Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-11-01 | Create the gui object dynamically | Torbjörn Andersson | |
svn-id: r11026 | |||
2003-11-01 | More moving of stuff into classes | Torbjörn Andersson | |
svn-id: r11025 | |||
2003-11-01 | cleanup of game detector functions | Max Horn | |
svn-id: r11024 | |||
2003-11-01 | get rid of ScummGameSettings::detectname | Max Horn | |
svn-id: r11023 | |||
2003-11-01 | cleanup | Max Horn | |
svn-id: r11022 | |||
2003-11-01 | avoid using detectname | Max Horn | |
svn-id: r11021 | |||
2003-11-01 | Patch #820010: Support Kanji version | Max Horn | |
svn-id: r11020 | |||
2003-11-01 | possible fix for bug #833854 - I rechecked the assembly, there actually is a ↵ | Max Horn | |
check for box flag 0x20 in there. However, that flag has a differeing meaning in older engine versions, so I put a version check in and updated the comments. Please test. svn-id: r11019 | |||
2003-10-31 | Fix warning | Torbjörn Andersson | |
svn-id: r11018 | |||
2003-10-31 | use Command class | Gregory Montoir | |
svn-id: r11017 | |||
2003-10-31 | initial version of Command class | Gregory Montoir | |
svn-id: r11016 | |||
2003-10-31 | add mouse cursor code | Gregory Montoir | |
svn-id: r11015 | |||
2003-10-31 | Save the config file when options are changed. | Torbjörn Andersson | |
svn-id: r11014 | |||
2003-10-30 | add support for spanish cd version | Joost Peters | |
svn-id: r11013 | |||
2003-10-30 | really return verb name | Gregory Montoir | |
svn-id: r11012 | |||
2003-10-30 | add methods needed by Command | Gregory Montoir | |
svn-id: r11011 | |||
2003-10-30 | new Verb class | Gregory Montoir | |
svn-id: r11010 | |||
2003-10-30 | Spacing | Travis Howell | |
svn-id: r11009 | |||
2003-10-30 | Add option to switch between subtitles only and combined speech/subtitles in ↵ | Travis Howell | |
Simon 2. svn-id: r11008 | |||
2003-10-29 | A commit that has it all: | David Eriksson | |
- Bug fixes - Refactoring - New code svn-id: r11007 | |||
2003-10-29 | doc TODOs | Max Horn | |
svn-id: r11006 | |||
2003-10-29 | Revert since it still doesn't work right, last change stop messages about ↵ | Travis Howell | |
needing to go to Seattle. Need to good way to bypass zak copy protection, without issues. svn-id: r11005 | |||
2003-10-29 | only one RandomSource for the engine | Gregory Montoir | |
svn-id: r11004 | |||
2003-10-29 | Hopefully right this time, last change caused a cheat (Free air travel) | Travis Howell | |
svn-id: r11003 | |||
2003-10-29 | Document the BS2 config file settings | Torbjörn Andersson | |
svn-id: r11002 | |||
2003-10-29 | Use the ScummVM config manager instead of a separate BS2-specific config | Torbjörn Andersson | |
file, plus some other cleanup. I don't know how the config manager decides if/when to save the settings to file, but we can worry about that later. svn-id: r11001 | |||
2003-10-29 | Add copy protection bypass for Zak McKracken (EGA) since there was no check ↵ | Travis Howell | |
in the version included with SelectWare Classic Collection. svn-id: r11000 | |||
2003-10-28 | add accessors for mouse current pos / button + keyVerb | Gregory Montoir | |
svn-id: r10999 | |||
2003-10-28 | handle (x,y) negative coordinates in dynalum | Gregory Montoir | |
svn-id: r10998 | |||
2003-10-28 | bs2 -> sword2 | Max Horn | |
svn-id: r10997 | |||
2003-10-28 | update | Paweł Kołodziejski | |
svn-id: r10996 | |||
2003-10-28 | cleanup: removed version/id from GameSettings | Max Horn | |
svn-id: r10995 | |||
2003-10-28 | forgot this | Joost Peters | |
svn-id: r10994 | |||
2003-10-28 | add OGG playback to queen | Joost Peters | |
svn-id: r10993 | |||
2003-10-28 | safer dynalum tweak | Gregory Montoir | |
svn-id: r10992 | |||
2003-10-28 | Safer use of dynalum. | David Eriksson | |
svn-id: r10991 | |||
2003-10-28 | If we fail to read the game settings, use sensible defaults. | Torbjörn Andersson | |
svn-id: r10990 | |||
2003-10-28 | cleanup | Joost Peters | |
svn-id: r10989 | |||
2003-10-28 | added loadFileMalloc() method | Joost Peters | |
svn-id: r10988 | |||
2003-10-27 | more stuff for future Command class | Gregory Montoir | |
svn-id: r10987 | |||
2003-10-27 | Removed TODO entry about debug class. Fingolfin's latest changes should be | Torbjörn Andersson | |
pretty much what I wanted. svn-id: r10986 | |||
2003-10-27 | Fixed bug #830772, I hope. | Torbjörn Andersson | |
svn-id: r10985 | |||
2003-10-26 | factor out common debugger code | Max Horn | |
svn-id: r10984 | |||
2003-10-26 | stay within 80 char limit | Jonathan Gray | |
svn-id: r10983 | |||
2003-10-26 | cleanup | Max Horn | |
svn-id: r10982 | |||
2003-10-26 | Use #if USE_CONSOLE instead of #ifdef USE_CONSOLE since that's how we do | Torbjörn Andersson | |
everywhere else svn-id: r10981 | |||
2003-10-26 | Added a note about making the debugger more easily available to the various | Torbjörn Andersson | |
game engines. svn-id: r10980 | |||
2003-10-26 | fix compile | Oliver Kiehl | |
svn-id: r10979 | |||
2003-10-26 | Enable the debug console. Actually, what I've done is to adapt the debug | Torbjörn Andersson | |
console from the SCUMM engine. I decided that would be easier than to clean up the original console code. Unfortunately there's a bunch of code that I just copied - a pretty lousy form of code-reusal. It'd be nice if the console could be made part of the Engine class, or something like that. Most of the debug commands seem to be working. Some aren't relevant for ScummVM, and some are a bit obscure so I'm not quite sure what they're supposed to be doing. svn-id: r10978 | |||
2003-10-26 | cleanup, add comments | Gregory Montoir | |
svn-id: r10977 |