returns an RD code.
@@ -1478,16 +1470,12 @@ typedef struct {
// Display functions - from d_draw.c
//-----------------------------------------------------------------------------
extern int32 InitialiseDisplay(int16 width, int16 height, int16 colourDepth, int32 windowType);
-extern int32 RestoreDisplay(void);
-extern int32 FlipScreens(void);
extern int32 WaitForVbl(void);
extern int32 EraseBackBuffer(void);
extern int32 SetBltFx(void);
extern int32 ClearBltFx(void);
extern int32 ClearShadowFx(void);
extern int32 SetShadowFx(void);
-extern int32 RenderHard(void);
-extern int32 RenderSoft(void);
extern int32 GetRenderType(void);
extern int32 PlaySmacker(char *filename, _movieTextObject *textObjects[], uint8 *musicOut);
extern void GetDrawStatus(_drvDrawStatus *s);