diff options
Diffstat (limited to 'sword2')
-rw-r--r-- | sword2/driver/d_sound.cpp | 2 | ||||
-rw-r--r-- | sword2/memory.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/sword2/driver/d_sound.cpp b/sword2/driver/d_sound.cpp index 91bf4c950b..ed12eaaaf9 100644 --- a/sword2/driver/d_sound.cpp +++ b/sword2/driver/d_sound.cpp @@ -150,7 +150,7 @@ static AudioStream *getAudioStream(SoundFileHandle *fh, const char *base, int cd } // ---------------------------------------------------------------------------- -// Custom AudioStream class to handle Broken Sword II's audio compression. +// Custom AudioStream class to handle Broken Sword 2's audio compression. // ---------------------------------------------------------------------------- #define GetCompressedShift(n) ((n) >> 4) diff --git a/sword2/memory.cpp b/sword2/memory.cpp index ef030d87ec..a6d1a5d710 100644 --- a/sword2/memory.cpp +++ b/sword2/memory.cpp @@ -24,7 +24,7 @@ // with our PocketPC version. // // There is one thing that prevents us from replacing the whole memory manager -// with the standard memory allocation functions: Broken Sword II absolutely, +// with the standard memory allocation functions: Broken Sword 2 absolutely, // positively needs to be able to encode pointers as 32-bit integers. The // original engine did this simply by casting between pointers and integers, // but as far as I know that's not a very portable thing to do. |