diff options
Diffstat (limited to 'wince')
-rw-r--r-- | wince/pocketpc.cpp | 65 |
1 files changed, 55 insertions, 10 deletions
diff --git a/wince/pocketpc.cpp b/wince/pocketpc.cpp index 6edbd69574..9f562ef08e 100644 --- a/wince/pocketpc.cpp +++ b/wince/pocketpc.cpp @@ -28,7 +28,7 @@ #define MAX(a,b) (((a)<(b)) ? (b) : (a)) #define MIN(a,b) (((a)>(b)) ? (b) : (a)) -#define POCKETSCUMM_BUILD "051502" +#define POCKETSCUMM_BUILD "051902" #define VERSION "Build " POCKETSCUMM_BUILD " (VM " SCUMMVM_CVS ")" @@ -37,11 +37,13 @@ typedef int (*tTimeCallback)(int); GameDetector detector; Gui gui; Scumm *g_scumm; +extern SimonState *g_simon; +OSystem *g_system; +SoundMixer *g_mixer; Config *scummcfg; tTimeCallback timer_callback; int timer_interval; - extern void Cls(); extern BOOL isPrescanning(); @@ -391,16 +393,24 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLin if (detector._gameId >= GID_SIMON_FIRST && detector._gameId <= GID_SIMON_LAST) { /* Simon the Sorcerer. Completely different initialization */ MidiDriver *midi = detector.createMidi(); + + keypad_init(); + load_key_mapping(); + hide_cursor = TRUE; - SimonState *simon = SimonState::create(system, midi); - simon->_game = detector._gameId - GID_SIMON_FIRST; - simon->set_volume(detector._sfx_volume); - simon->_game_path = detector._gameDataPath; - simon->go(); + g_simon = SimonState::create(system, midi); + g_system = g_simon->_system; + g_mixer = &g_simon->_mixer[0]; + g_simon->_game = detector._gameId - GID_SIMON_FIRST; + g_simon->set_volume(detector._sfx_volume); + g_simon->_game_path = detector._gameDataPath; + g_simon->go(); } else { Scumm *scumm = Scumm::createFromDetector(&detector, system); g_scumm = scumm; + g_system = scumm->_system; + g_mixer = &scumm->_mixer[0]; g_scumm->_sound_volume_master = 0; g_scumm->_sound_volume_music = detector._music_volume; @@ -531,12 +541,21 @@ LRESULT CALLBACK OSystem_WINCE3::WndProc(HWND hWnd, UINT message, WPARAM wParam, do_quit(); break; case IDC_SKIP: + if (detector._gameId >= GID_SIMON_FIRST && + detector._gameId <= GID_SIMON_LAST) { + g_simon->_exit_cutscene = true; + break; + } if (g_scumm->vm.cutScenePtr[g_scumm->vm.cutSceneStackPointer]) wm->_event.kbd.ascii = g_scumm->_vars[g_scumm->VAR_CUTSCENEEXIT_KEY]; else wm->_event.kbd.ascii = g_scumm->_vars[g_scumm->VAR_TALKSTOP_KEY]; break; case IDC_LOADSAVE: + if (detector._gameId >= GID_SIMON_FIRST && + detector._gameId <= GID_SIMON_LAST) { + break; + } if (GetScreenMode()) { draw_keyboard = true; if (!hide_toolbar) @@ -552,7 +571,13 @@ LRESULT CALLBACK OSystem_WINCE3::WndProc(HWND hWnd, UINT message, WPARAM wParam, SHMenuBar_GetMenu (hWnd_MainMenu, IDM_POCKETSCUMM), IDC_SOUND, MF_BYCOMMAND | (sound_activated ? MF_CHECKED : MF_UNCHECKED)); - g_scumm->pauseSounds(!sound_activated); + if (detector._gameId >= GID_SIMON_FIRST && + detector._gameId <= GID_SIMON_LAST) { + g_mixer->pause(!sound_activated); + } + else + g_scumm->pauseSounds(!sound_activated); + break; break; @@ -651,6 +676,13 @@ LRESULT CALLBACK OSystem_WINCE3::WndProc(HWND hWnd, UINT message, WPARAM wParam, wm->_event.kbd.ascii = mapKey(VK_BACK); break; } + else + if (x>=302 && x<= 316 && y >= 220) { + // Enter + wm->_event.event_code = EVENT_KEYDOWN; + wm->_event.kbd.ascii = mapKey(VK_RETURN); + break; + } wm->_event.event_code = EVENT_LBUTTONDOWN; wm->_event.mouse.x = x; @@ -696,6 +728,10 @@ LRESULT CALLBACK OSystem_WINCE3::WndProc(HWND hWnd, UINT message, WPARAM wParam, else { switch(toolbar_selection) { case ToolbarSaveLoad: + if (detector._gameId >= GID_SIMON_FIRST && + detector._gameId <= GID_SIMON_LAST) { + break; + } if (GetScreenMode()) { draw_keyboard = true; if (!hide_toolbar) @@ -709,6 +745,10 @@ LRESULT CALLBACK OSystem_WINCE3::WndProc(HWND hWnd, UINT message, WPARAM wParam, wm->_event.kbd.ascii = KEY_SET_OPTIONS; break; case ToolbarSkip: + if (detector._gameId >= GID_SIMON_FIRST) { + g_simon->_exit_cutscene = true; + break; + } wm->_event.event_code = EVENT_KEYDOWN; if (g_scumm->vm.cutScenePtr[g_scumm->vm.cutSceneStackPointer]) wm->_event.kbd.ascii = g_scumm->_vars[g_scumm->VAR_CUTSCENEEXIT_KEY]; @@ -717,7 +757,12 @@ LRESULT CALLBACK OSystem_WINCE3::WndProc(HWND hWnd, UINT message, WPARAM wParam, break; case ToolbarSound: sound_activated = !sound_activated; - g_scumm->pauseSounds(!sound_activated); + if (detector._gameId >= GID_SIMON_FIRST && + detector._gameId <= GID_SIMON_LAST) { + g_mixer->pause(!sound_activated); + } + else + g_scumm->pauseSounds(!sound_activated); redrawSoundItem(); break; default: @@ -1234,7 +1279,7 @@ bool OSystem_WINCE3::set_sound_proc(void *param, SoundProc *proc, byte format) { desired.freq = SAMPLES_PER_SEC; desired.format = AUDIO_S16SYS; - desired.channels = 1; + desired.channels = 2; desired.samples = 128; desired.callback = proc; desired.userdata = param; |