aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2016-08-15SCI: Add comments about GK1 on Mac being hi-res onlyMartin Kiewitz
2016-08-15SCI: Move GUI-options to sci.hMartin Kiewitz
2016-08-15DIRECTOR: Fix debug channels initializationEugene Sandulenko
2016-08-15DIRECTOR: Lingo: Added some debug outputEugene Sandulenko
2016-08-15DIRECTOR: Lingo: Fix mNew factory method callingEugene Sandulenko
2016-08-15DIRECTOR: Lingo: Switch compilation debug to a channelEugene Sandulenko
2016-08-15DIRECTOR: Register debug channelsEugene Sandulenko
2016-08-15FULLPIPE: Remove copy/paste leftoverEugene Sandulenko
2016-08-15SCI: Improve "force hires graphics"-option reading codeMartin Kiewitz
We originally used hardcoded gameIDs and checked for CD-version. Now the game option itself is checked for. When it's available for the currently detected game, the option is read, otherwise it defaults to false (same behavior as before).
2016-08-15NEWS: Mention snap support in LinuxLothar Serra Mari
2016-08-14TITANIC: Move BilgeSuccUBus & ParrotSuccUBus to npcs/ folderPaul Gilbert
2016-08-14TITANIC: Remainder of CBilgeSuccUBus classPaul Gilbert
2016-08-14TITANIC: Implemented more game classesPaul Gilbert
2016-08-14FULLPIPE: Rename MctlGraph substructuresEugene Sandulenko
2016-08-14FULLPIPE: Renamed MctlGraph class methodsEugene Sandulenko
2016-08-14FULLPIPE: Rename MovGraph2 to MctlGraphEugene Sandulenko
2016-08-14TITANIC: Implemented CBarMenu and CBarMenuButton classesPaul Gilbert
2016-08-14FULLPIPE: Rearrange code and fix flags initalization in ↵Retro-Junk
MovGraph2::buildMovInfo1MessageQueue
2016-08-14FULLPIPE: Add missing list purge in MovGraph2::findMinPathRetro-Junk
2016-08-14FULLPIPE: Renamed rest of the AniHandler class methodsEugene Sandulenko
2016-08-14FULLPIPE: Further renames in AniHandler classEugene Sandulenko
2016-08-14FULLPIPE: Mass renaming of AniHandler classEugene Sandulenko
2016-08-14FULLPIPE: Rename various mgm variables to aniHandlerEugene Sandulenko
2016-08-14FULLPIPE: Rename MGM class to AniHandlerEugene Sandulenko
2016-08-14FULLPIPE: Rename mgm.* to anihandler.*Eugene Sandulenko
2016-08-14TITANIC: Implemented CTitania classPaul Gilbert
2016-08-14TITANIC: Implemented CSummonBots classPaul Gilbert
2016-08-14TITANIC: Implemented CSuccUBus classPaul Gilbert
2016-08-14TITANIC: Finished CParrot classPaul Gilbert
2016-08-14NEWS: Add detection entry for Dutch airport demoLothar Serra Mari
Also improved the wording on the NEWS item for the INN demo.
2016-08-14FULLPIPE: Swap atan2 argumentsEugene Sandulenko
2016-08-13TITANIC: In-progress implementing CParrot classPaul Gilbert
2016-08-13TITANIC: Implemented CMaitreD classPaul Gilbert
2016-08-13TITANIC: Implemented CLiftBot classPaul Gilbert
2016-08-13TITANIC: Implemented CDoorbot classPaul Gilbert
2016-08-13TITANIC: Implemented CBellBot classPaul Gilbert
2016-08-13CREATE_PROJECT: Fix warning flags in Xcode generatorColin Snover
Sign comparison should be on to match other compilers, and multichar warnings should be disabled for all platforms, not just iOS.
2016-08-13SCI32: Fix cast warningsColin Snover
2016-08-13SCI: Fix sign comparison warningColin Snover
2016-08-13TITANIC: Added CBarbot CMovieEndMsg event handlerPaul Gilbert
2016-08-13SCI: Fix pointer invalidation caused by array storage movesColin Snover
When objects are added to a SegmentObjTable, it may cause the internal storage for the table to expand and move to a new region of memory. When this happens, all pointers to objects held by a SegmentObjTable of the same type would be invalidated, due to an implementation detail that should not be exposed. To prevent this, objects are now allocated separately on the heap, so even if the table's storage moves due to insertions, the objects owned by the table will not, so references remain valid for the lifetime of the object.
2016-08-13TITANIC: Implementing CBarbot game object classPaul Gilbert
2016-08-13DEVTOOLS: Add Barbot's action frame ranges to create_titanicPaul Gilbert
2016-08-13COMMON: Introduce --debug-channels-only command line flag.Eugene Sandulenko
Many of our systems currently generate significant amount of debug output on deeper levels. Now, when your engine is using Debug Channels, you might want to show that debug information only, which is currently not possible, as the generic output will be mixed in your output. Alternative solution would be to implement possibility to specify per-channel debug levels.
2016-08-13FULLPIPE: Put behavior debug output to a separate channelEugene Sandulenko
2016-08-13BUILD: Add snapcraft.yaml so you can `snapcraft build` (#800)spads-spads
2016-08-13Merge pull request #803 from BenCastricum/detection_fixesEugene Sandulenko
SCUMM: Detection for dutch airport demo
2016-08-13FULLPIPE: Fix incorrect array element indirection in MGM::recalcOffsetsRetro-Junk
2016-08-13FULLPIPE: Fix wrong member name in InteractionController::handleInteractionRetro-Junk
2016-08-13FULLPIPE: Use proper Surface coordinatesRetro-Junk