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-rw-r--r--sword2/sound.cpp19
1 files changed, 1 insertions, 18 deletions
diff --git a/sword2/sound.cpp b/sword2/sound.cpp
index 28c4218d78..bf0e79c1c8 100644
--- a/sword2/sound.cpp
+++ b/sword2/sound.cpp
@@ -326,24 +326,7 @@ int32 Logic::fnPlayMusic(int32 *params) {
_vm->_loopingMusicId = 0;
}
- // add the appropriate file extension & play it
-
- if (_scriptVars[DEMO]) {
- // The demo I found didn't come with any music file, but you
- // could use the music from the first CD of the complete game,
- // I suppose...
- strcpy(filename, "music.clu");
- } else {
- File f;
-
- sprintf(filename, "music%d.clu", _vm->_resman->whichCd());
- if (f.open(filename))
- f.close();
- else
- strcpy(filename, "music.clu");
- }
-
- rv = _vm->_sound->streamCompMusic(filename, params[0], loopFlag);
+ rv = _vm->_sound->streamCompMusic(params[0], loopFlag);
if (rv)
debug(5, "ERROR: streamCompMusic(%s, %d, %d) returned error 0x%.8x", filename, params[0], loopFlag, rv);