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2003-12-14More Amiga sound updates from tsuteiuQ:Travis Howell
Adds another sound effect for zak Cleans up end-of-song handling in v3 games svn-id: r11629
2003-12-14 o Made mouse more responsiveEugene Sandulenko
o Cleanup svn-id: r11628
2003-12-14 o Mouse support addedEugene Sandulenko
o Fix bug with enemy not approaching Ben svn-id: r11627
2003-12-14Full Thorttle should stop all music when changing rooms.Travis Howell
svn-id: r11626
2003-12-14Set vars to 0 on startup.Travis Howell
svn-id: r11625
2003-12-14Make music_mute take effect.Travis Howell
svn-id: r11624
2003-12-14Fixproblem of fotaq attempting to play sfx as music, when sfx are disabled.Travis Howell
svn-id: r11623
2003-12-14Get rid of unused variableJoost Peters
svn-id: r11622
2003-12-14Initial (Roland) Music support; a lot of stuff is still missing and/or ↵Joost Peters
incomplete. svn-id: r11621
2003-12-13cleanupMax Horn
svn-id: r11620
2003-12-13some refactoring in Command code (removed/commented unused code, renamed ↵Gregory Montoir
some methods) svn-id: r11619
2003-12-13* don't call a variable 'bit' which stores a byte'Max Horn
* fix off-by-one loop length * loopStart seems to be specified in samples, not bytes, fixing that (but I don't know of any place where I could test it...) * Indy3Towns uses sound type 255, not 1, for Euphony music, it seems empirically * print a warning if we encounter an unknown/unsupported sound sub-type svn-id: r11618
2003-12-13small fix for hexdump()Max Horn
svn-id: r11617
2003-12-13patch #858731 to work around MSVC6 compiler bugsMax Horn
svn-id: r11616
2003-12-13Fix regressions.Travis Howell
svn-id: r11615
2003-12-13quick load/save isn't possible for simon1dmeoTravis Howell
svn-id: r11614
2003-12-13fixed warningsPaweł Kołodziejski
svn-id: r11613
2003-12-13updatePaweł Kołodziejski
svn-id: r11612
2003-12-13 o Fix bug which crashed scummvm in some casesEugene Sandulenko
svn-id: r11611
2003-12-13 o first scene is completable, although it seems to me that enemy movingEugene Sandulenko
is wrong, as he never approaches Ben o fix warnings o more correct names to some procedures o cleanup svn-id: r11610
2003-12-13Remove warning.Travis Howell
svn-id: r11609
2003-12-13Don't switch voice file in simon2mac unless needed.Travis Howell
svn-id: r11608
2003-12-13Thereis no save slot 0 in simon games.Travis Howell
svn-id: r11607
2003-12-13OoopsTravis Howell
svn-id: r11606
2003-12-13A new si,mon keyTravis Howell
svn-id: r11605
2003-12-13Add slow motion optionTravis Howell
svn-id: r11604
2003-12-13removed GameSettings::detectname and GameSettings::midi; renamed ↵Max Horn
GameSettings::gameName to name; added temporary experimental MD5 hack svn-id: r11603
2003-12-13added MD5 code to CVSMax Horn
svn-id: r11602
2003-12-12updatePaweł Kołodziejski
svn-id: r11601
2003-12-12cleanupGregory Montoir
svn-id: r11600
2003-12-12get rid of queencomp target (rather simply always check for both queen.1 and ↵Max Horn
queen.1c); this allows some code simplification and gets rid of the last access to detector->_game in queen svn-id: r11599
2003-12-12avoid accessing detector->_game.midiMax Horn
svn-id: r11598
2003-12-12init some more member varsMax Horn
svn-id: r11597
2003-12-12cleanup: no need to access detector->_game.midi, since the value is fixed anywayMax Horn
svn-id: r11596
2003-12-12 o Fixed playback. Now you see Ben fallingEugene Sandulenko
o Next batch of enemy code implemented o Cleanup svn-id: r11595
2003-12-12get rid of Verb classGregory Montoir
svn-id: r11594
2003-12-12Added state.*Jamieson Christian
svn-id: r11593
2003-12-12Add work around for bug in original simon1.Travis Howell
svn-id: r11592
2003-12-12Prevent quick load/save during copy protection or conversation.Travis Howell
svn-id: r11591
2003-12-12Don't update screen manually, as original didn't.Travis Howell
svn-id: r11590
2003-12-11constructors cleanupGregory Montoir
svn-id: r11589
2003-12-11cleanupGregory Montoir
svn-id: r11588
2003-12-11Fix for bug #858262 (Note: casting to GUI::OptionsDialog* is wrong, it leads ↵Max Horn
to incorrect vtable access svn-id: r11587
2003-12-11Oops, thanks khalek :)James Brown
svn-id: r11586
2003-12-11A few updates, mostly replacing examples that still used -n to disable ↵James Brown
subtitles. To prevent confusion I think we should simply use a different switch character instead of reversing the behavior of -n for 0.6.0... Any suggestions on a good letter that's free? :) svn-id: r11585
2003-12-11Sync man page with README a bit. Remove mention of OpenGL backend in game keys.Jonathan Gray
svn-id: r11584
2003-12-11add config file parameter to specify the desired port when using the ALSA ↵Jonathan Gray
music driver svn-id: r11583
2003-12-11merged Logic::joeGrab & Logic::joeGrabDirection and removed speed argument ↵Gregory Montoir
as it always equals 0 svn-id: r11582
2003-12-11cleanupTorbjörn Andersson
svn-id: r11581
2003-12-11Remove comment------Travis Howell
svn-id: r11580