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2005-03-27Credit Robert Kelsen as Slackware packagerMax Horn
svn-id: r17263
2005-03-27Updated slackware files from Robert KelsenMax Horn
svn-id: r17262
2005-03-27Patch #1171300: ListWidget + Chooser PatchMax Horn
svn-id: r17260
2005-03-27Tie the AKOS code into the new costume infrastructure, tooMax Horn
svn-id: r17259
2005-03-27More costume code restructuringMax Horn
svn-id: r17258
2005-03-27Started to overhaul the costume infrastructure a bit, properly separating ↵Max Horn
the NES costume code in the process (sorry if I broke stuff for the NES folks, but I figure it is better to get this done properly now before we have to untangle the mess later) svn-id: r17257
2005-03-26Gray actor palettes in flahslight mode for NES from Quietust.Eugene Sandulenko
svn-id: r17256
2005-03-26Setting a release dateMax Horn
svn-id: r17252
2005-03-26Sync with 0.7.x branchMax Horn
svn-id: r17251
2005-03-26Update for 0.7.1Nicolas Bacca
svn-id: r17250
2005-03-26Quit game with 'Action key' on WinCE SmartphonesNicolas Bacca
svn-id: r17246
2005-03-26Add Insane Cheat actionNicolas Bacca
svn-id: r17243
2005-03-26Tweak WinCE timer re-entry workaround to play Insane sequencesNicolas Bacca
svn-id: r17242
2005-03-26Should fix key mapping issuesNicolas Bacca
svn-id: r17238
2005-03-26Rename WizParameters field.Travis Howell
Correct start strip in drawBMAPBg() svn-id: r17236
2005-03-26Fixes for MM NES costume mask from Quietust.Eugene Sandulenko
svn-id: r17235
2005-03-25Enable kyra engine in static builds. Maybe someone will work on it :)Eugene Sandulenko
svn-id: r17234
2005-03-25Accidentally commented out NES palette changing code. Fixing that.Eugene Sandulenko
svn-id: r17233
2005-03-25MM NES fixes:Eugene Sandulenko
o Fixed crash when in-game GUI was displayed o Support for save/load o Savegame version bumped svn-id: r17232
2005-03-25Patch #1117443 (Experimental plugin code revision)Max Horn
svn-id: r17231
2005-03-25fix wrong multitile offset calculationAndrew Kurushin
svn-id: r17230
2005-03-25Add missing pixel to letter 'P'Max Horn
svn-id: r17229
2005-03-25First attempt to use mask for costumes:Eugene Sandulenko
o Now it shows that our mask is too blocky o Mask is always applied, i.e. even when actor is in front of masking object o Probably we need to shift mask up. svn-id: r17228
2005-03-25Some more cleanupMax Horn
svn-id: r17227
2005-03-25Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ↵Max Horn
method Gdi::roomChanged(); some more cleanup svn-id: r17226
2005-03-25Started some cleanup work on class Gdi (in particular, I try to limit that ↵Max Horn
class to GFX decoding only, and moved the screen rendering code out of it) svn-id: r17225
2005-03-25Cleanup: collect the C64 specific render data into a struct inside class GdiMax Horn
svn-id: r17224
2005-03-25add smush todoMax Horn
svn-id: r17223
2005-03-25cleanupMax Horn
svn-id: r17222
2005-03-25Do not use (non-const) local static variablesMax Horn
svn-id: r17221
2005-03-24Rename global tab Misc to Paths. This correctly describes its current contentEugene Sandulenko
and is in harmony with game-specific options. If someone ever will add some additional "misc" stuff in there, it could be easily renamed. svn-id: r17220
2005-03-24Correct positioning of inventory and verbs in MM NES.Eugene Sandulenko
Started to tackle inventory. svn-id: r17219
2005-03-24Add support for russian spyfox2 and spyfox3Eugene Sandulenko
svn-id: r17218
2005-03-24First attempt to position NES graphics correctly on screen. Still verbsEugene Sandulenko
are at wrong places. svn-id: r17217
2005-03-24Change processWizImage() to error on unknown case, to see where additional ↵Travis Howell
cases are required. Update HE issues. svn-id: r17216
2005-03-24cleanupTravis Howell
svn-id: r17215
2005-03-24Rename sprite flags, as suggested by cyx.Travis Howell
svn-id: r17214
2005-03-24Proper calculation of edge case with number of costume frames from QuietustEugene Sandulenko
svn-id: r17213
2005-03-24Lots of MM NES changes from Quietust and meEugene Sandulenko
o Swap palette entries 0x00 and 0x1D in all necessary places. This gets rid of gray background o added a function NES_loadCostumeSet(int n) in order to do #1 for sprites o Widen screen to 256 pixels and center narrow rooms in it o Partial fix for subtitle rendering, now at least first line is rendered with identation svn-id: r17212
2005-03-23some wiz flags renamingGregory Montoir
svn-id: r17210
2005-03-23To prevent race conditions, SoundMixer::isSoundHandleActive must lock the ↵Max Horn
mixer mutex. That change might however cause regressions (read: dead locks) if some code calls isSoundHandleActive from within a sound callback... if you encounter any, please tell me svn-id: r17209
2005-03-23CleanupMax Horn
svn-id: r17208
2005-03-23Removed unused variable.Torbjörn Andersson
svn-id: r17207
2005-03-23Fixed compilation error. (GCC complained about a multi-line comment.)Torbjörn Andersson
svn-id: r17206
2005-03-23Patch from Quietust:Travis Howell
-give better names to player_v2a classes svn-id: r17205
2005-03-23Patch from Quietust:Travis Howell
-update md5 checksums for NES maniac svn-id: r17204
2005-03-23Remove unused variable.Travis Howell
svn-id: r17203
2005-03-23Fix MM NES text rendering so old messages are cleared up correctly.Eugene Sandulenko
svn-id: r17202
2005-03-23Fixed Amiga cursor for Zak & MM from Quietust.Eugene Sandulenko
svn-id: r17201
2005-03-23Add HE90 version of kernelGet/Set opcode and move HE90 specific cases over.Travis Howell
svn-id: r17200