diff options
Diffstat (limited to 'sword2/sound.cpp')
-rw-r--r-- | sword2/sound.cpp | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/sword2/sound.cpp b/sword2/sound.cpp index 59ff147e09..d8fb5ad89f 100644 --- a/sword2/sound.cpp +++ b/sword2/sound.cpp @@ -111,7 +111,7 @@ void Process_fx_queue(void) } else if (fxq[j].type == FX_SPOT2) { - if (g_sword2->_sound->IsFxOpen(j+1)) + if (g_sound->IsFxOpen(j+1)) fxq[j].resource = 0; // Once the Fx has finished remove it from the queue. } } @@ -131,7 +131,7 @@ void Trigger_fx(uint8 j) // called from Process_fx_queue only { data = res_man.Res_open(fxq[j].resource); // load in the sample data += sizeof(_standardHeader); - rv = g_sword2->_sound->PlayFx( id, data, fxq[j].volume, fxq[j].pan, RDSE_FXSPOT ); // wav data gets copied to sound memory + rv = g_sound->PlayFx( id, data, fxq[j].volume, fxq[j].pan, RDSE_FXSPOT ); // wav data gets copied to sound memory res_man.Res_close(fxq[j].resource); // release the sample // fxq[j].resource = 0; // clear spot fx from queue } @@ -139,9 +139,9 @@ void Trigger_fx(uint8 j) // called from Process_fx_queue only { // - to be referenced by 'j', so pass NULL data if (fxq[j].type == FX_RANDOM) - rv = g_sword2->_sound->PlayFx( id, NULL, fxq[j].volume, fxq[j].pan, RDSE_FXSPOT ); // not looped + rv = g_sound->PlayFx( id, NULL, fxq[j].volume, fxq[j].pan, RDSE_FXSPOT ); // not looped else // FX_LOOP - rv = g_sword2->_sound->PlayFx( id, NULL, fxq[j].volume, fxq[j].pan, RDSE_FXLOOP ); // looped + rv = g_sound->PlayFx( id, NULL, fxq[j].volume, fxq[j].pan, RDSE_FXLOOP ); // looped } #ifdef _SWORD2_DEBUG @@ -251,7 +251,7 @@ int32 FN_play_fx(int32 *params) // called from script only #endif data += sizeof(_standardHeader); - rv = g_sword2->_sound->OpenFx(id,data); // copy it to sound memory, using position in queue as 'id' + rv = g_sound->OpenFx(id,data); // copy it to sound memory, using position in queue as 'id' #ifdef _SWORD2_DEBUG if (rv) @@ -289,7 +289,7 @@ int32 FN_set_fx_vol_and_pan(int32 *params) // 2 new pan (-16..16) // SetFxVolumePan(int32 id, uint8 vol, uint8 pan); - g_sword2->_sound->SetFxVolumePan(1+params[0], params[1], params[2]); // driver fx_id is 1+<pos in queue> + g_sound->SetFxVolumePan(1+params[0], params[1], params[2]); // driver fx_id is 1+<pos in queue> // Zdebug("%d",params[2]); return (IR_CONT); @@ -302,7 +302,7 @@ int32 FN_set_fx_vol(int32 *params) // 1 new volume (0..16) // SetFxIdVolume(int32 id, uint8 vol); - g_sword2->_sound->SetFxIdVolume(1+params[0], params[1]); + g_sound->SetFxIdVolume(1+params[0], params[1]); return (IR_CONT); } @@ -321,7 +321,7 @@ int32 FN_stop_fx(int32 *params) // called from script only if ((fxq[j].type == FX_RANDOM) || (fxq[j].type == FX_LOOP)) { id = (uint32)j+1; // because 0 is not a valid id - rv = g_sword2->_sound->CloseFx(id); // stop fx & remove sample from sound memory + rv = g_sound->CloseFx(id); // stop fx & remove sample from sound memory #ifdef _SWORD2_DEBUG if (rv) @@ -350,7 +350,7 @@ int32 FN_stop_all_fx(int32 *params) // called from script only void Clear_fx_queue(void) { - g_sword2->_sound->ClearAllFx(); // stop all fx & remove the samples from sound memory + g_sound->ClearAllFx(); // stop all fx & remove the samples from sound memory Init_fx_queue(); // clean out the queue } @@ -419,13 +419,13 @@ int32 FN_play_music(int32 *params) // updated by James on 10apr97 File f; sprintf(filename, "music%d.clu", res_man.WhichCd()); - if (f.open(filename, g_sword2->getGameDataPath())) + if (f.open(filename)) f.close(); else strcpy(filename, "music.clu"); } - rv = g_sword2->_sound->StreamCompMusic(filename, params[0], loopFlag); + rv = g_sound->StreamCompMusic(filename, params[0], loopFlag); #ifdef _SWORD2_DEBUG if (rv) @@ -445,7 +445,7 @@ int32 FN_stop_music(int32 *params) // called from script only looping_music_id=0; // clear the 'looping' flag - g_sword2->_sound->StopMusic(); + g_sound->StopMusic(); if (params); @@ -458,11 +458,11 @@ void Kill_music(void) // James22aug97 uint8 count; looping_music_id=0; // clear the 'looping' flag - g_sword2->_sound->StopMusic(); + g_sound->StopMusic(); // THIS BIT CAUSES THE MUSIC TO STOP INSTANTLY! for(count=0; count<16; count++) - g_sword2->_sound->UpdateCompSampleStreaming(); + g_sound->UpdateCompSampleStreaming(); } //-------------------------------------------------------------------------------------- int32 FN_check_music_playing(int32 *params) // James (30july97) @@ -472,7 +472,7 @@ int32 FN_check_music_playing(int32 *params) // James (30july97) // sets result to no. of seconds of current tune remaining // or 0 if no music playing - RESULT = g_sword2->_sound->MusicTimeRemaining(); // in seconds, rounded up to the nearest second + RESULT = g_sound->MusicTimeRemaining(); // in seconds, rounded up to the nearest second return(IR_CONT); // continue script } @@ -481,15 +481,15 @@ void PauseAllSound(void) // James25july97 { uint32 rv; // for drivers return value - rv = g_sword2->_sound->PauseMusic(); + rv = g_sound->PauseMusic(); if (rv != RD_OK) Zdebug("ERROR: PauseMusic() returned %.8x in PauseAllSound()", rv); - rv = g_sword2->_sound->PauseSpeech(); + rv = g_sound->PauseSpeech(); if (rv != RD_OK) Zdebug("ERROR: PauseSpeech() returned %.8x in PauseAllSound()", rv); - rv = g_sword2->_sound->PauseFx(); + rv = g_sound->PauseFx(); if (rv != RD_OK) Zdebug("ERROR: PauseFx() returned %.8x in PauseAllSound()", rv); } @@ -498,15 +498,15 @@ void UnpauseAllSound(void) // James25july97 { uint32 rv; // for drivers return value - rv = g_sword2->_sound->UnpauseMusic(); + rv = g_sound->UnpauseMusic(); if (rv != RD_OK) Zdebug("ERROR: UnpauseMusic() returned %.8x in UnpauseAllSound()", rv); - rv = g_sword2->_sound->UnpauseSpeech(); + rv = g_sound->UnpauseSpeech(); if (rv != RD_OK) Zdebug("ERROR: UnpauseSpeech() returned %.8x in UnpauseAllSound()", rv); - rv = g_sword2->_sound->UnpauseFx(); + rv = g_sound->UnpauseFx(); if (rv != RD_OK) Zdebug("ERROR: UnpauseFx() returned %.8x in UnpauseAllSound()", rv); } |