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2015-10-20MADS: Phantom: Move Exit and Climb to verbs. Review calls to isAction, use is...Strangerke
2015-10-20MADS: Phantom: Some refactoring and renamingStrangerke
2015-10-20MADS: Phantom: Fix calls to setDynamicAnim in Scene 101Strangerke
2015-10-20MADS: Phantom: Implement scene 113, some renamingStrangerke
2015-10-20MADS: Phantom: Implement scene 112Strangerke
2015-10-19MADS: Phantom: Implement scene 111. Remove dead 'breaks'.Strangerke
2015-10-19MADS: Phantom: Move "lock" to the list of verbsStrangerke
2015-10-19MADS: Phantom: Implement scene 110Strangerke
2015-10-19MADS: Phantom: Implement scene 109Strangerke
2015-10-19MADS: Phantom: Some renaming in scene 108Strangerke
2015-10-18MADS: Phantom: Fix some hotspot rects in scene 103, implement scene 108Strangerke
2015-10-18MADS: Phantom: Add logic for scene 107Strangerke
2015-10-18MADS: Phantom: Implement scene 106Strangerke
2015-10-18MADS: Phantom: Fix code formattingStrangerke
2015-10-18MADS: Phantom: Fix hotspot rects, remove some dead codeStrangerke
2015-10-18MADS: Phantom: Fix several calls to startPingPongCycle, addSpriteCycle and ad...Strangerke
2015-10-18MADS: Phantom: Add logic for scene 105Strangerke
2015-10-16MADS: Phantom: Fix some code formattingStrangerke
2015-10-16MADS: Phantom: Implement logic for scene 104Strangerke
2015-10-15MADS: Phantom: Some renamingStrangerke
2015-10-15MADS: Phantom: Fix calls to addSpriteCycle, remove duplicated sequence functionStrangerke
2015-10-15MADS: Add logic for scene 103, some rework on animationsStrangerke
2015-10-13MADS: Phantom: Rewrite logic for Scene102Strangerke
2015-10-12MADS: Phantom: Add some more logic for scene 101Strangerke
2015-10-10MADS: Phantom: Add a check on conversation restore in scene 1XX, rework some ...Strangerke
2015-10-10MADS: Phantom: Implement Scene101::enter(), add some empty (new) engine funct...Strangerke
2015-09-22MADS: Phantom - Implement Scene1xx functionsStrangerke
2015-09-21MADS: Allow multiple animations for Phantom and later gamesStrangerke
2015-08-30Merge branch 'master' into phantomPaul Gilbert
2015-08-30SHERLOCK: SS: Make _frameRate unsigned to fix GCC warningsPaul Gilbert
2015-08-30SHERLOCK: SS: Fix speed of intro sequencePaul Gilbert
2015-08-30SHERLOCK: Syntax fixesPaul Gilbert
2015-08-30DEBUGGER: Add clarifying commentTorbjörn Andersson
2015-08-30SHERLOCK: Add "listfiles" debugger commandTorbjörn Andersson
2015-08-29SHERLOCK: RT: Don't check for gameplay keys when entering copy protectionPaul Gilbert
2015-08-29SHERLOCK: RT: Fix crash visiting Lawton's house after he's fledPaul Gilbert
2015-08-30SHERLOCK: Finish implementation of song / songs debugger commandsTorbjörn Andersson
2015-08-29SHERLOCK: RT: Fix resetting cursor after buying coffee from GreengrocerPaul Gilbert
2015-08-29SHERLOCK: RT: Reset each person _resetNPCPath when starting a scriptPaul Gilbert
2015-08-29SHERLOCK: RT: Replace constant with it's proper enum valuePaul Gilbert
2015-08-29SHERLOCK: Fix comment typosTorbjörn Andersson
2015-08-29SHERLOCK: Rework the "song" debugger commandTorbjörn Andersson
2015-08-29DEBUGGER: Add function for printing a StringArray in columnsTorbjörn Andersson
2015-08-29SHERLOCK: RT: Fix playing music when displaying the mapPaul Gilbert
2015-08-29SHERLOCK: RT: Add extra delay after showing scene image in the mapPaul Gilbert
2015-08-29SHERLOCK: RT: Fix redundant extra wait after talking to LLoyd JonesPaul Gilbert
2015-08-28SHERLOCK: RT: Workaround for monkey cap cutscene ending too quicklyPaul Gilbert
2015-08-28SHERLOCK: RT: Enforce wait cursor when pausing without control in scriptsPaul Gilbert
2015-08-27SHERLOCK: RT: Reset _npcIndex when loading savegamePaul Gilbert
2015-08-27SHERLOCK: RT: Fix previous commit, and make talkTo virtualPaul Gilbert