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-rw-r--r--sword2/sound.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/sword2/sound.cpp b/sword2/sound.cpp
index 9c6c72aa85..f1d04b701e 100644
--- a/sword2/sound.cpp
+++ b/sword2/sound.cpp
@@ -51,13 +51,11 @@ typedef struct {
// max number of fx in queue at once [DO NOT EXCEED 255]
#define FXQ_LENGTH 32
-_fxq_entry fxq[FXQ_LENGTH];
+static _fxq_entry fxq[FXQ_LENGTH];
// used to store id of tunes that loop, for save & restore
uint32 looping_music_id = 0;
-char musicDirectory[120];
-
void Trigger_fx(uint8 j);
// initialise the fxq by clearing all the entries
@@ -254,7 +252,7 @@ int32 FN_play_fx(int32 *params) {
}
int32 FN_sound_fetch(int32 *params) {
- return (IR_CONT);
+ return IR_CONT;
}
// to alter the volume and pan of a currently playing fx