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2014-01-10FULLPIPE: Rename vars in scene33. This completes the sceneEugene Sandulenko
2014-01-10FULLPIPE: Implement sceneHandler33_processVents()Eugene Sandulenko
2014-01-10FULLPIPE: Implement sceneHandler33_processJettie()Eugene Sandulenko
2014-01-10FULLPIPE: Implement sceneHandler33_pour()Eugene Sandulenko
2014-01-10FULLPIPE: More code to scene33Eugene Sandulenko
2014-01-10FULLPIPE: Implement sceneHandler33_switchVent()Eugene Sandulenko
2014-01-10FULLPIPE: Implement sceneHandler33_zoneClickProcess()Eugene Sandulenko
2014-01-10FULLPIPE: Implement sceneHandler33_clickZones()Eugene Sandulenko
2014-01-10FULLPIPE: Enable scene33Eugene Sandulenko
2014-01-10FULLPIPE: Implement sceneHandler33()Eugene Sandulenko
2014-01-10FULLPIPE: Implement scene33_updateCursor() and setupMusic()Eugene Sandulenko
2014-01-10FULLPIPE: Add another destructor stubEugene Sandulenko
2014-01-10FULLPIPE: Plug scene33 inEugene Sandulenko
2014-01-10FULLPIPE: Initial code for scene33Eugene Sandulenko
2014-01-09NEWS: Tweak phrasingWillem Jan Palenstijn
2014-01-09NEVERHOOD: Fix sprite shadows (e.g. when on top in module 1000, scene 1)johndoe123
2014-01-09MORTEVIELLE: Get rid of setParent() in TextHandler and SoundManagerStrangerke
2014-01-09MORTEVIELLE: Get rid of setParent() in Menu and MouseHandlerStrangerke
2014-01-09AVALANCHE: Avoid check in isHolding when _thing isn't setStrangerke
2014-01-08NEWS: Added support for The NeverhoodFilippos Karapetis
2014-01-08FULLPIPE: Rest of destructor stubsEugene Sandulenko
2014-01-08FULLPIPE: Stubbed and implemented some class destructorsEugene Sandulenko
2014-01-08FULLPIPE: Complete ObjstateCommand classEugene Sandulenko
2014-01-08FULLPIPE: Started fixing ObjstateCommand object inheritanceEugene Sandulenko
2014-01-08FULLPIPE: Implement MessageQueue::insertExCommandAt()Eugene Sandulenko
2014-01-08FULLPIPE: Implement MGM::getStaticsIndex()Eugene Sandulenko
2014-01-07FULLPIPE: Rename remaining vars in scene32. This completes the sceneEugene Sandulenko
2014-01-07FULLPIPE: Started renames in scene32Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler32_trySit()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler32_spin()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler32_potLogic()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler32_ladderLogic()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler32_buttonPush()Eugene Sandulenko
2014-01-07FULLPIPE: yet more code to scene32Eugene Sandulenko
2014-01-07FULLPIPE: More code to scene32Eugene Sandulenko
2014-01-07FULLPIPE: Enable scene32Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler32()Eugene Sandulenko
2014-01-07FULLPIPE: Implement scene32_updateCursor() and setupMusic()Eugene Sandulenko
2014-01-07FULLPIPE: Plug scene32 inEugene Sandulenko
2014-01-07FULLPIPE: Initial code for scene32Eugene Sandulenko
2014-01-07FULLPIPE: Renames in scene28. This completes the sceneEugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler28_trySecondaryPers()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler28_turnOn2()Eugene Sandulenko
2014-01-07SDL: Silence unused variable warning when scalers are disabled.Johannes Schickel
2014-01-07SDL: Fix return value of getDefaultGraphicsMode when scalers are disabled.Johannes Schickel
2014-01-07FULLPIPE: Implement sceneHandler28_makeFaces()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler28_startWork1()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler28_lift*Start()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler28_lift1ShowAfter()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler28_clickLift()Eugene Sandulenko