diff options
Diffstat (limited to 'sword2')
-rw-r--r-- | sword2/build_display.cpp | 2 | ||||
-rw-r--r-- | sword2/console.cpp | 2 | ||||
-rw-r--r-- | sword2/driver/driver96.h | 92 | ||||
-rw-r--r-- | sword2/driver/keyboard.cpp | 7 | ||||
-rw-r--r-- | sword2/driver/language.cpp | 11 | ||||
-rw-r--r-- | sword2/driver/render.cpp | 29 | ||||
-rw-r--r-- | sword2/interpreter.cpp | 2 | ||||
-rw-r--r-- | sword2/maketext.cpp | 5 | ||||
-rw-r--r-- | sword2/resman.cpp | 6 | ||||
-rw-r--r-- | sword2/router.cpp | 14 | ||||
-rw-r--r-- | sword2/speech.cpp | 3 | ||||
-rw-r--r-- | sword2/sword2.cpp | 2 | ||||
-rw-r--r-- | sword2/walker.cpp | 4 |
13 files changed, 62 insertions, 117 deletions
diff --git a/sword2/build_display.cpp b/sword2/build_display.cpp index 38a1c3ebd6..9024db8175 100644 --- a/sword2/build_display.cpp +++ b/sword2/build_display.cpp @@ -107,7 +107,7 @@ void Send_fore_par1_frames(void); //James23Jan97 // --------------------------------------------------------------------------- void Build_display(void) { //Tony21Sept96 - BOOL end; + bool end; #ifdef _SWORD2_DEBUG uint8 pal[12] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0 }; #endif diff --git a/sword2/console.cpp b/sword2/console.cpp index e1ecbc8d4b..6173371317 100644 --- a/sword2/console.cpp +++ b/sword2/console.cpp @@ -250,7 +250,7 @@ uint32 Tconsole(uint32 mode) //Tony9Oct96 StartConsole(); - while (TRUE) + while (1) { ServiceWindows(); diff --git a/sword2/driver/driver96.h b/sword2/driver/driver96.h index da99a0d467..dbb26d3b11 100644 --- a/sword2/driver/driver96.h +++ b/sword2/driver/driver96.h @@ -898,10 +898,6 @@ extern "C" { // Key buffer size #define MAX_KEY_BUFFER 32 -typedef int BOOL; -#define TRUE 1 -#define FALSE 0 - // // Structure definitions // --------------------- @@ -921,11 +917,10 @@ typedef struct { #pragma START_PACK_STRUCTS #endif -typedef struct -{ - uint16 w; - uint16 h; - uint32 offset[2]; // 2 is arbitrary +typedef struct { + uint16 w; + uint16 h; + uint32 offset[2]; // 2 is arbitrary } GCC_PACK _parallax; #if !defined(__GNUC__) @@ -933,30 +928,29 @@ typedef struct #endif -// The _spriteInfo structure is used to tell the driver96 code what attributes -// are linked to a sprite for drawing. These include position, scaling and -// compression. -typedef struct -{ - int16 x; // coords for top-left of sprite - int16 y; - uint16 w; // dimensions of sprite (before scaling) - uint16 h; - uint16 scale; // scale at which to draw, given in 256ths ['0' or '256' MEANS DON'T SCALE] - uint16 scaledWidth; // new dimensions (we calc these for the mouse area, so may as well pass to you to save time) - uint16 scaledHeight; // - uint16 type; // mask containing 'RDSPR_' bits specifying compression type, flip, transparency, etc - uint16 blend; // holds the blending values. - uint8 *data; // pointer to the sprite data - uint8 *colourTable; // pointer to 16-byte colour table, only applicable to 16-col compression type +// The _spriteInfo structure is used to tell the driver96 code what attributes +// are linked to a sprite for drawing. These include position, scaling and +// compression. + +typedef struct { + int16 x; // coords for top-left of sprite + int16 y; + uint16 w; // dimensions of sprite (before scaling) + uint16 h; + uint16 scale; // scale at which to draw, given in 256ths ['0' or '256' MEANS DON'T SCALE] + uint16 scaledWidth; // new dimensions (we calc these for the mouse area, so may as well pass to you to save time) + uint16 scaledHeight; // + uint16 type; // mask containing 'RDSPR_' bits specifying compression type, flip, transparency, etc + uint16 blend; // holds the blending values. + uint8 *data; // pointer to the sprite data + uint8 *colourTable; // pointer to 16-byte colour table, only applicable to 16-col compression type } _spriteInfo; // This is the format of a .WAV file. Somewhere after this header is the string // 'DATA' followed by an int32 size which is the size of the data. Following // the size of the data is the data itself. -typedef struct -{ +typedef struct { uint32 riff; uint32 fileLength; uint32 wavID; @@ -977,8 +971,7 @@ typedef struct // It includes the smack to play, and any text lines which are // to be displayed over the top of the sequence. -typedef struct -{ +typedef struct { uint16 startFrame; uint16 endFrame; _spriteInfo *textSprite; @@ -986,25 +979,6 @@ typedef struct uint16 *speech; } _movieTextObject; - - -typedef struct -{ uint8 manufacturer; - uint8 version; - uint8 encoding; - uint8 bitsPerPixel; - int16 xmin,ymin; - int16 xmax,ymax; - int16 hres; - int16 vres; - char palette[48]; - char reserved; - uint8 colourPlanes; - int16 bytesPerLine; - int16 paletteType; - char filler[58]; -} _pcxHeader; - // // Function Prototypes // ------------------- @@ -1068,7 +1042,7 @@ extern void ResetRenderEngine(void); //----------------------------------------------------------------------------- // Keyboard functions - from keyboard.c //----------------------------------------------------------------------------- -extern BOOL KeyWaiting(void); +extern bool KeyWaiting(void); extern int32 ReadKey(_keyboardEvent *ke); //----------------------------------------------------------------------------- @@ -1089,7 +1063,7 @@ extern int32 CloseLightMask(void); extern int32 SetScrollTarget(int16 sx, int16 sy); extern int32 InitialiseRenderCycle(void); extern int32 StartRenderCycle(void); -extern int32 EndRenderCycle(BOOL *end); +extern int32 EndRenderCycle(bool *end); extern int32 RenderParallax(_parallax *p, int16 layer); extern int32 SetLocationMetrics(uint16 w, uint16 h); extern int32 CopyScreenBuffer(void); @@ -1110,7 +1084,6 @@ extern int32 SetMenuIcon(uint8 menu, uint8 pocket, uint8 *icon); extern uint8 GetMenuStatus(uint8 menu); extern int32 CloseMenuImmediately(void); - //----------------------------------------------------------------------------- // Misc functions - from misc.cpp //----------------------------------------------------------------------------- @@ -1121,18 +1094,13 @@ extern int32 SVM_GetVolumeInformation(char *cdPath, char *sCDName, uint32 maxPat extern void scumm_mkdir(const char *pathname); extern void SVM_GetModuleFileName(void *module, char *destStr, uint32 maxLen); - //----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- -extern int16 screenWide; // Width of the screen display -extern int16 screenDeep; // Height of the screen display -extern int16 mousex; // Mouse screen x coordinate -extern int16 mousey; // Mouse screen y coordinate -extern int32 renderCaps; // Flags which determine how to render the scene. -extern uint8 palCopy[256][4]; // Current palette. -//----------------------------------------------------------------------------- - -extern long int myTimers[10][2]; +extern int16 screenWide; // Width of the screen display +extern int16 screenDeep; // Height of the screen display +extern int16 mousex; // Mouse screen x coordinate +extern int16 mousey; // Mouse screen y coordinate +extern int32 renderCaps; // Flags which determine how to render the scene. +extern uint8 palCopy[256][4]; // Current palette. #ifdef __cplusplus } diff --git a/sword2/driver/keyboard.cpp b/sword2/driver/keyboard.cpp index 7de0225c1a..e25eb4714e 100644 --- a/sword2/driver/keyboard.cpp +++ b/sword2/driver/keyboard.cpp @@ -70,11 +70,8 @@ void WriteKey(uint16 ascii, int keycode, int modifiers) { } } -BOOL KeyWaiting(void) { - if (keyBacklog) - return TRUE; - - return FALSE; +bool KeyWaiting(void) { + return keyBacklog != 0; } int32 ReadKey(_keyboardEvent *ev) { diff --git a/sword2/driver/language.cpp b/sword2/driver/language.cpp index 41db961d9b..81e63f4663 100644 --- a/sword2/driver/language.cpp +++ b/sword2/driver/language.cpp @@ -67,12 +67,11 @@ int32 GetLanguageVersion(uint8 *version) { } else { versionFromFile = 1; languageVersion = AMERICAN; - return(RDERR_OPENVERSIONFILE); + return RDERR_OPENVERSIONFILE; } return RD_OK; } - int32 SetLanguageVersion(uint8 version) { languageVersion = version; return RD_OK; @@ -86,17 +85,17 @@ int32 GetGameName(uint8 *name) { switch (version) { case ENGLISH: - strcpy((char *)name, "Broken Sword II"); + strcpy((char *) name, "Broken Sword II"); break; case AMERICAN: - strcpy((char *)name, "Circle of Blood II"); + strcpy((char *) name, "Circle of Blood II"); break; case GERMAN: - strcpy((char *)name, "Baphomet's Fluch II"); + strcpy((char *) name, "Baphomet's Fluch II"); break; default: strcpy((char *)name, "Some game or other, part 86"); - return(RDERR_INVALIDVERSION); + return RDERR_INVALIDVERSION; } return rv; diff --git a/sword2/driver/render.cpp b/sword2/driver/render.cpp index d7db73e5b6..4874d92aa3 100644 --- a/sword2/driver/render.cpp +++ b/sword2/driver/render.cpp @@ -809,8 +809,6 @@ int32 SetLocationMetrics(uint16 w, uint16 h) } - - int32 RenderParallax(_parallax *p, int16 l) { int16 x, y; int16 i, j; @@ -854,10 +852,6 @@ int32 RenderParallax(_parallax *p, int16 l) { } - - - - /* #define LOGSIZE 10 int32 previousTimeLog[LOGSIZE]; @@ -902,8 +896,6 @@ int32 InitialiseRenderCycle(void) { return RD_OK; } - - int32 StartRenderCycle(void) { scrollxOld = scrollx; scrollyOld = scrolly; @@ -924,7 +916,6 @@ int32 StartRenderCycle(void) { return RD_OK; } - // FIXME: Move this to some better place? void sleepUntil(int32 time) { @@ -939,7 +930,7 @@ void sleepUntil(int32 time) { } } -int32 EndRenderCycle(BOOL *end) { +int32 EndRenderCycle(bool *end) { int32 time; time = SVM_timeGetTime(); @@ -953,23 +944,23 @@ int32 EndRenderCycle(BOOL *end) { renderCountIndex = 0; if (renderTooSlow) { - *end = TRUE; + *end = true; InitialiseRenderCycle(); } else if (startTime + renderAverageTime >= totalTime) { - *end = TRUE; + *end = true; totalTime += MILLISECSPERCYCLE; initialTime = time; #ifdef LIMIT_FRAME_RATE } else if (scrollxTarget == scrollx && scrollyTarget == scrolly) { // If we have already reached the scroll target sleep for the // rest of the render cycle. - *end = TRUE; + *end = true; sleepUntil(totalTime); initialTime = SVM_timeGetTime(); totalTime += MILLISECSPERCYCLE; #endif } else { - *end = FALSE; + *end = false; // This is an attempt to ensure that we always reach the scroll // target. Otherwise the game frequently tries to pump out new @@ -987,7 +978,6 @@ int32 EndRenderCycle(BOOL *end) { return RD_OK; } - int32 SetScrollTarget(int16 sx, int16 sy) { scrollxTarget = sx; scrollyTarget = sy; @@ -1000,7 +990,6 @@ int32 CopyScreenBuffer(void) { return RD_OK; } - int32 InitialiseBackgroundLayer(_parallax *p) { uint8 *memchunk; uint8 zeros; @@ -1121,7 +1110,6 @@ int32 InitialiseBackgroundLayer(_parallax *p) { } - int32 CloseBackgroundLayer(void) { debug(2, "CloseBackgroundLayer"); @@ -1140,10 +1128,3 @@ int32 CloseBackgroundLayer(void) { layer = 0; return RD_OK; } - - -int32 EraseSoftwareScreenBuffer(void) -{ - // memset(myScreenBuffer, 0, RENDERWIDE * RENDERDEEP); - return(RD_OK); -} diff --git a/sword2/interpreter.cpp b/sword2/interpreter.cpp index 5100296be9..6e698d88b8 100644 --- a/sword2/interpreter.cpp +++ b/sword2/interpreter.cpp @@ -424,7 +424,7 @@ int RunScript(char *scriptData, char *objectData, uint32 *offset) { *offset = ip; return 2; default: - ASSERT(FALSE); + ASSERT(false); } parameterReturnedFromMcodeFunction = retVal >> 3; break; diff --git a/sword2/maketext.cpp b/sword2/maketext.cpp index 4b93044b70..c5046ad89b 100644 --- a/sword2/maketext.cpp +++ b/sword2/maketext.cpp @@ -152,9 +152,10 @@ mem* MakeTextSprite(uint8 *sentence, uint16 maxWidth, uint8 pen, uint32 fontRes) } uint16 AnalyseSentence(uint8 *sentence, uint16 maxWidth, uint32 fontRes, _lineInfo *line) { - uint16 pos = 0, wordWidth, wordLength, spaceNeeded, firstWord = TRUE; + uint16 pos = 0, wordWidth, wordLength, spaceNeeded; uint16 lineNo = 0; uint8 ch; + bool firstWord = true; // joinWidth = how much extra space is needed to append a word to a // line. NB. SPACE requires TWICE the 'char_spacing' to join a word @@ -192,7 +193,7 @@ uint16 AnalyseSentence(uint8 *sentence, uint16 maxWidth, uint32 fontRes, _lineIn line[0].width = wordWidth; line[0].length = wordLength; - firstWord = FALSE; + firstWord = false; } else { // see how much extra space this word will need to // fit on current line (with a separating space diff --git a/sword2/resman.cpp b/sword2/resman.cpp index 943fc9f24f..7335f20353 100644 --- a/sword2/resman.cpp +++ b/sword2/resman.cpp @@ -1438,7 +1438,7 @@ void resMan::GetCd(int cd) { do { if (offNetwork == 1) - done = TRUE; + done = true; else { index = 0; while (cdDrives[index] != 0 && !done && index < 24) { @@ -1450,10 +1450,10 @@ void resMan::GetCd(int cd) { if (!scumm_stricmp(sCDName,CD1_LABEL)) { if (cd == CD1) - done = TRUE; + done = true; } else if (!scumm_stricmp(sCDName,CD2_LABEL)) { if (cd == CD2) - done = TRUE; + done = true; } index++; } diff --git a/sword2/router.cpp b/sword2/router.cpp index c136258cf5..3c0cf93379 100644 --- a/sword2/router.cpp +++ b/sword2/router.cpp @@ -877,7 +877,7 @@ int32 SlidyPath() { stepX = stepX >> 19; // quarter a step minimum stepY = stepY >> 19; - if (abs(deltaX) >= abs(stepX) && abs(deltaY) >= abs(stepY)) { + if (ABS(deltaX) >= ABS(stepX) && ABS(deltaY) >= ABS(stepY)) { modularPath[slidy].x = smoothPath[smooth].x; modularPath[slidy].y = smoothPath[smooth].y; modularPath[slidy].dir = smoothPath[smooth].dir; @@ -1288,7 +1288,7 @@ void SlidyWalkAnimator(_walkData *walkAnim) { lastErrorY = modularPath[p].y - walkAnim[stepCount - 7].y; if (stepX == 0) { - if (3 * abs(lastErrorY) < abs(errorY)) { + if (3 * ABS(lastErrorY) < ABS(errorY)) { // the last stop was // closest stepCount -= framesPerStep; @@ -1298,7 +1298,7 @@ void SlidyWalkAnimator(_walkData *walkAnim) { left = 0; } } else { - if (3 * abs(lastErrorX) < abs(errorX)) { + if (3 * ABS(lastErrorX) < ABS(errorX)) { //the last stop was // closest stepCount -= framesPerStep; @@ -1560,7 +1560,7 @@ int32 SolidPath() { stepX = stepX >> 16; stepY = stepY >> 16; - if (abs(deltaX) >= abs(stepX) && abs(deltaY) >= abs(stepY)) { + if (ABS(deltaX) >= ABS(stepX) && ABS(deltaY) >= ABS(stepY)) { modularPath[solid].x = smoothPath[smooth].x; modularPath[solid].y = smoothPath[smooth].y; modularPath[solid].dir = smoothPath[smooth].dir; @@ -1954,10 +1954,10 @@ int32 Scan(int32 level) { x2 = node[k].x; y2 = node[k].y; - if (abs(x2 - x1) > 4.5 * abs(y2-y1)) - distance = (8 * abs(x2 - x1) + 18 * abs(y2 - y1)) / (54 * 8) + 1; + if (ABS(x2 - x1) > 4.5 * ABS(y2-y1)) + distance = (8 * ABS(x2 - x1) + 18 * ABS(y2 - y1)) / (54 * 8) + 1; else - distance = (6 * abs(x2 - x1) + 36 * abs(y2 - y1)) / (36 * 14) + 1; + distance = (6 * ABS(x2 - x1) + 36 * ABS(y2 - y1)) / (36 * 14) + 1; if (distance + node[i].dist < node[nnodes].dist && distance + node[i].dist < node[k].dist) { if (NewCheck(0, x1, y1, x2, y2)) { diff --git a/sword2/speech.cpp b/sword2/speech.cpp index 621ac11354..a3e94f43f5 100644 --- a/sword2/speech.cpp +++ b/sword2/speech.cpp @@ -94,7 +94,6 @@ _subject_unit subject_list[MAX_SUBJECT_LIST]; int32 FN_i_speak(int32 *params); void LocateTalker(int32 *params); void Form_text(int32 *params); -BOOL Is_anim_boxed(uint32 res); uint8 WantSpeechForLine(uint32 wavId); #ifdef _SWORD2_DEBUG @@ -105,7 +104,7 @@ int32 FN_add_subject(int32 *params) { // James12nov96 / Tony18Nov96 // params: 0 id // 1 daves reference number - if (IN_SUBJECT==0) { + if (IN_SUBJECT == 0) { // This is the start of the new subject list (James 07may97) // Set the default repsonse id to zero in case we're never // passed one diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp index 0366434042..8076df53d9 100644 --- a/sword2/sword2.cpp +++ b/sword2/sword2.cpp @@ -323,7 +323,7 @@ void Sword2State::go() { InitialiseRenderCycle(); // Zdebug("RETURNED."); - while (TRUE) { + while (1) { ServiceWindows(); #ifdef _SWORD2_DEBUG diff --git a/sword2/walker.cpp b/sword2/walker.cpp index 96cf0444c4..1ed5950e26 100644 --- a/sword2/walker.cpp +++ b/sword2/walker.cpp @@ -524,12 +524,12 @@ int What_target(int startX, int startY, int destX, int destY) { // S2.1(20Jul95 // Flat route - if (abs(deltaY) * diagonalx < abs(deltaX) * diagonaly / 2) + if (ABS(deltaY) * diagonalx < ABS(deltaX) * diagonaly / 2) return (deltaX > 0) ? 2 : 6; // Vertical route - if (abs(deltaY) * diagonalx / 2 > abs(deltaX) * diagonaly) + if (ABS(deltaY) * diagonalx / 2 > ABS(deltaX) * diagonaly) return (deltaY > 0) ? 4 : 0; // Diagonal route |