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2011-02-20MOHAWK: A zero matchFrom matches everything.Alyssa Milburn
2011-02-20DS: Disable symbol garbage collectiondhewg
Only applies when using loadable modules. This requires a second compile run or black voodoo linker tricks. Not implemented at this time. Disable it, so we get DS build failure reports from buildbot (which are useful with all the DISABLE_EVERYTHING defines). The resulting binary might be too big to be usable.
2011-02-20MOHAWK: Ignore out-of-bounds LB words.Alyssa Milburn
2011-02-20MOHAWK: Fix LB palettes which don't start at 0.Alyssa Milburn
(Thanks to LordHoto for pointing out this was crazy.)
2011-02-20SCUMM: More DISABLE_TOWNS_DUAL_LAYER_MODE messdhewg
Uglify more code to fix compilation for DS Only compile-tested
2011-02-20NEWS: Mention recent android fixesdhewg
2011-02-20NEWS: Mention Wii fix from 50129178dhewg
2011-02-20NEWS: Mention merged GSoC tasksdhewg
2011-02-20MOHAWK: Add detection strings for Harry and the Haunted Housestrangerke
2011-02-20HUGO: Fix crash when Hugo.dat not found (or wrong version detected)strangerke
2011-02-20HUGO/TOOLS: reorder things in HUGO.DAT, move from RGBA to RGBstrangerke
2011-02-20SCI: Slight cleanupmd5
2011-02-20HUGO: Fix a bug in setCursorPal() introduced by recent palette modificationsstrangerke
2011-02-20HUGO: Some more refactoringstrangerke
2011-02-20COMMON: Correct NE Resource Loader for Osystem RGBA->RGB Palette Change.D G Turner
2011-02-20GRAPHICS: Switch PICT's palette from RGBA to RGBMatthew Hoops
2011-02-20GRAPHICS: Use the DirectBits size instead of the overall PICT dimensionsMatthew Hoops
Fixes some Myst ME images
2011-02-20MOHAWK: Fix Un-initialized Read In Myst Library Tower Rotation Control.D G Turner
2011-02-20GRAPHICS: Fix cursor palette buffering after RGBA->RGB change.Johannes Schickel
Thanks to clone2727 for noticing this.
2011-02-20M4: Updated for OSystem Palette RGBA->RGB Change.D G Turner
2011-02-19GRAPHICS: Remove note about alpha channel removal in PaletteManager.Johannes Schickel
2011-02-19ANDROID: Fix cursor scalingdhewg
2011-02-19ANDROID: Fix cursor when hotspot coords > 0dhewg
2011-02-20SAGA: Fixed palette setting inside Gfx::setPaletteColor() (thanks to ↵md5
LordHoto for noticing this)
2011-02-20SCI: Moved the gcCountdown() code inside the op_callk case, since that's the ↵md5
only place where it's used
2011-02-19MOHAWK: Update LBPaletteItem for RGB palettes.Alyssa Milburn
2011-02-19MOHAWK: Change bitmaps to use RGB palettes.Johannes Schickel
Thanks to clone2727 for reviewing this patch.
2011-02-19Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into ↵Johannes Schickel
master Conflicts: backends/platform/android/android.cpp engines/sci/graphics/screen.cpp engines/sci/graphics/transitions.cpp
2011-02-19DRASCULA: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2011-02-19OPENGLSDL: Avoid warping in warpMouse when the logical coordinates did not ↵Johannes Schickel
change. This fixes a slight move of the mouse cursor when the hardware mouse position is at a subpixel from the logical coordinates.
2011-02-19OPENGL: Get rid of adjustMouseEvent.Johannes Schickel
Rather than that I introduced a function which converts hardware screen coordinates to overlay / game screen coordinates. The logic which converts mouse movement events with hardware screen coordinates to overlay / game screen coordinates is now inside notifyEvent. This is still broken design, since one should not abuse an observer for that.
2011-02-19OPENGL: Fix documentation of OpenGLGraphicsManager::MousePos.Johannes Schickel
2011-02-19SCI: Some spacing fixes and typosmd5
2011-02-19ANDROID: Move helper defines in a new header filedhewg
- added a few macros for convinience - use them - replaced CHECK_GL_ERROR with GLCALL - spam GLCALL
2011-02-19ANDROID: inline some GLESTexture membersdhewg
2011-02-19ANDROID: Supress warningdhewg
2011-02-19ANDROID: Formattingdhewg
2011-02-19SAGA: Convert Gfx::palFade to the setPalette RGBA->RGB change too.Johannes Schickel
2011-02-19SCI: Reverted r914fe95, and silenced a false positive warningmd5
2011-02-19SCI: Added a FIXME for the KQ5 FM-TOWNS resource handling codemd5
2011-02-19SCI: Refactored the reg_t related operations and comparisonsmd5
This refactoring reduces a lot of code duplication, allows for better control, makes the code more readable and allows us to remove a lot of now unneeded workarounds
2011-02-19ANDROID: Fix make dependencies for parallel buildsdhewg
2011-02-19QUEEN: fix #1858081 - Jetty: "sign" at wrong positionGregory Montoir
Off by one error in original object trigger ; since this is minor glitch, this patch only fixes new game state (ie. existing savegames are still affected).
2011-02-19TUCKER: cleanup, removed unused variablesGregory Montoir
2011-02-19TUCKER: fix truncated action string in english versionGregory Montoir
2011-02-19TUCKER: fix #2872348 - walk bug by switching places in museumGregory Montoir
Looks like an original game glitch, prevent hard-coded sequence execution on location switch (after using map).
2011-02-18SCI: Fix compilation using MSVC 9strangerke
2011-02-18HUGO: Remove extra spaces at end of linesstrangerke
2011-02-18TUCKER: fix #3106714 - Wrong animation after TV offGregory Montoir
Some negative values are prefixed by 2 minus signs, skip one before passing the string to strtol.
2011-02-18ANDROID: Remove outdated build instructionsdhewg
See http://wiki.scummvm.org/index.php/Compiling_ScummVM/Android