Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-04-06 | Add missing code for decodeScriptString cases. | Travis Howell | |
svn-id: r17416 | |||
2005-04-06 | Restore accidentally remove line | Eugene Sandulenko | |
svn-id: r17415 | |||
2005-04-06 | o Implemented pDrawLetter | Eugene Sandulenko | |
o F5 now can be used to open menu o Minor cleanup svn-id: r17414 | |||
2005-04-06 | Removed system includes. | Torbjörn Andersson | |
svn-id: r17413 | |||
2005-04-06 | more accurate palette | Joost Peters | |
svn-id: r17412 | |||
2005-04-06 | some endian fixes | Joost Peters | |
svn-id: r17411 | |||
2005-04-06 | Typo | Travis Howell | |
svn-id: r17410 | |||
2005-04-06 | This section of startScene only exists in scumm5 onwards. | Travis Howell | |
svn-id: r17409 | |||
2005-04-06 | Fix bug #1177489 - FM-TOWNS LOOM: Multiple text lines spacing incorrect | Travis Howell | |
The string height setting is ignored in FM Towns version. svn-id: r17408 | |||
2005-04-06 | Correction | Travis Howell | |
svn-id: r17407 | |||
2005-04-06 | Add correct fix for bug #556496 | Travis Howell | |
svn-id: r17406 | |||
2005-04-06 | setCameraAt call not required, doesn't match original. | Travis Howell | |
svn-id: r17405 | |||
2005-04-05 | Excess ; | Travis Howell | |
svn-id: r17404 | |||
2005-04-05 | Fix parens. Spotted by Quietust. | Eugene Sandulenko | |
svn-id: r17403 | |||
2005-04-05 | Separate game initialization and game running little more. Though probably ↵ | Eugene Sandulenko | |
it needs more work. svn-id: r17402 | |||
2005-04-05 | Changed remaining file headers | Max Horn | |
svn-id: r17401 | |||
2005-04-05 | Remove useless casts | Max Horn | |
svn-id: r17400 | |||
2005-04-05 | Fixing lots of warnings | Max Horn | |
svn-id: r17399 | |||
2005-04-05 | fix warnings | Joost Peters | |
svn-id: r17398 | |||
2005-04-05 | Removed unused variable. | Torbjörn Andersson | |
svn-id: r17397 | |||
2005-04-05 | Fixed some of the warnings. | Torbjörn Andersson | |
svn-id: r17396 | |||
2005-04-05 | This change does not make sense to me, but GCC was screaming bloody murder | Torbjörn Andersson | |
about not being able to find a matching call for `MAX(int16&, int)'. svn-id: r17395 | |||
2005-04-05 | Added .cvsignore | Torbjörn Andersson | |
svn-id: r17394 | |||
2005-04-05 | Fixed one warning. (Several to go.) | Torbjörn Andersson | |
svn-id: r17393 | |||
2005-04-05 | Removed unused variables. | Torbjörn Andersson | |
svn-id: r17392 | |||
2005-04-05 | This looks like a mistake to me... | Torbjörn Andersson | |
svn-id: r17391 | |||
2005-04-05 | Updated part of headers. | Eugene Sandulenko | |
svn-id: r17390 | |||
2005-04-05 | Use correct buffer when capturing wizImage. | Travis Howell | |
Puzzle in 1grademo and jokes/photo booth in pajama work now. svn-id: r17389 | |||
2005-04-05 | Initial checking of Gob engine | Eugene Sandulenko | |
svn-id: r17388 | |||
2005-04-05 | Fixed long ago... | Travis Howell | |
svn-id: r17387 | |||
2005-04-05 | Writing into wizImage no longer crashes. | Travis Howell | |
svn-id: r17386 | |||
2005-04-05 | Cleanup | Travis Howell | |
svn-id: r17385 | |||
2005-04-05 | Update HE issues | Travis Howell | |
svn-id: r17384 | |||
2005-04-05 | getScriptSlot() must start from slot 1, required for nukeArrays() in HE games. | Travis Howell | |
svn-id: r17383 | |||
2005-04-05 | Clear the text surface when loading a saved game, otherwise any text that | Torbjörn Andersson | |
was displayed before loading the game will remain. I hope this is the correct fix. svn-id: r17382 | |||
2005-04-05 | fix smush intialization | Robert Göffringmann | |
svn-id: r17381 | |||
2005-04-04 | Got rid of isSoundHandleActive usage; made the SmushMixer thread safe | Max Horn | |
svn-id: r17380 | |||
2005-04-04 | Fix for bug #1166231 (GUI: Caret not removed when switching tabs) | Max Horn | |
svn-id: r17379 | |||
2005-04-04 | Cleanup | Max Horn | |
svn-id: r17378 | |||
2005-04-04 | Renamed getActiveChannelSoundID to getSoundID and fixed its semantics to ↵ | Max Horn | |
avoid race conditions svn-id: r17377 | |||
2005-04-04 | Nevermind, only o_getObjectImageX/Y needed adjustment. | Travis Howell | |
svn-id: r17376 | |||
2005-04-04 | Object width/height should be divded by 8 too. | Travis Howell | |
svn-id: r17375 | |||
2005-04-04 | Missed a function. | Travis Howell | |
svn-id: r17374 | |||
2005-04-04 | Muddled ifs | Travis Howell | |
svn-id: r17373 | |||
2005-04-04 | Add 8 sound channel support for HE games | Travis Howell | |
-Allows sound looping to work Added support for WAVE format musuc used in later HE100 games. svn-id: r17372 | |||
2005-04-04 | Fixed warnings on little-endian systems. | Torbjörn Andersson | |
svn-id: r17371 | |||
2005-04-04 | fixed compilation | Paweł Kołodziejski | |
svn-id: r17370 | |||
2005-04-04 | Add extra charset code used in lost/smaller. | Travis Howell | |
svn-id: r17369 | |||
2005-04-04 | Removed GF_SMALL_NAMES | Max Horn | |
svn-id: r17368 | |||
2005-04-04 | Cleaning up the charset loading code some more | Max Horn | |
svn-id: r17367 |