diff options
Diffstat (limited to 'tools/create_lure')
-rw-r--r-- | tools/create_lure/create_lure_dat.cpp | 716 | ||||
-rw-r--r-- | tools/create_lure/create_lure_dat.h | 34 | ||||
-rw-r--r-- | tools/create_lure/process_actions.cpp | 131 |
3 files changed, 608 insertions, 273 deletions
diff --git a/tools/create_lure/create_lure_dat.cpp b/tools/create_lure/create_lure_dat.cpp index cc53c751f4..6992d0075a 100644 --- a/tools/create_lure/create_lure_dat.cpp +++ b/tools/create_lure/create_lure_dat.cpp @@ -21,15 +21,10 @@ * $URL$ * $Id$ * - * This is a utility for extracting needed resource data from the Lure of the Temptress - * lure.exe file into a new file lure.dat - this file is required for the ScummVM - * Lure of the Temptress module to work properly - * - * TODO: - * Some of the field values, such as hotspot tick proc offsets, will vary with - * different language versions. These will need to be remapped to a language independant - * value once I've fully implemented the English version. - * Some areas of the data segment are still to be decoded + * This is a utility for extracting needed resource data from different language + * version of the Lure of the Temptress lure.exe executable files into a new file + * lure.dat - this file is required for the ScummVM Lure of the Temptress module + * to work properly */ #include <stdio.h> @@ -37,13 +32,28 @@ #include <string.h> #include "create_lure_dat.h" -File lure_exe; +using namespace Common; + +File outputFile, lureExe; +Common::Language language; +uint16 dataSegment; + +#define NUM_BYTES_VALIDATE 1024 +#define ENGLISH_FILE_CHECKSUM 0xFD70 +#define ITALIAN_FILE_CHECKSUM 0x109AD +Common::Language processedLanguages[100]; +int langIndex = 0; uint16 animOffsets[MAX_NUM_ANIM_RECORDS]; int animIndex = 0; uint16 actionOffsets[MAX_NUM_ACTION_RECORDS]; int actionIndex = 0; +#define TALK_NUM_ENTRIES 28 +#define MAX_TALK_LISTS 300 + +uint16 talkOffsets[MAX_TALK_LISTS]; +int talkOffsetIndex = 0; void add_anim_record(uint16 offset) { for (int ctr = 0; ctr < animIndex; ++ctr) @@ -67,9 +77,12 @@ void add_action_list(uint16 offset) { void read_basic_palette(byte *&data, uint16 &totalSize) { totalSize = PALETTE_SIZE; - lure_exe.seek(PALETTE_OFFSET); - data = (byte *) malloc(PALETTE_SIZE); - lure_exe.read(data, totalSize); + uint16 dataStart = 0xC0A7; + if (language == IT_ITA) dataStart = 0xC107; + + lureExe.seek(dataStart); + data = (byte *) malloc(totalSize); + lureExe.read(data, totalSize); } #define ALT_PALETTE_1 0x1757 @@ -81,24 +94,30 @@ void read_replacement_palette(byte *&data, uint16 &totalSize) { totalSize = ALT_PALETTE_1_SIZE + ALT_PALETTE_2_SIZE; data = (byte *) malloc(totalSize); - lure_exe.seek(DATA_SEGMENT + ALT_PALETTE_1); - lure_exe.read(data, ALT_PALETTE_1_SIZE); - lure_exe.seek(DATA_SEGMENT + ALT_PALETTE_2); - lure_exe.read(data + ALT_PALETTE_1_SIZE, ALT_PALETTE_2_SIZE); + lureExe.seek(dataSegment + ALT_PALETTE_1); + lureExe.read(data, ALT_PALETTE_1_SIZE); + lureExe.seek(dataSegment + ALT_PALETTE_2); + lureExe.read(data + ALT_PALETTE_1_SIZE, ALT_PALETTE_2_SIZE); } void read_dialog_data(byte *&data, uint16 &totalSize) { + uint32 segmentStart = 0x1dcb0; + if (language == IT_ITA) segmentStart = 0x1ddd0; + totalSize = DIALOG_SIZE; - lure_exe.seek(DIALOG_OFFSET); - data = (byte *) malloc(DIALOG_SIZE); - lure_exe.read(data, totalSize); + lureExe.seek(segmentStart); + data = (byte *) malloc(totalSize); + lureExe.read(data, totalSize); } void read_talk_dialog_data(byte *&data, uint16 &totalSize) { + uint32 segmentStart = 0x1de00; + if (language == IT_ITA) segmentStart = 0x1df20; + totalSize = TALK_DIALOG_SIZE; - lure_exe.seek(TALK_DIALOG_OFFSET, SEEK_SET); - data = (byte *) malloc(TALK_DIALOG_SIZE); - lure_exe.read(data, totalSize); + lureExe.seek(segmentStart); + data = (byte *) malloc(totalSize); + lureExe.read(data, totalSize); } void read_room_data(byte *&data, uint16 &totalSize) @@ -113,10 +132,17 @@ void read_room_data(byte *&data, uint16 &totalSize) RoomHeaderEntry headerEntry; RoomRectIn bounds; + uint16 dataStart = 0xbf40; + uint16 walkAreaOffset = 0x2eb1; + if (language == IT_ITA) { + dataStart = 0xc000; + walkAreaOffset = 0x2ec0; + } + for (int index = 0; index < ROOM_NUM_ENTRIES; ++index) { - lure_exe.seek(DATA_SEGMENT + ROOM_TABLE + index * 9); - lure_exe.read(&headerEntry, sizeof(RoomHeaderEntry)); + lureExe.seek(dataSegment + dataStart + index * 9); + lureExe.read(&headerEntry, sizeof(RoomHeaderEntry)); if ((FROM_LE_16(headerEntry.offset) != 0) && (FROM_LE_16(headerEntry.offset) != 0xffff) && @@ -125,8 +151,8 @@ void read_room_data(byte *&data, uint16 &totalSize) *offsetPtr++ = TO_LE_16(offset); // Copy over basic room details - lure_exe.seek(DATA_SEGMENT + headerEntry.offset); - lure_exe.read(&buffer, sizeof(RoomResource)); + lureExe.seek(dataSegment + headerEntry.offset); + lureExe.read(&buffer, sizeof(RoomResource)); RoomResourceOutput *rec = (RoomResourceOutput *) (data + offset); rec->hdrFlags = headerEntry.hdrFlags; rec->actions = FROM_LE_32(buffer.actions); @@ -147,7 +173,7 @@ void read_room_data(byte *&data, uint16 &totalSize) // Copy over room exits for (;;) { RoomResourceExit1 *p = (RoomResourceExit1 *) (data + offset); - lure_exe.read(p, sizeof(RoomResourceExit1)); + lureExe.read(p, sizeof(RoomResourceExit1)); if (FROM_LE_16(p->xs) == 0xffff) break; rec->numExits = TO_LE_16(FROM_LE_16(rec->numExits) + 1); @@ -159,7 +185,7 @@ void read_room_data(byte *&data, uint16 &totalSize) RoomResourceExit2 *p2 = (RoomResourceExit2 *) (data + offset); if (FROM_LE_16(p->sequenceOffset) == 0xffff) { - lure_exe.read(p2, sizeof(RoomResourceExit2)); + lureExe.read(p2, sizeof(RoomResourceExit2)); p2->newRoomX = TO_LE_16(FROM_LE_16(p2->newRoomX) - 0x80); p2->newRoomY = TO_LE_16(FROM_LE_16(p2->newRoomY) - 0x80); } else { @@ -173,9 +199,10 @@ void read_room_data(byte *&data, uint16 &totalSize) } // Handle the random destination walk bounds for the room - lure_exe.seek(DATA_SEGMENT + WALK_AREAS_OFFSET + + + lureExe.seek(dataSegment + walkAreaOffset + buffer.walkBoundsIndex * sizeof(RoomRectIn)); - lure_exe.read(&bounds, sizeof(RoomRectIn)); + lureExe.read(&bounds, sizeof(RoomRectIn)); rec->walkBounds.xs = TO_LE_16(FROM_LE_16(bounds.xs) - 0x80); rec->walkBounds.xe = TO_LE_16(FROM_LE_16(bounds.xe) - 0x80); rec->walkBounds.ys = TO_LE_16(FROM_LE_16(bounds.ys) - 0x80); @@ -183,11 +210,11 @@ void read_room_data(byte *&data, uint16 &totalSize) // If the room has a default pixel blocks list, add the references if (buffer.pixelListOffset != 0) { - lure_exe.seek(DATA_SEGMENT + FROM_LE_16(buffer.pixelListOffset)); - pixelOffset = lure_exe.readWord(); + lureExe.seek(dataSegment + FROM_LE_16(buffer.pixelListOffset)); + pixelOffset = lureExe.readWord(); while (pixelOffset != 0) { add_anim_record(pixelOffset); - pixelOffset = lure_exe.readWord(); + pixelOffset = lureExe.readWord(); } } } @@ -197,9 +224,30 @@ void read_room_data(byte *&data, uint16 &totalSize) totalSize = offset; } +uint16 englishTickProcOffsets[] = { + 0x41BD, 0x4f82, 0x5e44, 0x625e, 0x6571, 0x7207, 0x7c14, 0x7c24, 0x7efa, 0x7f02, + 0x7F37, 0x7f3a, 0x7f54, 0x7f69, 0x7fa1, 0x8009, 0x80c6, 0x813f, 0x8180, 0x81b3, + 0x81f3, 0x820e, 0x8241, 0x82a0, 0x85ce, 0x862d, 0x865A, 0x86FA, 0x86FF, 0x871E, + 0x873D, 0x8742, 0x8747, 0x87B3, 0x87EC, 0x882A, 0x8ABD, 0x982D, 0x98B6, + 0xffff +}; + +uint16 italianTickProcOffsets[] = { + 0x4205, 0x4fca, 0x5e8c, 0x62a6, 0x65b9, 0x724f, 0x7c5c, 0x7c6c, 0x7f58, 0x7f60, + 0x7f95, 0x7f98, 0x7fb2, 0x7fc7, 0x7fff, 0x8019, 0x8067, 0x8124, 0x819d, 0x81de, + 0x8211, 0x8251, 0x826c, 0x829f, 0x82fe, 0x862c, 0x868b, 0x8758, 0x875D, 0x877C, + 0x879B, 0x87a0, 0x87a5, 0x8811, 0x884a, 0x8888, 0x8b20, 0x988f, 0x9918, + 0xffff +}; + +uint16 englishOffsets[4] = {0x5d98, 0x5eb8, 0x623e, 0x63b1}; +uint16 italianOffsets[4] = {0x5e58, 0x5f78, 0x62fe, 0x6471}; + +uint16 englishLoadOffsets[] = {0x3afe, 0x41BD, 0x7167, 0x7172, 0x8617, 0x88ac, 0}; +uint16 italianLoadOffsets[] = {0x3b46, 0x4205, 0x71af, 0x71ba, 0x8675, 0x890a, 0}; + void read_hotspot_data(byte *&data, uint16 &totalSize) { - uint16 offsets[4] = {0x5d98, 0x5eb8, 0x623e, 0x63b1}; uint16 startId[4] = {0x3e8, 0x408, 0x2710, 0x7530}; int walkNumEntries = 0; int walkCtr; @@ -212,21 +260,34 @@ void read_hotspot_data(byte *&data, uint16 &totalSize) HotspotResourceOutput *r; CurrentActionInput action; + // Set up list pointers for various languages + uint16 *offsets = &englishOffsets[0]; + uint16 *procList = &englishTickProcOffsets[0]; + uint16 *loadOffsets = &englishLoadOffsets[0]; + uint16 walkToOffset = 0xBC4B; + if (language == IT_ITA) { + offsets = &italianOffsets[0]; + procList = &italianTickProcOffsets[0]; + walkToOffset = 0xBD0B; + loadOffsets = &italianLoadOffsets[0]; + } + // Allocate enough space for output hotspot list data = (byte *) malloc(MAX_HOTSPOTS * sizeof(HotspotResourceOutput)); // Determine number of hotspot walk to entries - lure_exe.seek(DATA_SEGMENT + HOTSPOT_WALK_TO_OFFSET); + + lureExe.seek(dataSegment + walkToOffset); do { ++walkNumEntries; - lure_exe.read(&rec, sizeof(HotspotWalkToRecord)); + lureExe.read(&rec, sizeof(HotspotWalkToRecord)); } while (TO_LE_16(rec.hotspotId) != 0); --walkNumEntries; dataSize = walkNumEntries * sizeof(HotspotWalkToRecord); walkList = (HotspotWalkToRecord *) malloc(dataSize); - lure_exe.seek(DATA_SEGMENT + HOTSPOT_WALK_TO_OFFSET); - lure_exe.read(walkList, sizeof(HotspotWalkToRecord) * walkNumEntries); + lureExe.seek(dataSegment + walkToOffset); + lureExe.read(walkList, sizeof(HotspotWalkToRecord) * walkNumEntries); // Main code for creating the hotspot list @@ -236,20 +297,24 @@ void read_hotspot_data(byte *&data, uint16 &totalSize) for (int tableNum = 0; tableNum < 4; ++tableNum) { uint16 hotspotIndex = 0; for (;;) { - lure_exe.seek(DATA_SEGMENT + offsets[tableNum] + hotspotIndex * 9); - lure_exe.read(&entryHeader, sizeof(HotspotHeaderEntry)); + lureExe.seek(dataSegment + offsets[tableNum] + hotspotIndex * 9); + lureExe.read(&entryHeader, sizeof(HotspotHeaderEntry)); if (FROM_LE_16(entryHeader.offset) == 0xffff) break; + if (FROM_LE_16(entryHeader.offset) == 0) { + ++hotspotIndex; + continue; + } memset(r, 0, sizeof(HotspotResourceOutput)); r->hotspotId = TO_LE_16(startId[tableNum] + hotspotIndex); r->nameId = entryHeader.resourceId; - r->descId = entryHeader.descId; //TO_LE_16(FROM_LE_16(entryHeader.descId) & 0x1fff); - r->descId2 = entryHeader.descId2; //TO_LE_16(FROM_LE_16(entryHeader.descId2) & 0x1fff); + r->descId = entryHeader.descId; + r->descId2 = entryHeader.descId2; r->hdrFlags = entryHeader.hdrFlags; // Get the hotspot data - lure_exe.seek(DATA_SEGMENT + entryHeader.offset); - lure_exe.read(&entry, sizeof(HotspotResource)); + lureExe.seek(dataSegment + entryHeader.offset); + lureExe.read(&entry, sizeof(HotspotResource)); r->actions = entry.actions; r->roomNumber = entry.roomNumber; @@ -268,18 +333,60 @@ void read_hotspot_data(byte *&data, uint16 &totalSize) r->tickSequenceOffset = entry.tickSequenceOffset; r->layer = entry.layer; - r->scriptLoadFlag = entry.scriptLoadFlag; - r->loadOffset = entry.loadOffset; r->colourOffset = entry.colourOffset; r->hotspotScriptOffset = entry.hotspotScriptOffset; r->talkScriptOffset = entry.talkScriptOffset; - r->tickProcOffset = entry.tickProcOffset; r->flags = entry.flags; + // Handle any necessary translation of script load offsets + + r->scriptLoadFlag = entry.scriptLoadFlag; + if (r->scriptLoadFlag || (tableNum == 3)) + // Load offset is in script segment, so leave as is + r->loadOffset = entry.loadOffset; + else { + // Translate load offset to an index + int loadIndex = 0; + while ((loadOffsets[loadIndex] != FROM_LE_16(entry.loadOffset)) && + (loadOffsets[loadIndex] != 0)) + ++loadIndex; + + if (loadOffsets[loadIndex] == 0) { + printf("Unknown load offset encountered for hotspot %xh offset %xh\n", + startId[tableNum] + hotspotIndex, + FROM_LE_16(entry.loadOffset)); + exit(1); + } + + r->loadOffset = TO_LE_16(loadIndex + 1); + } + + if (tableNum == 3) + r->tickProcId = 0; + else { + // Scan through the proc list for the correct offset + int procIndex = 0; + while ((procList[procIndex] != FROM_LE_16(entry.tickProcOffset)) && + (procList[procIndex] != 0xffff)) + ++procIndex; + + if (procList[procIndex] == 0xffff) { + if ((FROM_LE_16(entry.tickProcOffset) != 0xe00) && + (FROM_LE_16(entry.tickProcOffset) != 2)) + printf("Could not find a tick proc handler for hotspot %xh offset %xh\n", + startId[tableNum] + hotspotIndex, + FROM_LE_16(entry.tickProcOffset)); + r->tickProcId = 0; + } + else + r->tickProcId = TO_LE_16(procIndex + 1); + } + // Special check for the tinderbox hotspot to set it's room number correctly - the original // game used this as a backup against people trying to hack the copy protection if (startId[tableNum] + hotspotIndex == 0x271C) r->roomNumber = TO_LE_16(28); +if (startId[tableNum] + hotspotIndex == 0x46b) r->tickProcId = 1; // Find the walk-to coordinates for the hotspot uint16 findId = FROM_LE_16(r->hotspotId); @@ -315,8 +422,8 @@ void read_hotspot_data(byte *&data, uint16 &totalSize) r->npcSchedule = 0; } else { // Check for an NPC schedule - lure_exe.seek(DATA_SEGMENT + entryHeader.offset + 0x63); - lure_exe.read(&action, sizeof(CurrentActionInput)); + lureExe.seek(dataSegment + entryHeader.offset + 0x63); + lureExe.read(&action, sizeof(CurrentActionInput)); if (action.action != 2) r->npcSchedule = 0; @@ -345,22 +452,22 @@ void read_hotspot_data(byte *&data, uint16 &totalSize) void read_hotspot_override_data(byte *&data, uint16 &totalSize) { - lure_exe.seek(DATA_SEGMENT + HOTSPOT_OVERRIDE_OFFSET); + lureExe.seek(dataSegment + HOTSPOT_OVERRIDE_OFFSET); int numOverrides = 0; HotspotOverride rec; // Determine number of hotspot overrides do { ++numOverrides; - lure_exe.read(&rec, sizeof(HotspotOverride)); + lureExe.read(&rec, sizeof(HotspotOverride)); } while (FROM_LE_16(rec.hotspotId) != 0); --numOverrides; // Prepare output data and read in all entries at once totalSize = numOverrides * sizeof(HotspotOverride) + 2; data = (byte *) malloc(totalSize); - lure_exe.seek(DATA_SEGMENT + HOTSPOT_OVERRIDE_OFFSET); - lure_exe.read(data, totalSize - 2); + lureExe.seek(dataSegment + HOTSPOT_OVERRIDE_OFFSET); + lureExe.read(data, totalSize - 2); WRITE_LE_UINT16(data + totalSize - 2, 0xffff); // Post-process the coordinates @@ -380,9 +487,12 @@ void read_room_exits(byte *&data, uint16 &totalSize) { int roomCtr; totalSize = (NUM_ROOM_EXITS + 1) * sizeof(uint16); - lure_exe.seek(DATA_SEGMENT + ROOM_EXITS_OFFSET); + uint16 dataStart = 0x2F61; + if (language == IT_ITA) dataStart = 0x2f70; + + lureExe.seek(dataSegment + dataStart); for (roomCtr = 0; roomCtr < NUM_ROOM_EXITS; ++roomCtr) - offsets[roomCtr] = lure_exe.readWord(); + offsets[roomCtr] = lureExe.readWord(); // First loop to find total of room exit records there are for (roomCtr = 0; roomCtr < NUM_ROOM_EXITS; ++roomCtr) { @@ -390,12 +500,12 @@ void read_room_exits(byte *&data, uint16 &totalSize) { if (offsets[roomCtr] == 0) continue; // Get number of exits for the room - lure_exe.seek(DATA_SEGMENT + offsets[roomCtr]); - lure_exe.read(&rec, sizeof(RoomExitHotspotRecord)); + lureExe.seek(dataSegment + offsets[roomCtr]); + lureExe.read(&rec, sizeof(RoomExitHotspotRecord)); while (FROM_LE_16(rec.xs) != 0) { totalSize += sizeof(RoomExitHotspotOutputRecord); numEntries[roomCtr]++; - lure_exe.read(&rec, sizeof(RoomExitHotspotRecord)); + lureExe.read(&rec, sizeof(RoomExitHotspotRecord)); } totalSize += sizeof(uint16); // save room for room list end flag } @@ -418,10 +528,10 @@ void read_room_exits(byte *&data, uint16 &totalSize) { RoomExitHotspotOutputRecord *destP = (RoomExitHotspotOutputRecord *) (data + destIndex); - lure_exe.seek(DATA_SEGMENT + offsets[roomCtr]); + lureExe.seek(dataSegment + offsets[roomCtr]); for (entryCtr = 0; entryCtr < numEntries[roomCtr]; ++entryCtr, ++destP) { - lure_exe.read(&rec, sizeof(RoomExitHotspotRecord)); + lureExe.read(&rec, sizeof(RoomExitHotspotRecord)); // Copy over the record destP->xs = TO_LE_16(FROM_LE_16(rec.xs) - 0x80); @@ -443,14 +553,16 @@ void read_room_exits(byte *&data, uint16 &totalSize) { void read_room_exit_joins(byte *&data, uint16 &totalSize) { RoomExitHotspotJoinRecord rec, *p; - lure_exe.seek(DATA_SEGMENT + ROOM_EXIT_JOINS_OFFSET); int numRecords = 0; uint32 unused; - lure_exe.seek(DATA_SEGMENT + ROOM_EXIT_JOINS_OFFSET); + uint16 dataStart = 0xce30; + if (language == IT_ITA) dataStart = 0xcef0; + lureExe.seek(dataSegment + dataStart); + do { - lure_exe.read(&rec, sizeof(RoomExitHotspotJoinRecord)); - lure_exe.read(&unused, sizeof(uint32)); + lureExe.read(&rec, sizeof(RoomExitHotspotJoinRecord)); + lureExe.read(&unused, sizeof(uint32)); ++numRecords; } while (FROM_LE_16(rec.hotspot1Id) != 0); --numRecords; @@ -458,54 +570,73 @@ void read_room_exit_joins(byte *&data, uint16 &totalSize) { // Allocate the data and read in all the records totalSize = (numRecords * sizeof(RoomExitHotspotJoinRecord)) + 2; data = (byte *) malloc(totalSize); - lure_exe.seek(DATA_SEGMENT + ROOM_EXIT_JOINS_OFFSET); + lureExe.seek(dataSegment + dataStart); p = (RoomExitHotspotJoinRecord *) data; for (int recordCtr = 0; recordCtr < numRecords; ++recordCtr) { - lure_exe.read(p, sizeof(RoomExitHotspotJoinRecord)); - lure_exe.read(&unused, sizeof(uint32)); + lureExe.read(p, sizeof(RoomExitHotspotJoinRecord)); + lureExe.read(&unused, sizeof(uint32)); ++p; } + WRITE_LE_UINT16(p, 0xffff); } -// This next method reads in the animation and movement data. At the moment I -// figure out which animations have valid movement record sets by finding -// animations whose four direction offsets are near each other. There's -// probably a better method than this, but it'll do for now +// This next method reads in the animation and movement data + +#define NUM_LANGUAGES 2 +struct AnimListRecord { + uint16 languages[NUM_LANGUAGES]; +}; + +AnimListRecord animDataList[] = { + {0x1830, 0x1830}, // Copy protection header + {0x1839, 0x1839}, // Copy protection wording header + {0x1842, 0x1842}, // Copy protection numbers + {0x184B, 0x184B}, // Restart/Restore buttons + {0x55C0, 0x5680}, // Player midswing animation + {0x55C9, 0x5689}, // Player mid-level defend + {0x55D2, 0x5692}, // Player high-level strike + {0x55DB, 0x569B}, // Player high-level defend + {0x55E4, 0x56A4}, // Player low-level strike + {0x55ED, 0x56AD}, // Player low-level defend + {0x55F6, 0x56B6}, // Player fight animation + {0x55FF, 0x56BF}, // Pig fight animation + {0x5611, 0x56D1}, // Player mid-level strike + {0x5623, 0x56E3}, // Pig fight animation + {0x562C, 0x56EC}, // Misc fight animation + {0x5635, 0x56F5}, // Pig fight animation + {0x563E, 0x56FE}, // Player recoiling from hit + {0x5647, 0x5707}, // Pig recoiling from hit + {0x5650, 0x5710}, // Pig dies + {0x5810, 0x58D0}, // Voice bubble + {0x5915, 0x59D5}, // Blacksmith hammering + {0x59ED, 0x5AAD}, // Ewan's alternate animation + {0x59FF, 0x5ABF}, // Dragon breathing fire + {0x5A08, 0x5AC8}, // Dragon breathing fire 2 + {0x5A11, 0x5AD1}, // Dragon breathing fire 3 + {0x5A1A, 0x5ADA}, // Player turning winch in room #48 + {0x5A59, 0x5B19}, // Player pulling lever in room #48 + {0x5A62, 0x5B22}, // Minnow pulling lever in room #48 + {0x5AAA, 0x5B6A}, // Goewin mixing potion + {0x5C95, 0x5D55}, + {0x5CAA, 0x5D6A}, // Selena animation + {0x5CE9, 0x5DA9}, // Blacksmith in bar? + {0x5D28, 0x5DE8}, // Goewin animation + {0, 0} +}; void read_anim_data(byte *&data, uint16 &totalSize) { // Add special pixel records - add_anim_record(0x184B); // Restart/Restore buttons - add_anim_record(0x55C0); // Player midswing animation - add_anim_record(0x55C9); // Player mid-level defend - add_anim_record(0x55D2); // Player high-level strike - add_anim_record(0x55DB); // Player high-level defend - add_anim_record(0x55E4); // Player low-level strike - add_anim_record(0x55ED); // Player low-level defend - add_anim_record(0x55F6); // Player fight animation - add_anim_record(0x55FF); // Pig fight animation - add_anim_record(0x5611); // Player mid-level strike - add_anim_record(0x5623); // Pig fight animation - add_anim_record(0x562C); // Misc fight animation - add_anim_record(0x5635); // Pig fight animation - add_anim_record(0x563E); // Player recoiling from hit - add_anim_record(0x5647); // Pig recoiling from hit - add_anim_record(0x5650); // Pig dies - add_anim_record(0x5915); // Blacksmith hammering - add_anim_record(0x59ED); // Ewan's alternate animation - add_anim_record(0x59FF); // Dragon breathing fire - add_anim_record(0x5A08); // Dragon breathing fire 2 - add_anim_record(0x5A11); // Dragon breathing fire 3 - add_anim_record(0x5A1A); // Player turning winch in room #48 - add_anim_record(0x5A59); // Player pulling lever in room #48 - add_anim_record(0x5A62); // Minnow pulling lever in room #48 - add_anim_record(0x5AAA); // Goewin mixing potion - add_anim_record(0x5C95); - add_anim_record(0x5CAA); // Selena animation - add_anim_record(0x5CE9); // Blacksmith in bar? - add_anim_record(0x5D28); // Goewin animation + int index = 0; + if (language == IT_ITA) index = 1; + + AnimListRecord *p = &animDataList[0]; + while (p->languages[index] != 0) { + add_anim_record(p->languages[index]); + ++p;; + } // Get the animation data records AnimRecord inRec; @@ -519,8 +650,8 @@ void read_anim_data(byte *&data, uint16 &totalSize) { // Loop to figure out the total number of movement records there are for (ctr = 0; ctr < animIndex; ++ctr) { - lure_exe.seek(DATA_SEGMENT + animOffsets[ctr]); - lure_exe.read(&inRec, sizeof(AnimRecord)); + lureExe.seek(dataSegment + animOffsets[ctr]); + lureExe.read(&inRec, sizeof(AnimRecord)); if ((FROM_LE_16(inRec.leftOffset) < 0x5000) || (FROM_LE_16(inRec.rightOffset) < 0x5000) || @@ -547,12 +678,12 @@ void read_anim_data(byte *&data, uint16 &totalSize) { } if (offset != 0) { - lure_exe.seek(DATA_SEGMENT + offset); - lure_exe.read(&move, sizeof(MovementRecord)); + lureExe.seek(dataSegment + offset); + lureExe.read(&move, sizeof(MovementRecord)); while (FROM_LE_16(move.frameNumber) != 0xffff) { movementSize += sizeof(MovementRecord); - lure_exe.read(&move, sizeof(MovementRecord)); + lureExe.read(&move, sizeof(MovementRecord)); } movementSize += 2; } @@ -567,8 +698,8 @@ void read_anim_data(byte *&data, uint16 &totalSize) { // Loop to get in the animation records for (ctr = 0; ctr < animIndex; ++ctr, ++rec) { - lure_exe.seek(DATA_SEGMENT + animOffsets[ctr]); - lure_exe.read(&inRec, sizeof(AnimRecord)); + lureExe.seek(dataSegment + animOffsets[ctr]); + lureExe.read(&inRec, sizeof(AnimRecord)); rec->animRecordId = animOffsets[ctr]; rec->animId = inRec.animId; @@ -599,8 +730,8 @@ void read_anim_data(byte *&data, uint16 &totalSize) { } else { startOffset = moveOffset; - lure_exe.seek(DATA_SEGMENT + offset); - lure_exe.read(&move, sizeof(MovementRecord)); + lureExe.seek(dataSegment + offset); + lureExe.read(&move, sizeof(MovementRecord)); destMove = (MovementRecord *) (data + moveOffset); while (FROM_LE_16(move.frameNumber) != 0xffff) { @@ -610,7 +741,7 @@ void read_anim_data(byte *&data, uint16 &totalSize) { moveOffset += sizeof(MovementRecord); ++destMove; - lure_exe.read(&move, sizeof(MovementRecord)); + lureExe.read(&move, sizeof(MovementRecord)); } destMove->frameNumber = TO_LE_16(0xffff); @@ -627,34 +758,38 @@ void read_anim_data(byte *&data, uint16 &totalSize) { } void read_script_data(byte *&data, uint16 &totalSize) { - lure_exe.seek(SCRIPT_SEGMENT); + uint32 scriptSegment = 0x1df00; + if (language == IT_ITA) scriptSegment = 0x1e020; + lureExe.seek(scriptSegment); totalSize = SCRIPT_SEGMENT_SIZE; data = (byte *) malloc(totalSize); - lure_exe.read(data, totalSize); + lureExe.read(data, totalSize); } void read_script2_data(byte *&data, uint16 &totalSize) { - lure_exe.seek(SCRIPT2_SEGMENT); + uint32 scriptSegment = 0x19c70; + if (language == IT_ITA) scriptSegment = 0x19D90; + lureExe.seek(scriptSegment); totalSize = SCRIPT2_SEGMENT_SIZE; data = (byte *) malloc(totalSize); - lure_exe.read(data, totalSize); + lureExe.read(data, totalSize); } void read_hotspot_script_offsets(byte *&data, uint16 &totalSize) { - lure_exe.seek(DATA_SEGMENT + HOTSPOT_SCRIPT_LIST); + lureExe.seek(dataSegment + HOTSPOT_SCRIPT_LIST); totalSize = HOTSPOT_SCRIPT_SIZE; data = (byte *) malloc(totalSize); - lure_exe.read(data, totalSize); + lureExe.read(data, totalSize); } void read_messages_segment(byte *&data, uint16 &totalSize) { - lure_exe.seek(MESSAGES_SEGMENT); + lureExe.seek(MESSAGES_SEGMENT); totalSize = MESSAGES_SEGMENT_SIZE; data = (byte *) malloc(totalSize); - lure_exe.read(data, totalSize); + lureExe.read(data, totalSize); } // Reads in the list of actions used @@ -670,13 +805,13 @@ void read_actions_list(byte *&data, uint16 &totalSize) { header->offset = offset; ++header; - lure_exe.seek(DATA_SEGMENT + actionOffsets[ctr]); + lureExe.seek(dataSegment + actionOffsets[ctr]); uint16 *numItems = (uint16 *) (data + offset); - lure_exe.read(numItems, sizeof(uint16)); + lureExe.read(numItems, sizeof(uint16)); offset += 2; if (READ_UINT16(numItems) > 0) { - lure_exe.read(data + offset, READ_UINT16(numItems) * 3); + lureExe.read(data + offset, READ_UINT16(numItems) * 3); offset += READ_UINT16(numItems) * 3; } } @@ -685,13 +820,6 @@ void read_actions_list(byte *&data, uint16 &totalSize) { // Reads in the talk data -#define TALK_OFFSET 0x505c -#define TALK_NUM_ENTRIES 28 -#define MAX_TALK_LISTS 300 - -uint16 talkOffsets[MAX_TALK_LISTS]; -int talkOffsetIndex = 0; - void add_talk_offset(uint16 offset) { for (int ctr = 0; ctr < talkOffsetIndex; ++ctr) if (talkOffsets[ctr] == offset) return; @@ -713,8 +841,10 @@ void read_talk_headers(byte *&data, uint16 &totalSize) { uint16 sortedOffsets[TALK_NUM_ENTRIES+1]; int entryCtr, subentryCtr; - lure_exe.seek(DATA_SEGMENT + TALK_OFFSET); - lure_exe.read(&entries[0], sizeof(TalkEntry) * TALK_NUM_ENTRIES); + uint16 dataStart = 0x505c; + if (language == IT_ITA) dataStart = 0x511C; + lureExe.seek(dataSegment + dataStart); + lureExe.read(&entries[0], sizeof(TalkEntry) * TALK_NUM_ENTRIES); // Sort the entry offsets into a list - this is used to figure out each entry's size int currVal, prevVal = 0; @@ -754,10 +884,10 @@ void read_talk_headers(byte *&data, uint16 &totalSize) { exit(1); // Read in line entries into the data - lure_exe.seek(DATA_SEGMENT + startOffset); + lureExe.seek(dataSegment + startOffset); int size = nextOffset - startOffset; uint16 *talkOffset = (uint16 *) (data + offset); - lure_exe.read(talkOffset, size); + lureExe.read(talkOffset, size); while (size > 0) { if (READ_UINT16(talkOffset) != 0) @@ -784,13 +914,17 @@ struct TalkRecord { uint16 responsesOffset; }; -uint16 giveTalkIds[6] = {0xCF5E, 0xCF14, 0xCF90, 0xCFAA, 0xCFD0, 0xCFF6}; +uint16 englishGiveTalkIds[7] = {0xCF5E, 0xCF14, 0xCF90, 0xCFAA, 0xCFD0, 0xCFF6, 0xf010}; +uint16 italianGiveTalkIds[7] = {0xD01E, 0xCFD4, 0xD050, 0xD06A, 0xD090, 0xD0B6, 0xf0d0}; void read_talk_data(byte *&data, uint16 &totalSize) { uint16 responseOffset; int talkCtr, subentryCtr; uint16 size; + uint16 *giveTalkIds = &englishGiveTalkIds[0]; + if (language == IT_ITA) giveTalkIds = &italianGiveTalkIds[0]; + for (talkCtr = 0; talkCtr < 6; ++talkCtr) add_talk_offset(giveTalkIds[talkCtr]); @@ -815,7 +949,7 @@ void read_talk_data(byte *&data, uint16 &totalSize) { sortedList[talkCtr] = currVal; prevVal = currVal; } - sortedList[talkCtr] = 0xf010; + sortedList[talkCtr] = giveTalkIds[6]; int numTalks = talkCtr; // Loop through the talk list @@ -827,8 +961,8 @@ void read_talk_data(byte *&data, uint16 &totalSize) { header->recordId = startOffset; header->listOffset = offset; - lure_exe.seek(DATA_SEGMENT + startOffset); - responseOffset = lure_exe.readWord(); + lureExe.seek(dataSegment + startOffset); + responseOffset = lureExe.readWord(); startOffset += 2; // Special handling for entry at 0d930h @@ -843,12 +977,12 @@ void read_talk_data(byte *&data, uint16 &totalSize) { size = responseOffset - startOffset; if ((size % 6) == 2) size -= 2; if ((size % 6) != 0) { - printf("Failure reading talk data\n"); + printf("Failure reading talk data: size=%d\n", size); exit(1); } // Read in the list of talk entries - lure_exe.read(data + offset, size); + lureExe.read(data + offset, size); offset += size; memset(data + offset, 0xff, 2); offset += 2; @@ -871,7 +1005,7 @@ void read_talk_data(byte *&data, uint16 &totalSize) { } } if (nextOffset < responseOffset) { - printf("Failure reading talk data\n"); + printf("Failure reading talk data: no response found\n"); exit(1); } @@ -879,11 +1013,11 @@ void read_talk_data(byte *&data, uint16 &totalSize) { if ((size % 6) != 0) size -= (size % 6); if ((size % 6) != 0) { - printf("Failure reading talk data\n"); + printf("Failure reading talk data: newSize=%d\n", size); exit(1); } - lure_exe.read(data + offset, size); + lureExe.read(data + offset, size); offset += size; WRITE_LE_UINT16(data + offset, 0xffff); offset += 2; @@ -897,11 +1031,13 @@ void read_talk_data(byte *&data, uint16 &totalSize) { } void read_room_pathfinding_data(byte *&data, uint16 &totalSize) { - lure_exe.seek(DATA_SEGMENT + PATHFIND_OFFSET); + uint16 dataStart = 0x984A; + if (language == IT_ITA) dataStart = 0x990A; + lureExe.seek(dataSegment + dataStart); totalSize = PATHFIND_SIZE; data = (byte *) malloc(totalSize); - lure_exe.read(data, totalSize); + lureExe.read(data, totalSize); } void read_room_exit_coordinate_data(byte *&data, uint16 &totalSize) @@ -913,13 +1049,13 @@ void read_room_exit_coordinate_data(byte *&data, uint16 &totalSize) totalSize = EXIT_COORDINATES_NUM_ROOMS * sizeof(RoomExitCoordinateEntryOutputResource) + 2; data = (byte *) malloc(totalSize); - lure_exe.seek(DATA_SEGMENT + EXIT_COORDINATES_OFFSET); + lureExe.seek(dataSegment + EXIT_COORDINATES_OFFSET); WRITE_LE_UINT16(data + totalSize - 2, 0xffff); // Post process the list to adjust data RoomExitCoordinateEntryOutputResource *rec = (RoomExitCoordinateEntryOutputResource *) data; for (roomNum = 1; roomNum <= EXIT_COORDINATES_NUM_ROOMS; ++roomNum, ++rec) { - lure_exe.read(&dataIn, sizeof(RoomExitCoordinateEntryInputResource)); + lureExe.read(&dataIn, sizeof(RoomExitCoordinateEntryInputResource)); for (entryNum = 0; entryNum < ROOM_EXIT_COORDINATES_NUM_ENTRIES; ++entryNum) { x = FROM_LE_16(dataIn.entries[entryNum].x); @@ -950,13 +1086,16 @@ void read_room_exit_hotspots_data(byte *&data, uint16 &totalSize) { data = (byte *) malloc(MAX_DATA_SIZE); RoomExitIndexedHotspotResource *rec = (RoomExitIndexedHotspotResource *) data; - lure_exe.seek(DATA_SEGMENT + EXIT_HOTSPOTS_OFFSET); - - lure_exe.read(rec, sizeof(RoomExitIndexedHotspotResource)); + + uint16 dataStart = 0x2E57; + if (language == IT_ITA) dataStart = 0x2E66; + lureExe.seek(dataSegment + dataStart); + + lureExe.read(rec, sizeof(RoomExitIndexedHotspotResource)); while (FROM_LE_16(rec->roomNumber) != 0) { ++rec; totalSize += sizeof(RoomExitIndexedHotspotResource); - lure_exe.read(rec, sizeof(RoomExitIndexedHotspotResource)); + lureExe.read(rec, sizeof(RoomExitIndexedHotspotResource)); } WRITE_LE_UINT16(rec, 0xffff); @@ -964,30 +1103,49 @@ void read_room_exit_hotspots_data(byte *&data, uint16 &totalSize) { } void save_fight_segment(byte *&data, uint16 &totalSize) { - lure_exe.seek(FIGHT_SEGMENT); + uint16 fightSegment = 0x1C400; + if (language == IT_ITA) fightSegment = 0x1c520; + lureExe.seek(fightSegment); totalSize = FIGHT_SEGMENT_SIZE; data = (byte *) malloc(totalSize); - lure_exe.read(data, totalSize); + lureExe.read(data, totalSize); } -#define NUM_TEXT_ENTRIES 40 -const char *text_strings[NUM_TEXT_ENTRIES] = { +#define NUM_TEXT_ENTRIES 49 +const char *englishTextStrings[NUM_TEXT_ENTRIES] = { "Get", NULL, "Push", "Pull", "Operate", "Open", "Close", "Lock", "Unlock", "Use", "Give", "Talk to", "Tell", "Buy", "Look", "Look at", "Look through", "Ask", NULL, "Drink", "Status", "Go to", "Return", "Bribe", "Examine", "Credits", "Restart game", "Save game", "Restore game", "Quit", "Fast Text", "Slow Text", - "Sound on", "Sound off", "(nothing)", " for ", " to ", " on ", "and then", "finish"}; + "Sound on", "Sound off", "(nothing)", " for ", " to ", " on ", "and then", "finish", + "Are you sure (y/n)?", + "a ", "the ", "a ", "a ", "an ", "an ", "an ", "an " +}; +const char *italianTextStrings[NUM_TEXT_ENTRIES] = { + "Prendi", NULL, "Spingi", "Tira", "Aziona", "Apri", "Chiudi", "Blocca", + "Sblocca", "Usa", "Dai", "Parla con", "Ordina a", "Buy", "Guarda", "Osserva", + "Guarda tra", "Chiedi", NULL, "Bevi", "Stato", "Vai a", "Ritorna", + "Corrompi", "Esamina", + "Inform", "Reavvia", "Salva gioco", "Ripristina", "Abbandona", "Testo lento", + "Testo veloce", "Sonoro acceso", "Sonoro spento", + "(niente)", " per ", " a ", " su ", + "e poi", "finito", "Sei sicuro (s/n)?", + NULL, "l' ", "la ", NULL, "le ", "i ", "il ", NULL +}; void save_text_strings(byte *&data, uint16 &totalSize) { int index; + const char **textStrings = &englishTextStrings[0]; + if (language == IT_ITA) textStrings = &italianTextStrings[0]; + // Calculate the total needed space totalSize = sizeof(uint16); for (index = 0; index < NUM_TEXT_ENTRIES; ++index) { - if (text_strings[index] != NULL) - totalSize += strlen(text_strings[index]); + if (textStrings[index] != NULL) + totalSize += strlen(textStrings[index]); ++totalSize; } @@ -997,27 +1155,123 @@ void save_text_strings(byte *&data, uint16 &totalSize) { char *p = (char *) data + sizeof(uint16); for (index = 0; index < NUM_TEXT_ENTRIES; ++index) { - if (text_strings[index] == NULL) + if (textStrings[index] == NULL) *p++ = '\0'; else { - strcpy(p, text_strings[index]); + strcpy(p, textStrings[index]); p += strlen(p) + 1; } } } void save_sound_desc_data(byte *&data, uint16 &totalSize) { - lure_exe.seek(DATA_SEGMENT + SOUND_1_OFFSET); + uint16 dataStart = 0x5671; + if (language == IT_ITA) dataStart = 0x5731; + lureExe.seek(dataSegment + dataStart); - totalSize = SOUND_1_SIZE; + totalSize = SOUND_DESCS_SIZE; data = (byte *) malloc(totalSize); - lure_exe.read(data, totalSize); + lureExe.read(data, totalSize); } -void getEntry(uint8 entryIndex, uint16 &resourceId, byte *&data, uint16 &size) -{ - resourceId = 0x3f01 + entryIndex; +struct DecoderEntry { + char *sequence; + char character; +}; + +const DecoderEntry englishDecoders[] = { + {"00", ' '}, {"0100", 'e'}, {"0101", 'o'}, {"0110", 't'}, {"01110", 'a'}, + {"01111", 'n'}, {"1000", 's'}, {"1001", 'i'}, {"1010", 'r'}, {"10110", 'h'}, + {"101110", 'u'}, {"1011110", 'l'}, {"1011111", 'd'}, {"11000", 'y'}, + {"110010", 'g'}, {"110011", '\0'}, {"110100", 'w'}, {"110101", 'c'}, + {"110110", 'f'}, {"1101110", '.'}, {"1101111", 'm'}, {"111000", 'p'}, + {"111001", 'b'}, {"1110100", ','}, {"1110101", 'k'}, {"1110110", '\''}, + {"11101110", 'I'}, {"11101111", 'v'}, {"1111000", '!'}, {"1111001", '\xb4'}, + {"11110100", 'T'}, {"11110101", '\xb5'}, {"11110110", '?'}, {"111101110", '\xb2'}, + {"111101111", '\xb3'}, {"11111000", 'W'}, {"111110010", 'H'}, {"111110011", 'A'}, + {"111110100", '\xb1'}, {"111110101", 'S'}, {"111110110", 'Y'}, {"1111101110", 'G'}, + {"11111011110", 'M'}, {"11111011111", 'N'}, {"111111000", 'O'}, {"1111110010", 'E'}, + {"1111110011", 'L'}, {"1111110100", '-'}, {"1111110101", 'R'}, {"1111110110", 'B'}, + {"11111101110", 'D'}, {"11111101111", '\xa6'}, {"1111111000", 'C'}, + {"11111110010", 'x'}, {"11111110011", 'j'}, {"1111111010", '\xac'}, + {"11111110110", '\xa3'}, {"111111101110", 'P'}, {"111111101111", 'U'}, + {"11111111000", 'q'}, {"11111111001", '\xad'}, {"111111110100", 'F'}, + {"111111110101", '1'}, {"111111110110", '\xaf'}, {"1111111101110", ';'}, + {"1111111101111", 'z'}, {"111111111000", '\xa5'}, {"1111111110010", '2'}, + {"1111111110011", '\xb0'}, {"111111111010", 'K'}, {"1111111110110", '%'}, + {"11111111101110", '\xa2'}, {"11111111101111", '5'}, {"1111111111000", ':'}, + {"1111111111001", 'J'}, {"1111111111010", 'V'}, {"11111111110110", '6'}, + {"11111111110111", '3'}, {"1111111111100", '\xab'}, {"11111111111010", '\xae'}, + {"111111111110110", '0'}, {"111111111110111", '4'}, {"11111111111100", '7'}, + {"111111111111010", '9'}, {"111111111111011", '"'}, {"111111111111100", '8'}, + {"111111111111101", '\xa7'}, {"1111111111111100", '/'}, {"1111111111111101", 'Q'}, + {"11111111111111100", '\xa8'}, {"11111111111111101", '('}, {"111111111111111100", ')'}, + {"111111111111111101", '\x99'}, {"11111111111111111", '\xa9'}, + {NULL, '\0'} +}; + +const DecoderEntry italianDecoders[] = { + {"00", ' '}, {"010", 0x69}, {"0110", 0x6F}, {"01110", 0x61}, {"01111", 0x65}, + {"1000", 0x72}, {"1001", 0x6E}, {"1010", 0x74}, {"10110", 0x73}, {"101110", 0x6C}, + {"101111", 0x63}, {"11000", 0x75}, {"110010", 0x70}, {"110011", 0x64}, {"110100", 0}, + {"110101", 0x6D}, {"110110", 0x67}, {"1101110", 0x2E}, {"1101111", 0x76}, + {"111000", 0x68}, {"1110010", 0x2C}, {"1110011", 0x62}, {"1110100", 0x66}, + {"1110101", 0x21}, {"1110110", 0xB5}, {"11101110", 0xB1}, {"111011110", 0xB3}, + {"111011111", 0x7A}, {"1111000", 0xB4}, {"11110010", 0x27}, {"111100110", 0x4E}, + {"111100111", 0x4C}, {"11110100", 0x3F}, {"111101010", 0x85}, {"111101011", 0x53}, + {"11110110", 0x43}, {"111101110", 0x4D}, {"1111011110", 0xAC}, {"1111011111", 0x49}, + {"11111000", 0x45}, {"111110010", 0x41}, {"1111100110", 0x54}, {"1111100111", 0xB2}, + {"111110100", 0x71}, {"111110101", 0x4F}, {"111110110", 0x47}, {"1111101110", 0xAB}, + {"11111011110", 0x50}, {"11111011111", 0x44}, {"111111000", 0x81}, + {"1111110010", 0x55}, {"11111100110", 0xAE}, {"11111100111", 0x52}, + {"1111110100", 0xA6}, {"1111110101", 0x56}, {"1111110110", 0xA8}, + {"11111101110", 0x42}, {"111111011110", 0x51}, {"111111011111", 0xB0}, + {"1111111000", 0x95}, {"11111110010", 0x48}, {"11111110011", 0x2D}, + {"11111110100", 0xA9}, {"11111110101", 0x8A}, {"11111110110", 0xA3}, + {"111111101110", 0x46}, {"111111101111", 0xA7}, {"11111111000", 0x8D}, + {"11111111001", 0x77}, {"11111111010", 0x79}, {"111111110110", 0x7F}, + {"1111111101110", 0x6B}, {"1111111101111", 0x31}, {"111111111000", 0x3B}, + {"111111111001", 0xA5}, {"111111111010", 0x57}, {"1111111110110", 0x32}, + {"11111111101110", 0xAF}, {"11111111101111", 0x35}, {"1111111111000", 0xA2}, + {"1111111111001", 0xAD}, {"1111111111010", 0x25}, {"11111111110110", 0x36}, + {"11111111110111", 0x3A}, {"1111111111100", 0x5A}, {"11111111111010", 0x33}, + {"11111111111011", 0x30}, {"11111111111100", 0x34}, {"111111111111010", 0x39}, + {"111111111111011", 0x37}, {"111111111111100", 0x38}, {"111111111111101", 0x2F}, + {"1111111111111100", 0x4B}, {"1111111111111101", 0x22}, {"111111111111111000", 0x09}, + {"111111111111111001", 0x28}, {"11111111111111101", 0x29}, {"111111111111111100", 0x4A}, + {"111111111111111101", 0x59}, {"11111111111111111", 0x78}, + {NULL, '\0'} +}; + +void save_string_decoder_data(byte *&data, uint16 &totalSize) { + const DecoderEntry *list = &englishDecoders[0]; + if (language == IT_ITA) list = &italianDecoders[0]; + + totalSize = 1; + const DecoderEntry *pSrc = list; + while (pSrc->sequence != NULL) { + totalSize += strlen(pSrc->sequence) + 2; + ++pSrc; + } + + data = (byte *) malloc(totalSize); + char *pDest = (char *)data; + + pSrc = list; + while (pSrc->sequence != NULL) { + *pDest++ = pSrc->character; + strcpy(pDest, pSrc->sequence); + pDest += strlen(pSrc->sequence) + 1; + ++pSrc; + } + + *pDest = 0xff; +} + +void getEntry(uint8 entryIndex, uint16 &resourceId, byte *&data, uint16 &size) { + resourceId = 0x3f01 + entryIndex; +printf("Get resource #%d\n", entryIndex); switch (entryIndex) { case 0: @@ -1139,6 +1393,11 @@ void getEntry(uint8 entryIndex, uint16 &resourceId, byte *&data, uint16 &size) // Save the sound header desc data save_sound_desc_data(data, size); break; + + case 24: + // Save the decoder sequence list + save_string_decoder_data(data, size); + break; default: data = NULL; @@ -1148,25 +1407,57 @@ void getEntry(uint8 entryIndex, uint16 &resourceId, byte *&data, uint16 &size) } } +void openOutputFile(const char *outFilename) { + outputFile.open(outFilename, kFileWriteMode); + + // Write header + outputFile.write("lure", 4); + outputFile.writeWord(0); + + outputFile.seek(0xBF * 8); + FileEntry fileVersion; + memset(&fileVersion, 0xff, sizeof(FileEntry)); + fileVersion.unused = VERSION_MAJOR; + fileVersion.sizeExtension = VERSION_MINOR; + outputFile.write(&fileVersion, sizeof(FileEntry)); +} + +void closeOutputFile() { + outputFile.seek(6 + 5 * langIndex); + outputFile.writeByte(0xff); + outputFile.close(); +} + void createFile(const char *outFilename) { FileEntry rec; uint32 startOffset, numBytes; + uint32 outputStart; uint16 resourceId; uint16 resourceSize; byte *resourceData; bool resourceFlag; byte tempBuffer[32]; - File f; - f.open(outFilename, kFileWriteMode); memset(tempBuffer, 0, 32); - // Write header - f.write("heywow", 6); - f.writeWord(0); - + // Reset list counters + outputStart = ((outputFile.pos() + 0xff) / 0x100) * 0x100; startOffset = 0x600; + animIndex = 0; + actionIndex = 0; + talkOffsetIndex = 0; + + // Write out the position of the next language set + outputFile.seek(6 + 5 * (langIndex - 1)); + outputFile.writeByte(language); + outputFile.writeLong(outputStart); + + // Write out start header + outputFile.seek(outputStart); + outputFile.write("heywow", 6); + outputFile.writeWord(0); + resourceFlag = true; for (int resIndex=0; resIndex<0xBE; ++resIndex) { @@ -1178,7 +1469,7 @@ void createFile(const char *outFilename) getEntry(resIndex, resourceId, resourceData, resourceSize); // Write out the next header entry - f.seek(8 + resIndex * 8); + outputFile.seek(outputStart + (resIndex + 1) * 8); if (resourceSize == 0) { // Unused entry @@ -1194,13 +1485,13 @@ void createFile(const char *outFilename) rec.unused = 0xff; } - f.write(&rec, sizeof(FileEntry)); + outputFile.write(&rec, sizeof(FileEntry)); // Write out the resource if (resourceFlag) { - f.seek(startOffset); - f.write(resourceData, resourceSize); + outputFile.seek(outputStart + startOffset); + outputFile.write(resourceData, resourceSize); startOffset += resourceSize; free(resourceData); // Free the data block @@ -1208,21 +1499,14 @@ void createFile(const char *outFilename) numBytes = 0x20 * ((startOffset + 0x1f) / 0x20) - startOffset; if (numBytes != 0) { - f.write(tempBuffer, numBytes); + outputFile.write(tempBuffer, numBytes); startOffset += numBytes; } } } - // Store file version in final file slot - f.seek(0xBF * 8); - FileEntry fileVersion; - memset(&fileVersion, 0xff, sizeof(FileEntry)); - fileVersion.unused = VERSION_MAJOR; - fileVersion.sizeExtension = VERSION_MINOR; - f.write(&fileVersion, sizeof(FileEntry)); - - f.close(); + // Move to the end of the written file + outputFile.seek(0, SEEK_END); } // validate_executable @@ -1230,36 +1514,58 @@ void createFile(const char *outFilename) // resource file. Eventually the resource file creator will need to work // with the other language executables, but for now just make -#define NUM_BYTES_VALIDATE 1024 -#define FILE_CHECKSUM 64880 - -void validate_executable() { +bool validate_executable() { uint32 sumTotal = 0; byte buffer[NUM_BYTES_VALIDATE]; - lure_exe.read(buffer, NUM_BYTES_VALIDATE); + lureExe.read(buffer, NUM_BYTES_VALIDATE); for (int ctr = 0; ctr < NUM_BYTES_VALIDATE; ++ctr) sumTotal += buffer[ctr]; - if (sumTotal != FILE_CHECKSUM) { - printf("Lure executable not correct English version\n"); - exit(1); + if (sumTotal == ENGLISH_FILE_CHECKSUM) { + language = EN_ANY; + dataSegment = 0xAC50; + printf("Detected English version\n"); + } else if (sumTotal == ITALIAN_FILE_CHECKSUM) { + language = IT_ITA; + dataSegment = 0xACB0; + printf("Detected Italian version\n"); + } else { + printf("Lure executable version not recognised. Checksum = %xh\n", sumTotal); + return false; } + + // Double-check that the given language has not already been done + for (int index = 0; index < langIndex; ++index) { + if (processedLanguages[index] == language) { + printf("Identical language executable listed multiple times\n"); + return false; + } + } + + processedLanguages[langIndex++] = language; + return true; } int main(int argc, char *argv[]) { - // FIXME: This is not portable - const char *inFilename = (argc >= 2) ? argv[1] : "c:\\games\\lure\\lure.exe"; - const char *outFilename = (argc == 3) ? argv[2] : "c:\\games\\lure\\lure.dat"; + const char *inFilename, *outFilename; - if (!lure_exe.open(inFilename)) { - if (argc == 1) - printf("Format: %s input_exe_filename output_filename\n", argv[0]); - else - printf("Could not open file: %s\n", inFilename); - } else { - validate_executable(); - createFile(outFilename); - lure_exe.close(); + if (argc == 1) { + printf("Format: %s output_filename [lureExecutable ..]\n", argv[0]); + exit(0); } + + openOutputFile(argv[1]); + + for (int argi = 2; argi < argc; ++argi) { + if (!lureExe.open(argv[argi])) + printf("Could not open file: %s\n", argv[argi]); + else { + if (validate_executable()) + createFile(outFilename); + lureExe.close(); + } + } + + closeOutputFile(); } diff --git a/tools/create_lure/create_lure_dat.h b/tools/create_lure/create_lure_dat.h index 20b67000d7..6e8adde742 100644 --- a/tools/create_lure/create_lure_dat.h +++ b/tools/create_lure/create_lure_dat.h @@ -27,32 +27,24 @@ #define __CREATELURE_DAT__ #include "common/endian.h" +#include "common/util.h" #define VERSION_MAJOR 1 -#define VERSION_MINOR 21 -#define ENGLISH_LURE +#define VERSION_MINOR 22 -#define DATA_SEGMENT 0xac50 - -#define DIALOG_OFFSET 0x1dcb0 #define DIALOG_SIZE 0x150 -#define TALK_DIALOG_OFFSET 0x1de00 #define TALK_DIALOG_SIZE 0x30 #define PALETTE_OFFSET 0xc0a7 #define PALETTE_SIZE 0x300 -#define ROOM_TABLE 0xbf40 #define ROOM_NUM_ENTRIES 51 #define HOTSPOT_OVERRIDE_OFFSET 0x2A01 -#define SCRIPT_SEGMENT 0x1df00 #define SCRIPT_SEGMENT_SIZE 0x2c57 -#define SCRIPT2_SEGMENT 0x19c70 #define SCRIPT2_SEGMENT_SIZE 0x2800 -#define FIGHT_SEGMENT 0x1C400 #define FIGHT_SEGMENT_SIZE 0x1850 #define HOTSPOT_SCRIPT_LIST 0x57e0 @@ -61,9 +53,7 @@ #define MAX_NUM_ANIM_RECORDS 0x200 #define MAX_NUM_ACTION_RECORDS 0x100 -#define ROOM_EXITS_OFFSET 0x2f61 #define NUM_ROOM_EXITS 50 -#define ROOM_EXIT_JOINS_OFFSET 0xce30 #define MESSAGES_SEGMENT 0x20b60 #define MESSAGES_SEGMENT_SIZE 0x490 @@ -71,24 +61,16 @@ #define MAX_HOTSPOTS 0x100 #define MAX_DATA_SIZE 0x4000 -#define PATHFIND_OFFSET 0x984A #define PATHFIND_SIZE (120 * ROOM_NUM_ENTRIES) -#define HOTSPOT_WALK_TO_OFFSET 0xBC4B #define EXIT_COORDINATES_OFFSET 0x1929 #define EXIT_COORDINATES_NUM_ROOMS 49 #define TABLED_ACTIONS_OFFSET 0x1380 #define NUM_TABLED_ACTION_BLOCKS 33 -#define RANDOM_ACTIONS_OFFSET 0x4D10 #define RANDOM_ROOM_NUM_ENTRIES 41 -#define WALK_AREAS_OFFSET 0x2EB1 - -#define EXIT_HOTSPOTS_OFFSET 0x2E57 - -#define SOUND_1_OFFSET 0x5671 -#define SOUND_1_SIZE 265 +#define SOUND_DESCS_SIZE 265 #include "common/pack-start.h" // START STRUCT PACKING @@ -190,7 +172,7 @@ struct HotspotResourceOutput { uint16 animRecordId; uint16 hotspotScriptOffset; uint16 talkScriptOffset; - uint16 tickProcOffset; + uint16 tickProcId; uint16 tickTimeout; uint16 tickSequenceOffset; uint16 npcSchedule; @@ -427,9 +409,15 @@ public: uint32 vTemp = TO_LE_32(v); write(&vTemp, sizeof(uint32)); } + uint32 pos() { + return ftell(f); + } }; -extern File lure_exe; +extern File lureExe; extern void add_talk_offset(uint16 offset); +extern Common::Language language; +extern uint16 dataSegment; + #endif diff --git a/tools/create_lure/process_actions.cpp b/tools/create_lure/process_actions.cpp index a4de8c8fe3..bb2348ff67 100644 --- a/tools/create_lure/process_actions.cpp +++ b/tools/create_lure/process_actions.cpp @@ -24,8 +24,11 @@ */ #include "common/scummsys.h" +#include "common/util.h" #include "create_lure_dat.h" +using namespace Common; + enum Action { GET = 1, PUSH = 3, PULL = 4, OPERATE = 5, OPEN = 6, CLOSE = 7, LOCK = 8, UNLOCK = 9, USE = 10, GIVE = 11, TALK_TO = 12, TELL = 13, BUY = 14, @@ -51,10 +54,18 @@ int numParams[NPC_JUMP_ADDRESS+1] = {0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 0, 1, 0, 1, 1, 1, 1, 0, 0, 2, 1, 1, 0, 0, 1, 1, 2, 2, 5, 2, 2, 1}; -#ifdef ENGLISH_LURE #define NUM_JUMP_OFFSETS 2 -uint16 jumpOffsets[2] = {0x87be, 0x881c}; -#endif + +struct JumpOffsetsRecord { + Common::Language language; + uint16 jumpOffsets[2]; +}; + +JumpOffsetsRecord jumpOffsets[] = { + {EN_ANY, {0x87be, 0x881c}}, + {IT_ITA, {0x881c, 0x887a}}, + {UNK_LANG, {0, 0}} +}; #define MAX_BUFFER_ENTRIES 63 #define MAX_INSTRUCTION_ENTRIES 300 @@ -110,13 +121,27 @@ uint16 process_action_sequence_entry(int supportIndex, byte *data, uint16 remain SupportStructure &rec = supportList[supportIndex]; uint16 startOffset = rec.offset; uint16 maxOffset = 0; -#ifdef ENGLISH_LURE - if (startOffset == 0x7dcb) { startOffset = 0x7d9d; maxOffset = 0x7dcb; } - if (startOffset == 0x7248) { startOffset = 0x71ce; maxOffset = 0x7248; } - if (startOffset == 0x79a8) { startOffset = 0x785c; maxOffset = 0x79a8; } - if (startOffset == 0x6f4f) { startOffset = 0x6e5d; maxOffset = 0x6fe5; } - if (startOffset == 0x76ec) { startOffset = 0x734a; maxOffset = 0x77a2; } -#endif + + switch (language) { + case EN_ANY: + if (startOffset == 0x7dcb) { startOffset = 0x7d9d; maxOffset = 0x7dcb; } + if (startOffset == 0x7248) { startOffset = 0x71ce; maxOffset = 0x7248; } + if (startOffset == 0x79a8) { startOffset = 0x785c; maxOffset = 0x79a8; } + if (startOffset == 0x6f4f) { startOffset = 0x6e5d; maxOffset = 0x6fe5; } + if (startOffset == 0x76ec) { startOffset = 0x734a; maxOffset = 0x77a2; } + break; + case IT_ITA: + if (startOffset == 0x7e8b) { startOffset = 0x7e5d; maxOffset = 0x7eb5; } + if (startOffset == 0x7a68) { startOffset = 0x791c; maxOffset = 0x7a92; } + if (startOffset == 0x7308) { startOffset = 0x7308; maxOffset = 0x7362; } + if (startOffset == 0x7308) { startOffset = 0x728e; maxOffset = 0x7362; } + if (startOffset == 0x700f) { startOffset = 0x700f; maxOffset = 0x7083; } + if (startOffset == 0x700f) { startOffset = 0x6f1d; maxOffset = 0x70a5; } + if (startOffset == 0x7866) { startOffset = 0x740a; maxOffset = 0x7876; } + if (startOffset == 0x3600) { startOffset = 0x35c6; maxOffset = 0x3622; } + break; + } + //printf("Start=%xh max=%xh\n", startOffset, maxOffset); SymbolTableEntry symbolTable[MAX_INSTRUCTION_ENTRIES]; uint16 numSymbols = 0; @@ -127,8 +152,9 @@ uint16 process_action_sequence_entry(int supportIndex, byte *data, uint16 remain uint16 params[5]; uint16 index; uint16 *pOut = (uint16 *) data; + JumpOffsetsRecord *jmpOffset; - lure_exe.seek(DATA_SEGMENT + startOffset); + lureExe.seek(dataSegment + startOffset); rec.numInstructions = 0; for (;;) { @@ -150,13 +176,13 @@ uint16 process_action_sequence_entry(int supportIndex, byte *data, uint16 remain } // Get in the next action - actionNum = lure_exe.readWord(); + actionNum = lureExe.readWord(); -// printf("%xh - action=%d", offset, actionNum); +//printf("%xh - action=%d", offset, actionNum); if (actionNum == 0) { // At end of script block -// printf("\n"); +//printf("\n"); break; } else if (actionNum > NPC_JUMP_ADDRESS) { @@ -169,7 +195,7 @@ uint16 process_action_sequence_entry(int supportIndex, byte *data, uint16 remain // Read in any action parameters for (int paramCtr = 0; paramCtr < numParams[actionNum]; ++paramCtr) - params[paramCtr] = lure_exe.readWord(); + params[paramCtr] = lureExe.readWord(); switch(actionNum) { case NPC_SET_ROOM_AND_BLOCKED_OFFSET: @@ -195,15 +221,17 @@ uint16 process_action_sequence_entry(int supportIndex, byte *data, uint16 remain case NPC_JUMP_ADDRESS: // Make sure the address is in the known list + jmpOffset = &jumpOffsets[0]; + while (jmpOffset->language != language) ++jmpOffset; index = 0; - while ((index < NUM_JUMP_OFFSETS) && (jumpOffsets[index] != params[0])) + while ((index < NUM_JUMP_OFFSETS) && (jmpOffset->jumpOffsets[index] != params[0])) ++index; if (index != NUM_JUMP_OFFSETS) // Replace code offset with an index params[0] = index; else { - printf("Encountered unrecognised NPC code jump point: %xh\n", params[0]); + printf("\nEncountered unrecognised NPC code jump point: %xh\n", params[0]); exit(1); } break; @@ -223,9 +251,9 @@ uint16 process_action_sequence_entry(int supportIndex, byte *data, uint16 remain for (paramIndex = 0; paramIndex < numParams[actionNum]; ++paramIndex) { *pOut++ = TO_LE_16(params[paramIndex]); -// printf(" %xh", TO_LE_16(params[paramIndex])); +//printf(" %xh", TO_LE_16(params[paramIndex])); } -// printf("\n"); +//printf("\n"); // Increase size totalSize += (numParams[actionNum] + 1) * sizeof(uint16); @@ -293,7 +321,6 @@ struct RoomRandomActionSet { void read_action_sequence(byte *&data, uint16 &totalSize) { - const uint16 hsOffset = 0x5d98; uint16 hotspotIndex; HotspotHeaderEntry entryHeader; CurrentActionInput action; @@ -305,19 +332,20 @@ void read_action_sequence(byte *&data, uint16 &totalSize) // Get a list of offsets used in the script engine uint16 offsetList[NUM_TABLED_ACTION_BLOCKS]; - lure_exe.seek(DATA_SEGMENT + TABLED_ACTIONS_OFFSET, SEEK_SET); + lureExe.seek(dataSegment + TABLED_ACTIONS_OFFSET, SEEK_SET); for (index = 0; index < NUM_TABLED_ACTION_BLOCKS; ++index) - offsetList[index] = lure_exe.readWord(); + offsetList[index] = lureExe.readWord(); totalSize = sizeof(uint16) * (NUM_TABLED_ACTION_BLOCKS + 1); /* Process the list of random actions that your follower can do in each room */ RoomRandomActionSet *randomActions = new RoomRandomActionSet[RANDOM_ROOM_NUM_ENTRIES]; - + // Get a list of the offsets for each room - lure_exe.seek(DATA_SEGMENT + RANDOM_ACTIONS_OFFSET, SEEK_SET); - for (roomIndex = 0; roomIndex < RANDOM_ROOM_NUM_ENTRIES; ++roomIndex) - { - randomActions[roomIndex].offset = lure_exe.readWord(); + uint16 raOffset = 0x4D10; + if (language == IT_ITA) raOffset = 0x4dc0; + lureExe.seek(dataSegment + raOffset, SEEK_SET); + for (roomIndex = 0; roomIndex < RANDOM_ROOM_NUM_ENTRIES; ++roomIndex) { + randomActions[roomIndex].offset = lureExe.readWord(); randomActions[roomIndex].numEntries = 0; randomActions[roomIndex].entries = NULL; } @@ -328,8 +356,8 @@ void read_action_sequence(byte *&data, uint16 &totalSize) if (randomActions[roomIndex].offset == 0) continue; - lure_exe.seek(DATA_SEGMENT + randomActions[roomIndex].offset, SEEK_SET); - randomActions[roomIndex].numEntries = lure_exe.readByte(); + lureExe.seek(dataSegment + randomActions[roomIndex].offset, SEEK_SET); + randomActions[roomIndex].numEntries = lureExe.readByte(); assert(randomActions[roomIndex].numEntries <= 8); randomActions[roomIndex].entries = new RoomRandomActionEntry[randomActions[roomIndex].numEntries]; @@ -337,15 +365,15 @@ void read_action_sequence(byte *&data, uint16 &totalSize) uint16 offset = randomActions[roomIndex].offset + 1; for (uint8 entryCtr = 0; entryCtr < randomActions[roomIndex].numEntries; ++entryCtr) { - randomActions[roomIndex].entries[entryCtr].repeatable = lure_exe.readWord() == 1; + randomActions[roomIndex].entries[entryCtr].repeatable = lureExe.readWord() == 1; offset += 2; - uint16 firstCommand = lure_exe.readWord(); + uint16 firstCommand = lureExe.readWord(); randomActions[roomIndex].entries[entryCtr].offset = (firstCommand == 0xfffe) ? 0 : offset; offset += sizeof(uint16); - while (lure_exe.readWord() != 0xffff) + while (lureExe.readWord() != 0xffff) offset += sizeof(uint16); offset += sizeof(uint16); } @@ -361,15 +389,25 @@ void read_action_sequence(byte *&data, uint16 &totalSize) // Handle required initial entries - the Lure engine refers to them directly by // index, so they need to be first, and in that order -#ifdef ENGLISH_LURE - process_entry(0x13c2, data, totalSize); // RETURN sequence - process_entry(0xbb95, data, totalSize); // Exit blocked sequence - process_entry(0x7060, data, totalSize); // Jump proc #2 - go to castle basement - process_entry(0x728a, data, totalSize); - process_entry(0x76ec, data, totalSize); - process_entry(0x4ebb, data, totalSize); // Goewin as a follower in cave - process_entry(0x7D9D, data, totalSize); // Goewin standard handler -#endif + switch (language) { + case EN_ANY: + process_entry(0x13c2, data, totalSize); // RETURN sequence + process_entry(0xbb95, data, totalSize); // Exit blocked sequence + process_entry(0x706c, data, totalSize); // Jump proc #2 - go to castle basement + process_entry(0x728a, data, totalSize); + process_entry(0x76ec, data, totalSize); + process_entry(0x4ebb, data, totalSize); // Goewin as a follower in cave + process_entry(0x7D9D, data, totalSize); // Goewin standard handler + break; + case IT_ITA: + process_entry(0x13c2, data, totalSize); + process_entry(0xbc55, data, totalSize); + process_entry(0x712c, data, totalSize); + break; + default: + printf("Unknown language\n"); + exit(1); + } // Process the script engine list @@ -379,17 +417,20 @@ void read_action_sequence(byte *&data, uint16 &totalSize) // Next process each of the character hotspots + uint16 hsOffset = 0x5d98; + if (language == IT_ITA) hsOffset = 0x5e58; + hotspotIndex = 0; for (;;) { - lure_exe.seek(DATA_SEGMENT + hsOffset + + lureExe.seek(dataSegment + hsOffset + hotspotIndex * sizeof(HotspotHeaderEntry)); - lure_exe.read(&entryHeader, sizeof(HotspotHeaderEntry)); + lureExe.read(&entryHeader, sizeof(HotspotHeaderEntry)); if (FROM_LE_16(entryHeader.offset) == 0xffff) break; ++hotspotIndex; // Move to the action sequence area of the hotspot - lure_exe.seek(DATA_SEGMENT + entryHeader.offset + 0x63); - lure_exe.read(&action, sizeof(CurrentActionInput)); + lureExe.seek(dataSegment + entryHeader.offset + 0x63); + lureExe.read(&action, sizeof(CurrentActionInput)); if (FROM_LE_16(action.action) == 2) process_entry(FROM_LE_16(action.dataOffset), data, totalSize); } |