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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2004-12-27
Merge startSfxSound into startTalkSound
Max Horn
2004-12-27
Fix volume regression my previous checkin caused
Max Horn
2004-12-27
Corrected size of MT-32 control ROMs.
Jerome Fisher
2004-12-27
Add some compression tool TODOs
Max Horn
2004-12-27
Use the same volume ranges as most of the rest of ScummVM (i.e. 0-255)
Max Horn
2004-12-27
Allow premix channels to use a custom sound type
Max Horn
2004-12-27
Add 'speech' sound type to mixer; make use of that in iMuse Digital
Max Horn
2004-12-27
Added 'sound types' to the mixer - for now, only plain (for the premixer), SF...
Max Horn
2004-12-26
Give proper credits to Wyrmkeep folks
Eugene Sandulenko
2004-12-25
Get rid of the useless & troublesome master_volume
Max Horn
2004-12-25
Fix warning on OSX
Max Horn
2004-12-25
Fix bug #1091189 (GUI: Launcher List/Edit game interaction)
Max Horn
2004-12-25
Fix warning
Eugene Sandulenko
2004-12-25
Partial fix for bug #1091189: restore the selection after editing the games l...
Max Horn
2004-12-25
Make ESC key work in the launcher
Max Horn
2004-12-25
Draw the active tab differently: remove the horizontal line at the bottom (in...
Max Horn
2004-12-25
speech_volume default value gets already set in gameDetector.cpp
Max Horn
2004-12-25
- fix win32 with USE_WINDBG compile error
Andrew Kurushin
2004-12-25
I didn't know that our credits are sorted alphabetically. Move Andrew up.
Eugene Sandulenko
2004-12-25
Get rid of g_debugLevel (this fixes bug #1091142)
Max Horn
2004-12-25
Make loading the config file explicit
Max Horn
2004-12-25
Moved the softsynth midi drivers into a sound/softsynth; amongst other things...
Max Horn
2004-12-25
etc is an abbreviation, so a trailing period is required
Max Horn
2004-12-25
Removing this dead code for now, it only leads to confusion
Max Horn
2004-12-25
o Merge game detection and game probing in one function
Eugene Sandulenko
2004-12-25
Update devs with SAGA and HE engines
Eugene Sandulenko
2004-12-25
Update devs with SAGA and HE engines
Eugene Sandulenko
2004-12-25
Done
Max Horn
2004-12-25
There is no 'max' function on some of our targets
Max Horn
2004-12-25
- some "actors walk" work progression
Andrew Kurushin
2004-12-25
There appeared to be different DOS CD version. Also fixed DOS demo detection
Eugene Sandulenko
2004-12-25
Simplified building of the tools -> should fix compilation problems on Windows
Max Horn
2004-12-24
new target fixes
Eugene Sandulenko
2004-12-24
Added targets md5scumm and md5simon for generating headers and web md5.inc file
Eugene Sandulenko
2004-12-24
The script I use to build source tarballs
Max Horn
2004-12-24
fix credits target
Max Horn
2004-12-24
Disabled example rules on how the md5 headesr could be rebuilt automatically ...
Max Horn
2004-12-24
- compile error fix
Andrew Kurushin
2004-12-24
- SAGA scetion update
Andrew Kurushin
2004-12-24
- remove old stuff
Andrew Kurushin
2004-12-24
- fixed actors state after end of speech
Andrew Kurushin
2004-12-24
- resolved protagonist swapping problem
Andrew Kurushin
2004-12-24
-fixing second speech line cut
Andrew Kurushin
2004-12-24
Rearrange SAGA items and add couple new items
Eugene Sandulenko
2004-12-24
Add FIXME to newly added actor animation code
Eugene Sandulenko
2004-12-24
Implement proper game autodetection
Eugene Sandulenko
2004-12-24
Hrm, nobody added the MT-32 emu to the NEWS :-/. And we should agree whether ...
Max Horn
2004-12-24
- aninamation cycle now approach to original
Andrew Kurushin
2004-12-24
- opCCall* on debuglevel==9 shows script function name
Andrew Kurushin
2004-12-24
- fix of 8 to 4 direction conversion
Andrew Kurushin
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