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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-02-04
AGI: Fix cursor position after save game descr.
Martin Kiewitz
2016-02-04
AGI: More accurate menu mouse support
Martin Kiewitz
2016-02-04
AGI: Add Atari ST system UI buttons
Martin Kiewitz
2016-02-04
AGI: Add buttons to save/restore verify dialogs
Martin Kiewitz
2016-02-04
AGI: Add Amiga system UI buttons
Martin Kiewitz
2016-02-04
AGI: Add Apple IIgs system UI buttons
Martin Kiewitz
2016-02-03
ACCESS: Fix display of ending credits
Paul Gilbert
2016-02-03
ACCESS: Workaround Floppy room establishment reshown when loading saves
Paul Gilbert
2016-02-03
ACCESS: Setup wall codes correctly after reinitializing for new room
Paul Gilbert
2016-02-04
AGI: Fix disabled look to work properly in menus
Martin Kiewitz
2016-02-03
CONFIGURE: Log cmdline and envvars to config.log
Willem Jan Palenstijn
2016-02-03
AGI: Add different window frames for Macintosh
Martin Kiewitz
2016-02-03
AGI: Add different window frames for Apple IIgs
Martin Kiewitz
2016-02-03
SCI: code/define formatting
Martin Kiewitz
2016-02-03
SCI: Remove hardcoded value in getScummVMEvent()
Martin Kiewitz
2016-02-03
Merge pull request #660 from rootfather/readme-de
Thierry Crozat
2016-02-03
I18N: Update German NEWS (Neues) file
rootfather
2016-02-03
I18N: Update German README [Liesmich] file
rootfather
2016-02-03
I18N: Regenerate translations.dat
Eugene Sandulenko
2016-02-03
I18N: Update Belarussian translation. Patch #1626
Eugene Sandulenko
2016-02-03
AGI: Message box mouse support
Martin Kiewitz
2016-02-03
AGI: Rename WINDOWRESET to WINDOW_AUTO_CLOSE_TIMER
Martin Kiewitz
2016-02-03
AGI: Increase time delay for Apple IIgs
Martin Kiewitz
2016-02-03
AGI: Remove unused initialized variable
Martin Kiewitz
2016-02-03
AGI: Remove _game.state, not needed anymore
Martin Kiewitz
2016-02-03
AGI: Change cycle delay handling, seems to fix GR
Martin Kiewitz
2016-02-03
AGI: Cycle event processing changed
Martin Kiewitz
2016-02-03
AGI: Call update screen in have.key for now
Martin Kiewitz
2016-02-03
AGI: Make inner loop handlers consistent
Martin Kiewitz
2016-02-03
AGI: Implement messageBox() as inner loop
Martin Kiewitz
2016-02-03
AGI: Remove Gold Rush workaround, no longer needed
Martin Kiewitz
2016-02-03
AGI: Fix regression of have.key changes
Martin Kiewitz
2016-02-02
AGI: add drawCharacterOnDisplay()
Martin Kiewitz
2016-02-02
AGI: Remove inputMode, not needed anyore
Martin Kiewitz
2016-02-02
AGI: test commands cleanup
Martin Kiewitz
2016-02-02
AGI: Use inner loop functionality for have.key
Martin Kiewitz
2016-02-02
AGI: Don't pause in game timer while in menus
Martin Kiewitz
2016-02-02
AGI: code formatting
Martin Kiewitz
2016-02-02
LAB: Fix wrong glowing belt file in getInvName()
Filippos Karapetis
2016-02-02
AGI: Fix formatting.
Johannes Schickel
2016-02-02
AGI: Add WORKAROUND comment to "render after menu"
Martin Kiewitz
2016-02-02
I18N: Regenerate translations.dat
Eugene Sandulenko
2016-02-02
I18N: Update Dutch translation. Patch #1624
Eugene Sandulenko
2016-02-02
I18N: Update Galego Translation. Patch #1623
Eugene Sandulenko
2016-02-02
I18N: Fixes to Russian translation. Patch #1625
Eugene Sandulenko
2016-02-02
AGI: Don't use status row for menu mouse trigger
Martin Kiewitz
2016-02-02
AGI: Render after menu, when playarea starts at 0
Martin Kiewitz
2016-02-02
AGI: mouse support for menu
Martin Kiewitz
2016-02-02
SCI: make event type, modifiers + character uint16
Martin Kiewitz
2016-02-02
SCI: Make event handling helper tables static
Martin Kiewitz
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