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-rw-r--r--sword2/driver/d_sound.cpp2
-rw-r--r--sword2/memory.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/sword2/driver/d_sound.cpp b/sword2/driver/d_sound.cpp
index 91bf4c950b..ed12eaaaf9 100644
--- a/sword2/driver/d_sound.cpp
+++ b/sword2/driver/d_sound.cpp
@@ -150,7 +150,7 @@ static AudioStream *getAudioStream(SoundFileHandle *fh, const char *base, int cd
}
// ----------------------------------------------------------------------------
-// Custom AudioStream class to handle Broken Sword II's audio compression.
+// Custom AudioStream class to handle Broken Sword 2's audio compression.
// ----------------------------------------------------------------------------
#define GetCompressedShift(n) ((n) >> 4)
diff --git a/sword2/memory.cpp b/sword2/memory.cpp
index ef030d87ec..a6d1a5d710 100644
--- a/sword2/memory.cpp
+++ b/sword2/memory.cpp
@@ -24,7 +24,7 @@
// with our PocketPC version.
//
// There is one thing that prevents us from replacing the whole memory manager
-// with the standard memory allocation functions: Broken Sword II absolutely,
+// with the standard memory allocation functions: Broken Sword 2 absolutely,
// positively needs to be able to encode pointers as 32-bit integers. The
// original engine did this simply by casting between pointers and integers,
// but as far as I know that's not a very portable thing to do.