Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-02-17 | Removed includes from sword2.h so that (hopefully) there will eventually be | Torbjörn Andersson | |
less dependencies. svn-id: r20741 | |||
2006-02-17 | Removed lots of unneeded #includes from gob.h, and moved GobGameSettings to ↵ | Max Horn | |
gob.cpp -> reduced header dependencies -> faster recompile when one of those headers is modified svn-id: r20740 | |||
2006-02-17 | Added global toGameSettings() template function for convenience; simplified ↵ | Max Horn | |
GameSettings usage in some engines svn-id: r20739 | |||
2006-02-17 | Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to ↵ | Max Horn | |
Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly svn-id: r20738 | |||
2006-02-16 | Whitespace fix. | Torbjörn Andersson | |
svn-id: r20737 | |||
2006-02-16 | - Fixed a bug that prevented you from overriding the scaler from the command | Max Horn | |
line for 640x480 games. - Updated NEWS file a bit svn-id: r20736 | |||
2006-02-16 | Fix overlay images not always been marked as compressed in the Feeble Files | Travis Howell | |
svn-id: r20735 | |||
2006-02-16 | Cleanup drawing code for Feeble Files | Travis Howell | |
svn-id: r20734 | |||
2006-02-16 | added more asserts into imuse digi code | Paweł Kołodziejski | |
svn-id: r20733 | |||
2006-02-16 | Updating more opcodes for Gob2 | Sven Hesse | |
svn-id: r20731 | |||
2006-02-16 | - Further extended the file format of tools/scumm-md5.txt: One can now specify | Max Horn | |
a variant ID, and the description field has been split into two parts. - Updated the PHP output, removing duplicate information and hopefully increasing the readability at the same time. svn-id: r20729 | |||
2006-02-16 | For now, do not attempt to draw "overlay" sprites, like the Oracle icon. The | Torbjörn Andersson | |
good news is that the original function to draw these appears to be written in C, so it should be easy to decipher. The bad news is that I failed. :-) svn-id: r20728 | |||
2006-02-16 | Stop music in HE games, before nuking the resource | Travis Howell | |
svn-id: r20727 | |||
2006-02-16 | updated msvc8 files | Paweł Kołodziejski | |
svn-id: r20726 | |||
2006-02-16 | force arg variable to float type, msvc8 can't select from float or double | Paweł Kołodziejski | |
svn-id: r20725 | |||
2006-02-16 | Remove auto free flag for sounds in some HE games | Travis Howell | |
svn-id: r20724 | |||
2006-02-16 | Use simplier method of checking sound status in HE60/61 games | Travis Howell | |
svn-id: r20723 | |||
2006-02-16 | Send sound resource data directly to sound mixer in HE Games.\n Fixes songs ↵ | Travis Howell | |
in kitchen of Pajama Sam 1 svn-id: r20721 | |||
2006-02-16 | Only DOS & Macintosh versions of HE60/61 games require XMIDI support | Travis Howell | |
svn-id: r20720 | |||
2006-02-16 | Stop current music in HE60/61 games, before starting new music | Travis Howell | |
svn-id: r20719 | |||
2006-02-16 | Clear sound queue when stopping sound channel in HE games | Travis Howell | |
svn-id: r20718 | |||
2006-02-16 | Fix mistake in last commit | Travis Howell | |
svn-id: r20716 | |||
2006-02-16 | Add 3DO platform for HE games | Travis Howell | |
svn-id: r20714 | |||
2006-02-16 | Add 3DO platform for HE games | Travis Howell | |
svn-id: r20713 | |||
2006-02-15 | Only print debug message when flag 0x800000 is triggered by HE games in ↵ | Travis Howell | |
drawWizPolygonTransform(). svn-id: r20711 | |||
2006-02-15 | Update documentation to list SVN now, instead of CVS. | Travis Howell | |
svn-id: r20710 | |||
2006-02-15 | Read correct index by block size in HE games again, to help track down ↵ | Travis Howell | |
unknown versions. svn-id: r20709 | |||
2006-02-15 | Read correct index by block size in HE games again, to help track down ↵ | Travis Howell | |
unknown versions. svn-id: r20708 | |||
2006-02-15 | Fixed normal (1x) mode config (normal=default) | Chris Apers | |
svn-id: r20707 | |||
2006-02-15 | o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp and | Eugene Sandulenko | |
script_v70he.cpp respectively since we use 2 digits for HE versioning. o Also renamed resource_v7he.* to resource_he.* because it is actually not HE70-specific but is used by all HE70+ titles. svn-id: r20703 | |||
2006-02-15 | Removed obsolete item from the tODO (engines moves has been DONE :-) | Max Horn | |
svn-id: r20701 | |||
2006-02-15 | fixed version string in scummvm.rc, too (somehow forgot to check it in ↵ | Max Horn | |
previously) svn-id: r20700 | |||
2006-02-15 | Fix for bug #795214 (MI1: Crash on church entry) | Max Horn | |
svn-id: r20697 | |||
2006-02-15 | Moved all he-specific source files to engines/scumm/he/ subdirectory | Eugene Sandulenko | |
svn-id: r20696 | |||
2006-02-14 | Made the kyra debug extensions more generic, i.e. scumm engine could replace | Johannes Schickel | |
their debugC calls now with the new introduced debugC calls. (A mail how to use it will follow shortly on -devel) Also now these special engine debug flags can be specified from the commandline. Also made the -c & --config parameter check more secure. svn-id: r20695 | |||
2006-02-14 | It looks like Feeble Files adjustis sprite coordinates by _scrollY as well, | Torbjörn Andersson | |
where Simon 2 only adjusts by _scrollX. Perhaps Feeble Files have rooms that scroll both horizontally and vertically? Again, this makes no difference to the early stages of the game. svn-id: r20694 | |||
2006-02-14 | As far as I can tell, The Feeble Files should subtract _scrollX from the | Torbjörn Andersson | |
sprite's X coordinate, just as we already do for Simon 2. (I believe that was when scrolling rooms were first introduced.) I've never played The Feeble Files (apart from the first two or three rooms) so I can't say whether or not it uses scrolling rooms. svn-id: r20693 | |||
2006-02-14 | Add extra costume tables (Used by HE games) to saved game. Fixes weird actor ↵ | Travis Howell | |
states when restoring saved game, in HE games. svn-id: r20689 | |||
2006-02-14 | Correct case of SPY Fox game titles | Travis Howell | |
svn-id: r20687 | |||
2006-02-14 | Allow version string to be writen to config file in HE72+ games, in case we ↵ | Travis Howell | |
display version in the future. svn-id: r20686 | |||
2006-02-14 | Add HE100 specific version of setSystemMessage opcode, since cases are ↵ | Travis Howell | |
different. svn-id: r20685 | |||
2006-02-14 | Add setSystemMessage opcode for HE70+ games. Sets the window caption ↵ | Travis Howell | |
correctly for all languages svn-id: r20684 | |||
2006-02-14 | Added Bloodshed Dev-C++ project files to the dists collection. | Jamieson Christian | |
svn-id: r20683 | |||
2006-02-14 | Forgot to add x11.h | Oystein Eftevaag | |
svn-id: r20682 | |||
2006-02-14 | Fixed and cleaned up the X11 backend (and added 24/32 bpp support so it ↵ | Oystein Eftevaag | |
would actually run on my system). Who knows, might actually be useful to someone :) svn-id: r20681 | |||
2006-02-14 | Move addDefaultDirectory() calls out of init() method to constructor. | Eugene Sandulenko | |
svn-id: r20679 | |||
2006-02-14 | Reworked kyra debug output system. Now he have special kyra intern debug ↵ | Johannes Schickel | |
levels + the global debug levels, for now I enable all kyra debug levels if the global debug level is not -1. see 'toggle_debug' in the kyra debugger and kyra.h for the different levels. (This is just the beginning of it anyway, for example the sound debug level isn't used for now) svn-id: r20678 | |||
2006-02-13 | Added define to disable new theme support. | Lars Persson | |
svn-id: r20676 | |||
2006-02-13 | Updated installation file for S60V3 | Lars Persson | |
svn-id: r20675 | |||
2006-02-13 | Updated application icons | Lars Persson | |
svn-id: r20674 |