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AgeCommit message (Expand)Author
2003-01-05started unifying code in akos.cpp and costume.cppMax Horn
2003-01-05fix redraw bug in the Dig (when Cmdr Low stands in front of the sparks in the...Max Horn
2003-01-05changed 'default case' warning output to hex (as we use that for the case lab...Max Horn
2003-01-05added TODOMax Horn
2003-01-05fix for the cannon sceneMax Horn
2003-01-05cleaned up & documented the transitionEffect() code a bitMax Horn
2003-01-05This isn't a fixmeTravis Howell
2003-01-05Alter fix me commentTravis Howell
2003-01-05Remove fixmeTravis Howell
2003-01-05Fix error in my last commitTravis Howell
2003-01-05Small cleanupTravis Howell
2003-01-04use proper C++ now so that it compiles again on GCC 3Max Horn
2003-01-04Small junkJames Brown
2003-01-04Simon updateTravis Howell
2003-01-04Add extra target for simon2demoTravis Howell
2003-01-04Fix crashes in simon2dos/talkie caused by my music changes awhile back.Travis Howell
2003-01-03Don't crash if sound effect file doesn't existTravis Howell
2003-01-03Add olki's patch for sound effects in simon1dosTravis Howell
2003-01-03Don't show scumm version number when starting Simon gamesTravis Howell
2003-01-03Improve error message when data files are missingTravis Howell
2003-01-03Remove sion 1 music warningTravis Howell
2003-01-02Plop in some better disk switching code for CMI - I have no idea how well thi...James Brown
2003-01-02implement temporary state saving for CMIJames Brown
2003-01-01oops... wrong fix in the wrong spotMax Horn
2003-01-01fixed VAR_TALKSTOP_KEYMax Horn
2003-01-01endian fixMax Horn
2003-01-01moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions i...Max Horn
2003-01-01fixed cutscene override in V8; cleanupMax Horn
2003-01-01added an assert against the z plane count; resolved an ambigious statement (t...Max Horn
2003-01-013 * 320 = 960, not 800Max Horn
2003-01-01change detected game to trying to start game as this message is displayed eve...Jonathan Gray
2003-01-01implement roomops case (CMI crypt)James Brown
2003-01-01Clean up the code a little.James Brown
2003-01-01Fix CMI room segfaults (too few zbuffers defined)James Brown
2003-01-01changed to binaryPaweł Kołodziejski
2003-01-01changed into binaryPaweł Kołodziejski
2003-01-01change the zero key to mean slot 10 instead of 0 (autosave) when using save/l...Jonathan Gray
2003-01-01Microsoft VC++ dsp and sw files should be commited in binary mode!Travis Howell
2003-01-01*** empty log message ***Travis Howell
2003-01-01added yet another variable (for mouse-button-hold flags). Now the 'verb widge...Max Horn
2002-12-31cleaned up soundKludgeMax Horn
2002-12-31there are 5 fonts in CMIPaweł Kołodziejski
2002-12-31hacked in font shadow. font shadows are very important for readability. Howev...Max Horn
2002-12-31added masking to nut charset rendererMax Horn
2002-12-31hack to get actor text color rightMax Horn
2002-12-31added some commentMax Horn
2002-12-31fixed NUT text render when screen is scrolledMax Horn
2002-12-31setBoxSlot = setBoxScale apparently was right after allMax Horn
2002-12-31implemented o8_getDateTimeMax Horn
2002-12-31cleanup; fixed z masking in COMIMax Horn