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2016-09-29SCI32: Add support for kPrintDebugColin Snover
2016-09-29SCI32: Implement kSetHotRectanglesColin Snover
2016-09-29SCI32: Fix kFileIOOpen signatureColin Snover
2016-09-29SCI32: Patch bad calls to IntArray::newWith in Phant1 and SQ6Colin Snover
2016-09-29SCI32: Rewrite kArray & kStringColin Snover
2016-09-29SCI32: Add a trap for invalid calls to kNumCelsColin Snover
2016-09-29SCI: Improve debugging output for selector failuresColin Snover
2016-09-29SCI: Generalize code for getting information on the current callColin Snover
2016-09-29SCI: Fix whitespaceColin Snover
2016-09-29SCI: Fix typo in debugger helpColin Snover
2016-09-29SCI32: Fix buffer overflow when drawing border to a tiny text bitmapColin Snover
2016-09-29SCI32: Improved game resolution detectionColin Snover
2016-09-29SCI: Put CD flag on CD gamesColin Snover
2016-09-29SCI32: Skip SEQ playback if file not foundColin Snover
2016-09-29SCI32: Fix incorrect use of speedThrottler in Video32Colin Snover
2016-09-29SCI: Move SciEngine::sleep to correct source fileColin Snover
2016-09-29SCI32: Fix incorrect warnings about unlocking type 140Colin Snover
2016-09-29SCI32: Explicitly instantiate MIN/MAX templatesColin Snover
2016-09-29SCI32: Update screen on frameout, instead of in the event loopColin Snover
2016-09-29SCI32: Fix kShowStyleNone transitionsColin Snover
2016-09-29SCI32: Guard against dynamic_cast failureColin Snover
2016-09-29SCI32: Fix off-by-one errorColin Snover
2016-09-29SCI32: Fix memory leakColin Snover
2016-09-29SCI32: Fix potential null pointer dereferenceColin Snover
2016-09-29SCI32: Fix potential null pointer dereferenceColin Snover
2016-09-29SCI32: Fix typoColin Snover
2016-09-29SCI32: Fix potential null pointer dereferenceColin Snover
2016-09-29TITANIC: Match AVISurface setup and frame rendering closer to originalPaul Gilbert
2016-09-29GRAPHICS: Added a PixelFormat bpp methodPaul Gilbert
2016-09-29FULLPIPE: Fix crash in scene07 when drawer is handed to the CornersitterEugene Sandulenko
2016-09-29FULLPIPE: Save correct thumbnail to the savegamesEugene Sandulenko
2016-09-29FULLPIPE: Do not save on every room enteringEugene Sandulenko
2016-09-28MAEMO: Update debian/changelogTarek Soliman
2016-09-28TITANIC: Add transparency check to OSVideoSurface getPixelPaul Gilbert
2016-09-28TITANIC: Clarify movie secondary video tracks as a transparency maskPaul Gilbert
2016-09-28DIRECTOR: Fix compilation on DreamcastMarcus Comstedt
2016-09-28DC: Fix indentationMarcus Comstedt
2016-09-28NEWS/DE: Mention CMS/GameBlaster audio fixLothar Serra Mari
2016-09-28NEWS: Mention CMS/GameBlaster audio fixLothar Serra Mari
2016-09-28FULLPIPE: Scene06: Fix unpickable ballRetro-Junk
2016-09-28DM: More refactoringStrangerke
2016-09-27FULLPIPE: Fix counter in Scene::objectList_sortByPriorityRetro-Junk
2016-09-27FULLPIPE: Revert to original bubble sort algorithm for scene objectsRetro-Junk
2016-09-27FULLPIPE: Add support loading/saving from GMMEugene Sandulenko
2016-09-27FULLPIPE: Mark that the engine has simple save namesEugene Sandulenko
2016-09-27FULLPIPE: Add support for loading from launcherEugene Sandulenko
2016-09-27DC: Ignore case for VM filenamesMarcus Comstedt
2016-09-27DC: Implement atexit handling for pluginsMarcus Comstedt
2016-09-27DC: Update versions of dependencies in READMEMarcus Comstedt
2016-09-26CREDITS: Core team has been disbanded and LordHoto retiredThierry Crozat